Yasuo Build Guide by jster131
HOW TO YAS LIKE A PRO
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Runes: Standard Runes
+10% Attack Speed
+8 Magic Resist
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Very easy matchup, as you can [[windwall]] pretty much all of her abilities. In laning phase, you want to poke her with q and dash around her charms and q's with your e. If you play the lane like a regular human being, you will smash and likely win the game.
Easy matchup if you know what you are doing. All you need to do is get inside of his stars and he can't damage you. His q can't stun you unless you are oustside of his circle, the w can't hit you. You just want to dash, in trade with him, then dash out.
A good azir will clap you with damage if you even think about getting near him due to the range of his Sand Soldiers. The safest bet is to just farm up and wait for either him to mess up or your jungler to gank.
this is one of those matchups where you are goint to want to let him push you into your turret. His turrets are annoying to deal with, bu they can be killed almost instantly by hitting an auto-q cancel (See Tips n' Tricks). Dodge his stun with e and disengage when you se his ult indicator ( He gets a weird kinda helmet). Also, you can dash over Heimerdinger's turrets to gap close if there are no minions nearby.
Vel'Koz is no issue as long as you dodge his abilities by either juking them or by using your e. Once he used his abilities or runs out of mana, all in him as he will be forced to use at least one of his Summoner Spells and you can maybe get a kill of of that.
Just dodge his q's and all in him as much as you can early.
Low-key counters you because her w prevents you from dashing. Play this lane safe and wait for her to mess up or for your jungler to gank
To be honest, this is really just a skill matchup. Some tips I can give you are if the Zed ults you. immediately start dashing around in an unpredictable pattern. This is because most of his pop damage comes from his shurikens, and if you dash around him he will most likely miss them (unless he is Faker).
|Yasuo is a very fun ad midlaner with high mobility due to his Sweeping Blade. He can also block any proectile thrown at him, as long as it is not a laser, with his Wind Wall. He is one of those champions that doesn't take as much skill to play well, but if you want to play on a god-tier level, he has a high skill ceiling.|
This summoner spell is a must have on almost every champion (with obvious exceptions of champions like Shaco and Hecarim). It can be used both defensively and offensively, so it is almost too good to pass up on.
This is the best summoner spell to take in most matchups. It is used when you are in a potential kill lane or a lane where you can aggro the enemy laner without losing trades. As Yasuo has high levels of damage throughout the game, you really only need to use this to secure the kill on a high mobility target, to apply pressure in trades, and to reduce healing effects on champions like Vladimir.
This is a situational summoner spell that you will want to take against champions with heavy cc, such as Lissandra, Ahri, and Zoe. PLEASE keep in mind that taking Cleanse does NOT counter Malzahar, as his ult is a suppress cc and cannot be cleansed with anything other than Quicksilver Sash.
This is a very defensive summoner spell that I only take in matchups that are very agressive/bursty. Champions in this category include Talon, Zed, and the occasional Riven mid picks.
Triumph: This is a must have on Yasuo because it gives him a heal whenever he kills or assists in the kill of an enemy champion. This can make or break you when you dive towers because if you get the kill you just might live with just enough hp to survive another tower shot because of that heal.
Legend: Alacrity: You can really take any rune from this tree, but I find the attack speed you get from this rune to be good because it helps to lower your Steel Tempest cooldown faster without having to sacrifice an item slot for more attack speed. Bur if you are in a matchup where you need tenacity or if you are facing a heavy cc team, then you should get Legend: Tenacity.
Coup de Grace: This rune is good because it gives you that extra kill potential when the enemies are low.
Bone Plating: This is a good rune to take on pretty much any champion because of the fact that it essentially reduces the damage from 3 attacks. If the enemy wants to oneshot you or make you back early, they will have to pop your Bone Plating
Unflinching: Is a good rune because it gives Tenacity (CC resistance) whenever you use one of your summoner spells. So if you decide to go extremely aggro and pop your Flash or Ignite, and the enemy hits you with a cc, It will be reduced by a fraction of its normal displacement or slow length.
You take the stats I have picked for you because they are the best of all the available choices. You get the attack speed to reduce the cd on Steel Tempest, you get the armor and magic resist from the other two.
|This is a great starting Item on Yasuo because it gives you flat hp, Attack Damage, and also 3% lifesteal. I know 3% doesn't sound like alot, but when you think about how many times you wil be using your autos and your Steel Tempest, it can possibly save your life to have that extra 3%. Not to mention that your runes will give you more lifesteal.|
|This item is a no-brainer. You take it on almost every champion. Be sure to get more of them when you back, or invest an extra 150 gold in a Refillable Potion|
|Vision control is very important. It is needed to know when the jungler or an opposing laner is coming to gank or roam in or out of your lane.|
|You will want to prioritize this item to back with before bots because not only do you get 50% crit chance (the 25% is doubled due to Yasuo's Way of the Wanderer) but you also get attack speed, which lowers the cool down of Steel Tempest.|
|If you don't have enough gold to buy Zeal, the next best choice is to get Berserker's Greaves. It doesn't give you that nice hefty crit damage like Zeal does, but it gives you attack speed for your trading and your Steel Tempestcool down.|
|Back with this item if you have an extra 75 gold to spend. It is good to use this item to put in the river bush near scuttle crab to defend against jungle ganks and top or support roams.|
|Right after getting your Phantom Dancer, you want to rush Infinity Edge. It gives you 100% crit chance, and it makes all of your autos and Steel Tempest hits do more damage. And because of the fact that you took Conqueror you will be doing alot of extra damage and healing for alot more.|
Once you have your Phantom Dancer and Berserker's Greaves online, your q cooldown is capped at 1.33 seconds and you are critting on almost every auto attack. Not to mention you are harder to kill due to the damage reduction|
that this item provides.
|This item is good to take on Yasuo because he is a fairly squishy champion, and can be blown up pretty quickly in teamfights. This item gives you health, gives you a portion of your base damage as bonus damage, and gives you huge shield whenever you take a certain amount of damage. An all around good item fr Yasuo.|
|This item is great to take on Yasuo because it provides you the lifesteal that you need to survive in teamfights. Along with Sterak's Gage, you will be able to be the frontline/engage if your team needs you to be, or you can wait in the backline for that sweet 4 man Malphite ult and take your Last Breath without any worries of being blown up afterwards. Not to mention your runes give you lifesteal as wel, so you will have a whole lot of lifesteal coming in.|
Passive: Way of the Wanderer
This, in my opinion, is one of my favorite passives in the game, Not only does it give you 100% crit with only 2 crit items, but the shield can make or break your fights sometimes. For example, say you are vs a Zed. He tries to hit you with a sneaky 6 combo and lands a double Razor Shuriken, but misses the 3rd one. You take the pop damage and survive with around 500 hp. The Zed Flash + auto's you, leaving you with around 320 or so hp, then Ignites you. You see your whole life flashing before your eyes. But suddenly, you hear that sweet, sweet sound of your passive shield and you survive with one hp.
This is Yasuo's bread-and-butter. Most of his damage comes from here, his only form of cc comes from here, and any on-hit damage you choose to take ( Trinity Force, Blade of the Ruined King) come from here. You definitely want to max this skill first.
W: Wind Wall
I like to call this the "Yeet' Ability because when someone gets so hyped to kill my GOD-TIER Yasuo with their Ezreal Trueshot Barrage, I just YEET and press that w key and it gets negated. I then proceed to act like a true Yasuo main and type "?" in all-chat.
This is another one of Yasuo's Bread-and-Butter abilities because it helps you gap close to chase the enemy, as well as get away from an enemy when you need to disengage. Not to mention the mechanic it provides with Steel Tempest.
R: Last Breath
This is a very unique ability because of the fact that it can only be activated when either you or an ally knocks up an enemy. It doesn't work when the enemy uses a leap or hits the blast cone. However, if you or an ally hit the blast cone, then you can ult off of that.
Early Game: Level 1 you are going to want to take Steel Tempest, unless you are vs one of the champions that I mentioned earlier then you would take Sweeping Blade. You farm like normal, but when the enemy tries to walk up for farm, you poke them with Steel Tempest. Once you hit level 2, the standard trading combo is to Steel Tempest once on the minions, or on the enemy if you can without taking any poke, and then you do a Sweeping Blade + Steel Tempest combo, making sure to hit the champ with the swing damage of the Steel Tempest. From there, it depends on the situation. You can either all in him if he is overextended and you know for A FACT where his jungler is, or you can use your nado on the wave and keep doing the poke combo.
Yasuo's mid game differs for who you are playing against. If you are in a matchup that you cannot win, strongly suggest that you push out the wave as fast as you can and roam to either top or bot, preferably with your jungler. The reason I tell you to push out the wave is because if you don't push your wave to the enemy tower, the enemy minion wave will crash at your tower with the opposing laner pushing it, which can lead to losing first tower. If you are in a lane that you can win or are winning, you can just stay in that lane and get maybe 2 or 3 kills, then you can use that lane dominance to roam and get other lanes fed to pretty much secure the victory. Keep in mind that once you get Phantom Dancer and Berserker's Greaves you are pretty much a dps machine, due to the fact that Yasuo's Steel Tempest cd caps with those 2 items, giving you a nice cd of 1.33 seconds.
Late game Yasuo is the best because once you get your Infinity Edge and one lifesteal item online, you are unkilable. The true damage From your Conqueror rune and Infinity Edge make you able to kill those tanks with ease as if they were adc's in 2k17 LUL. If your team comp has some knockups, be sure to stay near those champions, because if they land a good knockup, you can essentially pull off a 4 or 5-man Last Breath.