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Spells:
Flash
Heal
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction

Hello everybody. My name is Pongapp and I'm here to bring you a guide for one of my favorite champions,

I play AD Bot almost exclusively and although I play many champs like












Just for a little bit of credentials, here's my current match history with


Runes:
- 9x
Greater Quintessence of Attack Damage for that early game harass and usually a fairly early kill.
- 9x greater mark of desolation for the much needed armor pen. The pen will help you shred armor early game before you are able to build a
Last Whisper or
Black Cleaver.
- 9x
Greater Seal of Attack Speed to help supplement the early damage from the
Greater Quintessence of Attack Damage for harassing purposes and possibly getting a kill.
- 9x
Greater Glyph of Scaling Magic Resist is for the needed MR since the AP carries are much more likely to focus you with their ranged abilities if you're doing your job of carrying. I get the "at level 18" runes instead of the "flat" runes because you shouldn't need the MR that early, only later in the game when the AP carries have had time to farm and level and there are much higher chances of team fights breaking out.
Other options:
- 9x
Greater Seal of Armor is also a good choice if you think you are going to be playing more passively. You will have less overall DPS and harass earlier in the game but you can withstand more and stay in lane longer to farm early. If your play style is to stay way back and farm hard this might be a better choice than the 9x
Greater Seal of Attack Speed.
- 9x
Greater Glyph of Attack Speed might be good if you like to laugh in the face of danger. If you prefer to go a glass cannon route and aren't worried about getting caught out of position and the thought of
Veigar's
Event Horizon or
Annie's
Summon: Tibbers doesn't phase you then this might be another option to go along with 9x
Greater Seal of Attack Speed.
Masteries:
I go with a fairly standard 21/9/0 route. A little bit of defense for sustain with the rest in offense for maximum amounts of damage and harass.Defense:
The 9 points into defense are for some better early game sustain and survivability. There's not much to break down there. The extra health from



Offense:
3x











The build I'm going to be describing is for the way I play AD Ranged Carry
Miss Fortune. The build is focused on lots of DPS by combining lots of Attack Damage and Critical damage with Attack Speed to make the most of both, as well as rending armor late game when characters start to become very tanky so you can continue to just eat through champions from a distance.
or
If I'm bot against an AD Ranged champ like
Sivir with her
Boomerang Blade or
Caitlyn with
Piltover Peacemaker or if the support is someone like
Blitzcrank with his
Rocket Grab then I go for
Boots. Basically anyone with a good ranged ability I want to avoid then I go for
Boots to dodge it. The
Health Potion's will help if you get harassed with it and to stay in lane to farm.
If the enemy doesn't have any real ranged harass or if I'm not too worried about it then I go for
Doran's Blade for early lane supremacy and easier farming.
If I'm doing really well in my lane and already have a kill or two, or am able to sit back and farm heavy I will usually open with a
B. F. Sword. The early large amount of damage makes you very fierce when you get back in lane and easily able to get kills. You don't need much attack speed yet because you have your
Impure Shots and also runes if you chose to use the 9x
Greater Seal of Attack Speed.
Even if I don't have enough gold to get both
B. F. Sword and
Boots I will still just get
B. F. Sword because if I had been worried about movement and dodging harassment I would have opened
Boots to begin with and
Miss Fortune's passive
Strut gives more than enough movement early game to make opening
Doran's Blade
B. F. Sword viable. If it turns out I do need more speed due to harass I won't choose this option.
This is usually my response when I am either being heavily harassed in lane or am being caught by the enemy jungler or any other CC. The
Berserker's Greaves give you the added movement speed to get out of harms way and the attack speed bonus from
Berserker's Greaves in combination with
Vampiric Scepter allows you to use the lifesteal to auto-attack minions and heal up to keep your sustain up so you can keep your presence in lane if you're being heavily harassed instead of having to constantly recall which will result in a loss of experience and gold as well as possibly leaving your support to be dived or your turret to get pummeled. If you're going up against an aggressive
Caitlyn or a difficult jungle like
Skarner with his
Impale this might be your option.
or
Sometimes you're just caught somewhere in the middle between option 1 and option 2. You've been harassed a little so your farm isn't amazing or you haven't been able to pull off that early kill, they just keep barely getting away and you don't have enough gold to buy a
B. F. Sword but you've just recalled and it really is time to buy some items. Well this is the route I usually go. The
Pickaxe is still a good amount of damage and we can still use it to get that early
Infinity Edge and the
Dagger will help you get your attack speed up to put what damage you did buy to better use. The
Dagger is a good buy because it'll also allow us to build an early pair of
Berserker's Greaves which we usually want to finish building first.
This is the point in the game where things will definitely start to turn to your favor. This is our absolute core build, the bread and butter. The faster you can get to this point the better off you will be.
Infinity Edge is amazing for
Miss Fortune because it grants you a very good amount of AD and Critical Chance while also giving your criticals a 50% boost which is the difference between a 800 damage crit and a 1200 damage crit and will only continue to become more and more useful as you build more Ad/Crit Chance/and Attack Speed into late game.
You want to buy that early
Vampiric Scepter if you haven't bought it yet to give yourself some good sustain so you can stay in lanes and survive a lot longer in teamfights if the enemy team tries to focus you or a champ peels off the group to try and 1v1. I've had many a battle where I survived with just enough HP to get out or finish off a 1v1 fight thanks to the lifesteal of
Vampiric Scepter.
I usually like to go for a
Zeal after I get here for the added crit chance, attack speed, and the movement speed makes it easier to get into position in teamfights (which will usually start happening more around this time) and get out as well if things go south fast or you get caught out of position.
There really isn't any variance. This is almost always where you want to rush to regardless of what the other team has.
If the team has lots of tanky characters that are becoming a nuisance such as
Nasus,
Blitzcrank,
Dr. Mundo, or
Renekton I usually will go for for
Black Cleaver next. The Attack Speed helps us crit more often and the armor shredding effect as well as the passive and active of
Impure Shots will help
Miss Fortune eat through even the tanky champions on the enemy team.
Afterwards go ahead and finish turning your
Zeal into a
Phantom Dancer.
Phantom Dancer has all the awesome benefits of
Zeal (Crit chance/movement speed/attack speed, all things
Miss Fortune benefits a lot from) but even more so.
The next logical step option is what I will normally go if there are no situational needs to be met and I'm doing fine. I go ahead and get my
Phantom Dancer for the added movement speed/crit chance/and attack speed which is all super helpful. Afterwards building
Bloodthirster will give
Miss Fortune more AD which is always good and the big boost in lifesteal gives
Miss Fortune a huge boost in sustain and makes it much easier to stay alive in teamfights and in circumstances where you get caught out of position or focused.
Sometimes it's inevitable. The enemy
Veigar has been allowed to free farm or the enemy
Caitlyn has been able to rack up a bunch of kills picking off you or your teammates. The bottom line is all the AD, Attack Speed, Critical Damage, and Lifesteal in the world won't help you if the enemy carries are focusing you and popping you in a few seconds. You need to stay alive so you can do your DPS and perform your duty as a carry.
If you are finding it extremely hard to stay alive, even when your teammates try to peel the carries off you, this might be the next step. Depending on if you're taking more damage from AP or AD either buy the
Null-Magic Mantle for MR or the
Cloth Armor/
Chain Vest for Armor.
Later when you get enough money turn these items into a
Guardian Angel. Not only will the
Guardian Angel provide you with both a good amount of MR and Armor to help keep you alive but also enemies will tend to not focus a carry in a teamfight if they have a
Guardian Angel since you can just come right back to life. If the carries focus you the whole time they are doing so your team will get to focus them down and you STILL get to revive so there's not much point in them to focus you down with a
Guardian Angel active. Don't get caught outnumbered however, the
Guardian Angel won't discourage the team from attacking you if it's a 2v1 or god forbid a 3v1. At most the
Guardian Angel might score you just a few extra seconds for your team to come to your aid but often that late into the game you're still gonna get killed that second time. Just don't think you're invincible with
Guardian Angel, you can still die easy if you get caught out of position and it has a massive 5 minute cooldown on the reviving effect.
The three options I'm about to present are directly based off of the last three and are what you should naturally transition into depending on which option you built in Mid-Late game.
Building a
Last Whisper and topping off your build by turning your
Vampiric Scepter into
Bloodthirster will be the nail in the coffin for the tanky enemy team. You will have immense survivability and all of your armor shred/AD/and crit chance will just eat through the enemy team. You still want to focus down the enemy carries first as always but if an enemy tank gets caught out of position with this build they're definitely not getting away alive and you can effectively harass them much better.
This option is the same as the 2 second pop, what matters is the order in which you buy the items. After getting
Bloodthirster we would want to buy
Black Cleaver for even more Attack Speed and AD as well as the shred will just let you demolish enemy champions especially if you are already doing well. The
Guardian Angel is just the pièce de résistance that will prevent any shenanigans from going on. Even if the enemy teams wants to focus you, since you should be doing so well, you'll just revive and they'll have a harder time bursting you down with the Armor and MR
Guardian Angel grants.
After getting either
Null-Magic Mantle or
Chain Vest/
Cloth Armor you'll want to get a
Guardian Angel as soon as you can. It grants great Armor and MR and will highly discourage the carries form continuing to focus you. After this we finish up
Bloodthirster from the
Vampiric Scepter for the much needed lifesteal to increase our survivability even more and then top off the build with
Black Cleaver to help you finish off those pesky carries as quickly as you can before they can focus you down and to also make your lifesteal even more effective.

Beginning Game:
There are two main choices that I start with which are either:
or




If I'm bot against an AD Ranged champ like









If the enemy doesn't have any real ranged harass or if I'm not too worried about it then I go for

Early-Mid Game:
This is usually where my build is the most variable and there are a few options that I will typically go for.Option 1 (Early lane domination/heavy farming):


If I'm doing really well in my lane and already have a kill or two, or am able to sit back and farm heavy I will usually open with a



Even if I don't have enough gold to get both








Option 2 (Being harassed/caught by jungler):


This is usually my response when I am either being heavily harassed in lane or am being caught by the enemy jungler or any other CC. The






Option 3 (Caught in the middle, what to do):



or



Sometimes you're just caught somewhere in the middle between option 1 and option 2. You've been harassed a little so your farm isn't amazing or you haven't been able to pull off that early kill, they just keep barely getting away and you don't have enough gold to buy a






Mid Game:



This is the point in the game where things will definitely start to turn to your favor. This is our absolute core build, the bread and butter. The faster you can get to this point the better off you will be.


You want to buy that early


I usually like to go for a

There really isn't any variance. This is almost always where you want to rush to regardless of what the other team has.
Mid-Late Game:
Option 1 (Super tanky team):





If the team has lots of tanky characters that are becoming a nuisance such as







Afterwards go ahead and finish turning your





Option 2 (The next logical step):




The next logical step option is what I will normally go if there are no situational needs to be met and I'm doing fine. I go ahead and get my




Option 3 (The 2 second pop):






Sometimes it's inevitable. The enemy


If you are finding it extremely hard to stay alive, even when your teammates try to peel the carries off you, this might be the next step. Depending on if you're taking more damage from AP or AD either buy the



Later when you get enough money turn these items into a







Late-End Game:
The three options I'm about to present are directly based off of the last three and are what you should naturally transition into depending on which option you built in Mid-Late game.
Option 1 (Super tanky team):






Building a



Option 2 (The next logical step):






This option is the same as the 2 second pop, what matters is the order in which you buy the items. After getting




Option 3 (The 2 second pop):






After getting either
























The reason I get


















Skill combo/Tips):
The general rule of thumb is that you want to open with






You can use both enemy champions and minions to harass with

Also, it's not very effective to intimidate them to get a



What I recommend:


I strongly recommend going






Support Summoner Spells:




So you have your own heal, and an escape/initiate mechanism. So what should your support have? Well there are a few options. You don't need another





My top picks for support summoner spells are



I also really like







Depending on the champion







What I don't recommend:


Some people ask "Well why not exhaust to be able to deal more damage to them without them getting away?" or "Why flash instead of ghost? Wouldn't ghost allow you to auto-attack better?". Well here are my opinions on the matter. I already made my position on




About
















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Final Thoughts:
Well this is my first guide on Mobafire, and, well, ever actually. So I really hoped you enjoyed it. I would really greatly appreciate any comments/concerns/critiques/suggestions as I am always looking to improve. If you have something to say please feel free to say it! I would be more than happy to answer any questions! I am also willing to hear any advice and also definitely want to hear if you spot any mistakes grammatically, spelling, or otherwise (though there shouldn't be any since this was proofread, hehe). If you want to chat you can always add me on LoL as Pongapp and I hope you all got a lot from my guide "Hunting for Fortune - A Pongapp Primer"!

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