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Choose Champion Build:
-
Top, prefered Offtank:
-
Mid, prefered Assassin:
-
Jungle:
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
When most people hear about ap Warwick, they be like
"But he only got 1 ap scale! Why should I play him ap when I could just take other champs with better scaling like Annie? Her Q got more range, lower cooldown and these 0.2 Ap scale that Warwicks Q got more should make her other 3 spells more then even!"
but ap Warwick is much more than just one single ap scale.. First of all, this 1.00 ap scale on his Q is not only a good damage ability, it also heals him for 0.8 ap. And that also all 6 seconds, or even less with cdr. And then there is his ulti. Not only does it help to get some time between 2 Qs, it is also a very good ap damage output. Even though it may not scale with ap, it procs on-hit effects 5(!) times and if you buy Nashor's Tooth and have the Spellsword-mastery, every on-hit effect get's one 0.15 (Nashor's Tooth) and one 0.05 (Spellsword) ap scale. May not sound much, but on the whole Ulti, that is a nice 1.0 ap scale. Combine this with your Q and you have a very nice combo.
(I wasn't even fed, thats why she didn't died after the R-Q combo)
And don't forget that your aa still deal 0.2 ap. This may not be much, but you can spam them fast with the as from Nashor's Tooth and your W. That is often the little bit of damage that is needed to finish an enemie. So after you got your Nashor's Tooth, there are many ways how you use your ulti, your Q, and even your flash.
For example, it can be very good to use your Q before you use your ulti, since then, a part the Q cd will already be gone after the ulti and sometimes that is even a flash worth. Or you can wait after the Q to use your ulti until your Q-cooldown is on like 2 seconds, so you can use your Q again right after your ulti.
And don't forget your great dueling power cause of your heal and the nice damage you deal to sructures... Ofc this is not the only way to play Warwick and I don't want to compare him to on-hit Warwick or tank Warwick, but ap Warwick is definitly a viable way to build him and if you need an Ap Assasin, there is nothing wrong about him.
And dont forget the advantage that you get, cause ppl don't expect that burst. That often makes you fed once you have Nashor's. Especially after laning phase, ranged champions and mages might think, they are safe while harrassing you at a distance, since you have to drop your ulti to harrass them back and they wont expect you to burst them from 100 to 0 with one combo, so those enemies give often 1-2 free kills after laning phase.
"But he only got 1 ap scale! Why should I play him ap when I could just take other champs with better scaling like Annie? Her Q got more range, lower cooldown and these 0.2 Ap scale that Warwicks Q got more should make her other 3 spells more then even!"
but ap Warwick is much more than just one single ap scale.. First of all, this 1.00 ap scale on his Q is not only a good damage ability, it also heals him for 0.8 ap. And that also all 6 seconds, or even less with cdr. And then there is his ulti. Not only does it help to get some time between 2 Qs, it is also a very good ap damage output. Even though it may not scale with ap, it procs on-hit effects 5(!) times and if you buy Nashor's Tooth and have the Spellsword-mastery, every on-hit effect get's one 0.15 (Nashor's Tooth) and one 0.05 (Spellsword) ap scale. May not sound much, but on the whole Ulti, that is a nice 1.0 ap scale. Combine this with your Q and you have a very nice combo.
(I wasn't even fed, thats why she didn't died after the R-Q combo)
And don't forget that your aa still deal 0.2 ap. This may not be much, but you can spam them fast with the as from Nashor's Tooth and your W. That is often the little bit of damage that is needed to finish an enemie. So after you got your Nashor's Tooth, there are many ways how you use your ulti, your Q, and even your flash.
For example, it can be very good to use your Q before you use your ulti, since then, a part the Q cd will already be gone after the ulti and sometimes that is even a flash worth. Or you can wait after the Q to use your ulti until your Q-cooldown is on like 2 seconds, so you can use your Q again right after your ulti.
And don't forget your great dueling power cause of your heal and the nice damage you deal to sructures... Ofc this is not the only way to play Warwick and I don't want to compare him to on-hit Warwick or tank Warwick, but ap Warwick is definitly a viable way to build him and if you need an Ap Assasin, there is nothing wrong about him.
And dont forget the advantage that you get, cause ppl don't expect that burst. That often makes you fed once you have Nashor's. Especially after laning phase, ranged champions and mages might think, they are safe while harrassing you at a distance, since you have to drop your ulti to harrass them back and they wont expect you to burst them from 100 to 0 with one combo, so those enemies give often 1-2 free kills after laning phase.
Pros:
+ Much heal
+ Lane bully
+ Snowballs hard
+ Can often burst 100 to 0 if ahead
+ Good dmg on tower compared to most other ap champions
Cons:
- High mana costs
- Useless without mana
- Needs ulti
- If you are mid, your Jungler might refuse to give you blue
- In teamfight you can delete an enemie carry, but after that you have to care not to take too much dmg
- Can't push that well
+ Much heal
+ Lane bully
+ Snowballs hard
+ Can often burst 100 to 0 if ahead
+ Good dmg on tower compared to most other ap champions
Cons:
- High mana costs
- Useless without mana
- Needs ulti
- If you are mid, your Jungler might refuse to give you blue
- In teamfight you can delete an enemie carry, but after that you have to care not to take too much dmg
- Can't push that well






















Top Lane:
Make them poke you first and then use your Q to heal yourself while damaging the enemie. Played right you can trade with them and outzone them after. You'll have some mana issues, so don't use your Q too often on minions but wait for your enemie to come, so you can heal yourself while poking him, if possible. Rush a Catalyst for maximum lane bully since then, you can outtrade most of them and poke/kill them with your combo if the come to farm. Don't push, otherwise you will loose your dominance since they don't have to come near you to farm anymore.
Mid Lane:
Q all the time! Take their poke like a man and Q again once it is up. You should be able to pick up first blood with your flash, Q and ignite combo when they are at half hp. Ask your Jungler for blue, if he gives you, honor him for being friendly to a non-meta pick and honor the enemie as excuse, since you will give them the worst time of their life!
(Only go mid if you're vs an enemie champ again witch you can use your Q easy. If you try this on Teambuilder or Blind Pick and get an enemie who is hard to handle as WW mid, ask your Top to switch or play very safe)
General laning: If you want to get the Q on them, but they walk away from their minions to their tower, just follow shortly before you are in tower range, turn around and not even 1 second after turn to the enemie again. No pro taktik and pretty common, but it's crazy how often it works! Oh and always keep the high mana costs in mind. You will need like 300 mana for a whole Q-R-Q combo. Always check this before you engage, nothing is more annoying than wasting your summoner spells cause you think this would be an easy first blood and then die cause you have no mana to use your ulti or to finish the enemie with a last Q.
Jungle:
It's nice there since you have free blue there and your smites are rly nice. I just don't do it cause you throw the potential of a lane bully, but if you want to play a safer game, this is a good option. I always go for the chilling smite since it helps you reach your target and when the slow is off he might already be low enough to activate your E. This way you don't always need your Ult for ganks.
Make them poke you first and then use your Q to heal yourself while damaging the enemie. Played right you can trade with them and outzone them after. You'll have some mana issues, so don't use your Q too often on minions but wait for your enemie to come, so you can heal yourself while poking him, if possible. Rush a Catalyst for maximum lane bully since then, you can outtrade most of them and poke/kill them with your combo if the come to farm. Don't push, otherwise you will loose your dominance since they don't have to come near you to farm anymore.
Mid Lane:
Q all the time! Take their poke like a man and Q again once it is up. You should be able to pick up first blood with your flash, Q and ignite combo when they are at half hp. Ask your Jungler for blue, if he gives you, honor him for being friendly to a non-meta pick and honor the enemie as excuse, since you will give them the worst time of their life!
(Only go mid if you're vs an enemie champ again witch you can use your Q easy. If you try this on Teambuilder or Blind Pick and get an enemie who is hard to handle as WW mid, ask your Top to switch or play very safe)
General laning: If you want to get the Q on them, but they walk away from their minions to their tower, just follow shortly before you are in tower range, turn around and not even 1 second after turn to the enemie again. No pro taktik and pretty common, but it's crazy how often it works! Oh and always keep the high mana costs in mind. You will need like 300 mana for a whole Q-R-Q combo. Always check this before you engage, nothing is more annoying than wasting your summoner spells cause you think this would be an easy first blood and then die cause you have no mana to use your ulti or to finish the enemie with a last Q.
Jungle:
It's nice there since you have free blue there and your smites are rly nice. I just don't do it cause you throw the potential of a lane bully, but if you want to play a safer game, this is a good option. I always go for the chilling smite since it helps you reach your target and when the slow is off he might already be low enough to activate your E. This way you don't always need your Ult for ganks.
Even though he sometimes feels unkillable in lane, you have to be careful in teamfights. Your positioning and your engage have to be good, otherwise you will die fast without damaging the enemie as good as you could. It's the best to avoid true 5vs5 fights and since you have huge potential in 1vs1 or 1vs2, it's the best to catch the ad or apc and eliminate them without getting into too many people. If you can't avoid fighting them as 5 since they stick too good together, you have 2 options:
1. Just fight them. Even though your a melee assasin without disengage, your burst is still crazy! Let the enemie engage and wait until they used their most dangerous cc and their adc is free. Burst him as good as you can, if possible/needed with 1 Q before your ulti and 1 after. After he is dead, the enemie team might go onto you. If that is the case, let them chase you and Q whenever you can, your team should be able to defeat while they chase you. If they keep fighting the rest of your team, the ap carry is your next snack. Bon appetit.
2. Splitpush. If you go and push solo while your team keeps pressure on other lanes, they have to split and since you can kill most enemies solo, they have to send 2. This will give your team a nice advantage. (I woudn't recommend this, especially in lower elo, witch means B5-G1. No matter how often you tell them not to fight while you splitpush, they will most likely go 4vs5 without you and then blame you for not going with the team)
Of course, what you do depends on the enemie team and the situation.
If you are behind... well, that doesn't happen often, but sometimes, your lane enemie is just a bit better (or you dc for 10 min ._."). If this is the case, try to avoid too hard engages until you can burst one of their carries. Just tell your team to play defensive until your burst is high enough. Shoudn't be that hard to play defensive, since diving a Warwick is a very bad idea. Once you are strong enough to kill one of their carries, do that. That's your job in teamfights. You will be most likely dead after you killed 1 of them, but I guess that is the best you can do if you are an assasin that is behind...
1. Just fight them. Even though your a melee assasin without disengage, your burst is still crazy! Let the enemie engage and wait until they used their most dangerous cc and their adc is free. Burst him as good as you can, if possible/needed with 1 Q before your ulti and 1 after. After he is dead, the enemie team might go onto you. If that is the case, let them chase you and Q whenever you can, your team should be able to defeat while they chase you. If they keep fighting the rest of your team, the ap carry is your next snack. Bon appetit.
2. Splitpush. If you go and push solo while your team keeps pressure on other lanes, they have to split and since you can kill most enemies solo, they have to send 2. This will give your team a nice advantage. (I woudn't recommend this, especially in lower elo, witch means B5-G1. No matter how often you tell them not to fight while you splitpush, they will most likely go 4vs5 without you and then blame you for not going with the team)
Of course, what you do depends on the enemie team and the situation.
If you are behind... well, that doesn't happen often, but sometimes, your lane enemie is just a bit better (or you dc for 10 min ._."). If this is the case, try to avoid too hard engages until you can burst one of their carries. Just tell your team to play defensive until your burst is high enough. Shoudn't be that hard to play defensive, since diving a Warwick is a very bad idea. Once you are strong enough to kill one of their carries, do that. That's your job in teamfights. You will be most likely dead after you killed 1 of them, but I guess that is the best you can do if you are an assasin that is behind...
Yes, that was my ap Warwick guide. Tell me if I forgot anything and pls leave some feedback, no matter if it's positive or negative.
Oh and pls don't hate on people for playing strange stuff. On the other side, don't go strange stuff is your team isn't happy with it. In the end, you are still a team, and if you start a game with hate, not only your chances of winning will be decreased, you will also have no fun to play it ;)
This guide isn't finished yet. I'll add some things in near future like pictures of results (if you sends some, I can add them) or videoclips.
E: #5 Warwick guide on Mobafire, nice!
Oh and pls don't hate on people for playing strange stuff. On the other side, don't go strange stuff is your team isn't happy with it. In the end, you are still a team, and if you start a game with hate, not only your chances of winning will be decreased, you will also have no fun to play it ;)
This guide isn't finished yet. I'll add some things in near future like pictures of results (if you sends some, I can add them) or videoclips.
E: #5 Warwick guide on Mobafire, nice!
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