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Lulu Build Guide by etnavedskrap

Support I'll Take You To The Candy Shop - Lulu Supp (7.2) in progres

By etnavedskrap | Updated on February 5, 2017

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Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Support Role
Ranked #17 in
Support Role
Win 52%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction

Hello
Thank you for taking some time out of your day to view my personalized Lulu guide.
Lulu is one of my all time favorite champs specifically due to her ability to cycle from a passive protector, to a chaos causing cynic at the drop of a hat. Not many champs give you as much diversity in a kit but Lulu is one of the top dogs here for sure. For these reasons I was inspired to share with you all my experience

Considering how "off meta" my build may seem, please take a second to read through my reasoning for each item, rune, and mastery before making your judgements. I am still new to guide making and am open for constructive criticism if it comes as well as any praise from those of you who found help when reading.

Now without futher ado, my guide:
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Road To Lulu


Road To Lulu

I started playing Lulu maybe a month or so ago and immediately fell in love. I had been searching for a support that could just do more. A diverse support in both their matchup potential and thier kit. Someone who didn't offer just one thing to a game and who could potentially carry a team to victory. (Enter Lulu) She is a support you can feel confident with no matter the enemy comp and I really hope you find the same success I have when playing her.

**for the record I use this build in ranked and have a 73% win rate with a 5.00:1KDA

Pros/Cons

Pros


+ Diverse kit
+ Whimsy (need I say more)
+ Increases team survivability
+ Anti assassin/ anti burst
+ A whole lot of fun to play

Cons


+ Squishy
+ Countered by hard CC
+ Useless by herself
+ Low damage output

Runes

3x Greater Quintessence of Ability Power
Standard on most mages. Provides additional shield health early and allows for greater poke during laning phase. ALWAYS take these.

9x Greater Mark of Attack Damage
Well this may just be more of my personal playstyle but I LOVE these runes on Lulu.
For one, most adc/supp's will not expect your aa's to
do so much damage (especially during lvl's 1-3).
I utilize these runes strictly to poke my enemy down without
diminishing my mana pool while also being able to contribute
something should we go in before you're able to complete any
AP items. (Replacement Option:) Greater Mark of Magic Penetration Not my preference but good if the enemy team is tankier.

9x Greater Seal of Armor
Increases chances of survival. Always worth taking.
Helps to avoid being blown up early and synergizes well with
Rylai's Crystal Scepter should you choose to make that your last item.

9x Greater Glyph of Magic Resist
Same as armor. Helps you survive early skirmishes.
Reduce effectivness of supports like Malzahar, Karma
and Brand who are good at hitting you hard early.


Playstyle




- POKE EM EARLY -

- POKE EM HARD -

- KEEP YO CARRY ALIVE -





Lulu AP


Why so AP heavy?


The fact of the matter is, every ability in Lulu's kit scales with AP.

Pix, Faerie Companion
Pix fires a barrage of 3 bolts, dealing a total of 15-117 (at levels 1-18) (+15% of ability power),
at whomever Lulu attacks. What makes this so OP is that
your Help, Pix! actually xfers over Pix's AA's to whomever
she's shielding. This means the more AP you
have, the harder your ally's attacks will hit. Very helpful for
last hitting and adding that little extra damage needed to win team fights.




Help, Pix!
60% AP scaling on ally cast & 40% AP scaling on enemy cast. This means the more AP, the better your shield and the more damage you can contribute to late game fights.
The combination of Ardent Censer and the rest of her AP items make this an extremely tough shield.





Whimsy
I cannot tell you how many times I have saved
an ally or initiated a fight with this ability. It is literally your
best friend. It only has 5% AP scaling BUT
the ability is extremely effective considering.
On Ally Cast: Target ally gains 30 (+5% Ability Power)%
Movement Speed and 25/30/35/40/45% Attack Speed for 3/3.25/3.5/3.75/4 seconds.
Put this (along with Help, Pix!) on a Volibear or a Warwick
and you have single handedly created an unrelenting freight train/ally champion.



Wild Growth
Lulu enlarges her ally, knocking nearby enemies into the air. For 7 seconds her ally gains 300 / 450 / 600
(+50% of ability power) bonus health and
slows nearby enemies by 30 / 45 / 60% for .25 seconds. You will
come to find out how important it is that you have this extra AP. Chain CC can be a total b**** and more often than not, your adc will be the victim (if not yourself). That's an extra 200-300 extra health you'll add to your ult with this build.
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Summoner Spells

GLOBAL PRESSURE / SAVE TURRETS / HOLD LANE LONGER/BETTER


** TP in during fights to change outcome,
Allows you to reach team quicker


** Watch for split pushing, Prevent early turr loss,

**ADC backs, You back once they return to lane, TP immediately back to lane



ALWAYS TAKE. WILL SAVE YOUR LIFE.

More traditional approach. Good if you dont know you can win lane.
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Items


With this build:



Decent Damage Output
Crazy strong shields
High mobility
40% CDR




Ardent Censer: Boosts your shield and adds additional buffs to whomever you target with it. Synergizes perfectly with Help, Pix!. Stacks w/ shield's ATK SPEED buff and adds damage to ally AA's. Also increases movement speed (very handy for roaming) and 10% CDR.




talisman of ascension: Quickly join ally's, charge enemy team when low, great for escapes. A MUST TAKE.




Luden's Echo: Additional damage and increased movement speed. I take this to supplement the low "in combat" movement speed of Boots of Mobility. Agility = survival.




Morellonomicon: 20% CDR, addtnl. mana, addtnl. AP, adds to Help, Pix!





Rylai's Crystal Scepter: Adds slow to Help, Pix!. Good if you need more of a gap closer or need more survivability.





Zhonya's Hourglass: Perfect if you are being targeted hard. Can be used as bait enemy's into engaging fights or prevent damage.




Rabadon's Deathcap: Always a safe bet! I like this because your Help, Pix! strength spikes (assuming its your last item). Build last if you build at all.




Void Staff: Take if they have multiple tanks and you need to add some damage to your team fights.
League of Legends Build Guide Author etnavedskrap
etnavedskrap Lulu Guide

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I'll Take You To The Candy Shop - Lulu Supp (7.2) in progres
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