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Recommended Items
Runes: Focus on the late game
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Teleport
Items
Ability Order max E (watch notes)
Prophet of an Elder God (PASSIVE)
Illaoi Passive Ability
Threats & Synergies
Lillia
Anything that doesn't come close in combat and moves quickly, preventing you from getting close to yourself at point blank range.
Taliyah
Strong CCs + long-range AOE damage
- This is all you need to team up with Illaoi, who has no control, fast movements, or initiation, and who plays positionally based on the spawn of her tentacles.
Taliyah
Strong CCs + long-range AOE damage - This is all you need to team up with Illaoi, who has no control, fast movements, or initiation, and who plays positionally based on the spawn of her tentacles.
Champion Build Guide

This guide isn’t about farming upvotes. I just want to show how patch 25.16 changed Illaoi’s playstyle and why three specific items, in this exact order, have insanely strong synergy. Now she endures until the late mid-game, then goes hunting for enemies instead of endlessly splitpushing like she used to.
A high-risk, high-reward build for experienced players who thrive under pressure. It pushes Illaoi to her limits, playing around dangerously low health to unlock massive damage spikes, sustain, and unstoppable teamfight presence. Precise positioning, mastery over tentacle placement, and flawless decision-making are key — one mistake can end your run, but perfect execution lets you dismantle entire teams, even when outnumbered.
This setup abuses Illaoi’s low-HP power spikes, especially after the 3rd core item, combining sustain, shields, and burst damage to dominate extended fights. Post-rework buffs to mobility and damage make this build extremely difficult to counter.
Primary — Resolve




Secondary — Precision


Stat Shards



1.

2.

3.

4.

5.

6.

7.




1 — W
2 — E
3 — Q
4 — E
5 — E
6 — R
7 — E
8 — Q
9 — E (max)
10 — Q
11 — R
12 — Q (max)
13 — W
14 — W
15 — W (max)
16+ — R
Why Max E First
• Main lane pressure tool — hitting E summons a spirit, all nearby tentacles slam it for full champion damage.
• Harass without risk — poke through the spirit without stepping into enemy range.
• Sundered Sky synergy — burst and healing apply on spirit hits.
• Teamfight setup — E before R ensures instant tentacle hits on multiple targets.
• Best scaling — each rank boosts E and tentacle slam damage more than Q or W early.








Early (1–9)
• Play around E poke + Q last-hit.
• Trade through spirit safely.
Midgame
• With Sundered Sky + Sterak’s, you can confidently take 1v2/1v3 fights.
• Always aim E → R for maximum impact.
Lategame
• Faster passive tentacle spawns enable roaming.
• Overlord’s Bloodmail + Sterak’s let you spam E without fear.
• Low HP = highest damage potential.
• After purchasing a 3-item Core (Sundered Sky+Sterak's Gage+Overlord's Bloodmail), damage is no longer needed, collect survivability according to the situation.
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