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Recommended Items
Runes: Fleet Footwork
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order Level up patch
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Thresh
One of the biggest threats to Senna. Getting hooked means instant death because of his E follow up without your flash.
Ashe
Because of Ashes slow passive Senna can either poke really well or even all in with Ashe ult. If not the greatest matchup for Senna.
Ashe
Because of Ashes slow passive Senna can either poke really well or even all in with Ashe ult. If not the greatest matchup for Senna.
Champion Build Guide

Note: I already have another build posted for Senna with some of the items mentioned in here, so Im gonna just copy the information from the other build here for those specific items.
Item Sequence

Kraken Slayer
Our mythic item is nothing special or unknown for Senna. Kraken Slayer is a really good item for Senna, because of it's true bonus damage on your 3rd hit, scaling with AD. This synergizes well with your passive

Together with the Tank-shredding bonus true damage it also gives us a big chunk of 65 AD, 25% Attack Speed and 20% Crit. We can't turn a blind eye to the mythic passive either, that basicaly gives us 10% bonus attack speed for each Legendary item we own, which is more noticable later in game.
One downside of this mythic item is that it is expensive, especially since we rush

Item Sequence

Tear of the Goddess
After we build our mythic, we wanna aim for buying Tear on the earliest back. We will build this item eventually into


Item Sequence![]()
Umbral Glaive
2500
Umbral GlaiveFor the second item most of the time I go for Umbral Glaive. We build it to have some kind of a cheap lethality item for the healing and raw dmg. It's an easy way to get 50 AD, 10 Lethality and 15 Ability Haste with also quite helpful passive that in short makes you be able to one-shot normal wards and traps if revealed by this item while causing a blackout in the area for the enemy team as well. |
Item Sequence![]()
Serpent's Fang
2500
Serpents FangThe other option for our second item we go Serpents Fang. Now this item is more of a occasional item, especially against enchanter supports - supports with shields since that's what it does, reduces shielding power of enemy on hot for 3 second by 35% (for ranged). We don't really want to go this over ![]() We can still utilize our first item option better in most cases. |
Item Sequence

Manamune
It's pretty common to use Manamune on Senna nowadays, but some of you may not understand why. The unique ability of this item is that it evolves into


The whole point of this item is having as much mana as you can. The item pre-evolution gives 35 AD with 500 Mana and 15 Ability Haste. However once it evolves into

Another part of the passive is that basic attacks against champions deal 1.5% maximum mana bonus on-hit physical damage. Not only that, but damaging abilities against champions also deal (3.5% for Melee / 2.7% for Ranged) maximum mana (+6% AD) bonus physical damage as well.
In short the more mana you have the more base AD you get, also with bonus on-hit AD and bonus AD damage on your abilities. If this doesn't scream broken, I don't know what does.
Item Sequence![]()
Rapid Firecannon
2650
Rapid FirecannonFor our 4th item option we usually want to get Rapid Firecannon, or in short RFC. Even though Senna's range does scale all game long she also gets really squishy and can be a target of one-shot champions, since she has to get near them to do damage with her auto attacks. This is where RFC helps us. For a small price we get 35% Attack Speed, 20% Crit and 7% Movement Speed. But most important for us is the item passive that with moving and basic attacking generates Energize stacks, up to 100. When fully energized, your next basic attack deals 120 bonus AP damage on-hit. Energized attacks gain 35% bonus range (+150 range maximum). The range is what we need to keep ourselves safe and be able to cause dmg from the backline. We can also use ![]() |
Item Sequence![]()
Mortal Reminder
3300
Mortal ReminderAs our situational 4th item we take Mortal Reminder. This item helps out tremendiously against enemy teams that have a lot of healing. It will give us 20% Crit, 25 AD, Attack Speed (25%) and as well Movement Speed (7%) with of course the intended reason of us building it - Antiheal. (+ it can be procced by ![]() It may even be a good idea to buy only ![]() ![]() ![]() ![]() ![]() |
Item Sequence

Black Cleaver
If you get to late-game and you are already full build you want to save up for Black Cleaver as your final 5th and last item. It will be a replacement for your support item

As we all know ADCs and squishy champions late-game have a hard time surviving without any peel. That's why going this item as very last is a really good choice. For 3100 gold it sustains us with 450 HP, 40 AD with 25 Ability Haste. The HP it provides us with gets us back in the game and make us survive just enough longer in a teamfight or by ourselves to leave some dmg behind. Ability haste as well enriches us with more Q (

Except it base stats, this item also has a good passive that benefits not only us, but our team as well: "Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 6 times. Each stack reduces the target's armor by 5%, up to 30% at 6 stacks". Unlike

In short, even more survivability for us while shredding enemy's armor.
Item Sequence

Guardian Angel
I'd the enemy team has a heavy based AD team you should get this as your 5th item. It significantly helps against AD teams that consist of assasins and ADCs. This item is really good on Senna since it's cheaper, it makes us more tanky with the 40 Armor, and gives us decent 40 AD as well.
The passive is can be gamechanging late-game when any fight can decide on the ending of the game. After few seconds you die it revives you with some percentage of your health and mana. The revive option is on a very long cooldown (without item haste 5 mins), so be prepared to use this once, or more times if lucky.
You should get this item especially if your team doesn't provide any peel for you in form of tanks/bruisers or even assasins that can distract the enemy team long enough for you to finish them off from distance.
Item Sequence

Wit's End
In another scenario your 5th item can be Wit's End. Some of you may ask why that specific item? To answer that question, it simply gives a lot of valuable stats to Senna for only 3100 gold.
That includes level scaling on-hit AP dmg (procs through

Wit's End gives Senna amazing kiting potential while dealing a lot of dmg with a bonus of having MR against bursty mages or AP assasins that any Senna player struggles against, especially late-game where they can one-shot you.
Item Sequence

As for boots, most Senna players preffer Boots of Swiftness which give 60 Movement Speed + 20% Slow Resist that helps against slows (best example laning against

These boots are better in games where the gold income isn't as great, or as a situational item mentioned above why. However if we are talking about the movement speed they give we already have

Item Sequence

I prefer to go in most cases Plateled Steelcaps with benefits such as 20 Armor, 45 Movement Speed + Damage taken reduced by 12%.
These boots are little more expensive compared to Boots of Swiftness, but much more worth it in my oppinion as for the laning phase against early game ADCs (





Item Sequence

If there is ever a situation where the enemy team has a lot of CC (Stuns, Charms, Fears, Polymorph, Taunts, Blinds, Silences) there is an option to go for Mercurys Treads, that give us that needed 30% Tenacity together with 25 MR and 45 MS.
- Don't roam with Senna. Since you don't get AD with levels, you need soul stacks from lane. Use your global ultimate
Dawning Shadow to help out other lanes. This doesn't include helping your jungler with drakes or rotating to help with a fight in the river.
- After you get
Serrated Dirk you can poke much more, no matter the matchup. However try hiding behind minions as much as you can against hook supports.
- Take the kills if you can, don't let your team flame you if you do so. You can snowball with them as much (if not more) as your ADC.
- If versing tank supports, try getting your support item stacks and souls from poking them instead of the ADC. They have to walk up to the minions for their support item, giving you a space to punish them.
- If versing a mage/enchanter support try poking the ADC for your souls and support item through your Q preferably.
- Try learning ward + Q trick for either poking or even killing a low HP enemy that would escape. It can also help if you yourself are low HP and there are no units to Q through.
- When you and your team are taking a turret, or killing a dragon/baron, align your Q
Piercing Darkness so that it heals your allies and damages the turret at the same time for the maximum effect.
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