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Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Mark of the Kindred (PASSIVE)
Kindred Passive Ability
Threats & Synergies
Sett
With his ult, Sett can take you out of your R, making you vulnerable in teamfights. Try to check if his R is up before engaging.
Champion Build Guide






Also,while you're in the midlane, you have better access to either parts of the enemy jungle, making it easier for you to stack marks.


Pros:
*counters most midlaners, both mages and assassins
*early power spike at level 3
*ult can save the entire team if used correctly
*super fun to play!

Cons:
*AD, playable only when your team has AP
*ult can save the enemy team

For her runes I take







Finally,



For the secondary tree, I always take



Flash

Always take flash for basicly any champion. It's the best spell in the game, everyone agrees on that and it's usefull to distract the enemy, close gaps, escape ganks and grant mobility.

Ignite

For Kindred I usually take



Remember that ignite doesn't stack, which means if you ignite an enemy already ignited, it won't deal any extra damage or reduce their healing by 100%.
Cleanse

You might sometimes need to bring




Passive (P):

The main reason a fed Kindred is a problem in the late game, their passive is a useful tool to scale, making your gameplay very bad if you're behind but very good if you're stacked.
Their marks spawn randomly in the enemy jungle or neutral territory (river) at random points in the game. Killing them or having an assist will lead you to stack the mark, which gives you Attack Speed when using your Q, Maximum Health Damage when using your E and extra Range for your auto attacks. Having 4 marks will increase this range by 75 and every 3 marks after the first 4 will increas it by 25, making the first 4 marks essencial and these should be rushed.
Tips: The first mark will always spawn on one side of the river on the scuttle crab. By being in the midlane, you have easy access to either side. Try to push the lane so you can roam, preferably killing your opponent or making them back before it spawns. As soon as you have your E,


Q :

Their Q is simple, a dash that sends arrows that deal damage to 3 enemies. Good tool for mobility, dodging skillshots and going over walls.

W :

Their W creates a circle that unleashes wolf, who attacks and slows the enemies lamb is attacking. While inside the circle, your Q has reduced cooldown, making this a great escaping/chasing tool. You can place your W within a certain range, so place it wisely in the direction you intend to go through.

E :

The usual triple auto attack ability riot loves. Lamb places a mark around her enemy that slows them for 0.5 seconds. Each following auto attack will fill the mark, which detonates at 3 auto attacks. The third sends wolf to strike, dealing increased damage if the enemy is below a certain Health. This Health scales with Critical Strike Chance.

R :

Their R is the most notorious ability in their kit and the ability that makes them a hard champion to master. It creates a circle on the ground that prevents all living things from dying and heals them for a certain amount of health. (this includes allies, enemies, minions and jungle monsters.)
It's good to turn around a fight, to save low health team mates and yourself and perhaps for a nifty baron steal where you deny the enemy's smite. Be careful not to save the enemy though, you need time to learn when to use this ability and mistakes will naturally happen throughout the whole journey.
Starting Items









Midgame










This item can be swapped by










Endgame

Buy this in the late game for one extra life. Combined with your ult, it might save your life twice, giving you room for some smart plays. If they have a lot of squishies, you shouldn't build this item since going full crit will be more rewarding.

Build this in your late game for more sustain, since you'll probably be squishy as hell. Either build this or

Other Viable Options

I sometimes build this for first item. Doesn't grant you crit but gives you more movement speed to chase your prey, and lethality is always a good stat to have. I'd advise building this against mages with low mobility.

I rarely build BORK but I know it's a good item for Kindred. Although it doesn't grant crit, it does give life steal for more sustain, attack speed, which is a great stat for your E, and a passive that allows you to chase. I'd probably build this instead of

Their kit is absolutely amazing, mobility, damage, an ult that turns team fights and so much outplay potencial! It's super fun to play but you're probably going to get flamed for picking it on ranked since it isn't meta.
I hope this guide helps you main Kindred and have fun in your games. If you think something is missing, please comment/DM, this is my first ever guide on this forum.
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