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Brand Build Guide by BabyCuddlePunkin

Jungle (In Progress) Brand 14 - Burning a path to Master's

Jungle (In Progress) Brand 14 - Burning a path to Master's

Updated on March 4, 2024
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League of Legends Build Guide Author BabyCuddlePunkin Build Guide By BabyCuddlePunkin 14,427 Views 0 Comments
14,427 Views 0 Comments League of Legends Build Guide Author BabyCuddlePunkin Brand Build Guide By BabyCuddlePunkin Updated on March 4, 2024
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Runes: Support - Main

1 2 3 4 5
Domination
Electrocute
Cheap Shot
Eyeball Collection
Relentless Hunter

Sorcery
Manaflow Band
Scorch
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2 3
Support
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

(In Progress) Brand 14 - Burning a path to Master's

By BabyCuddlePunkin
BRAND AND ME -> A FIERY ROMANCE
Brand is my favorite champion in the game and has been since I started playing him in season 4 or so. I have over 1million points on him, and let me tell you, he's a good time. I've played him as support to Diamond since the inception of the game and have some experience in and tourmanet circuits with old season 1 and 2 pros. He hasn't always been great in the meta, and us Brand players like to make plenty of aggressive, uh, Brand-decisions, but he's shining now, so jump on board and let's light some shit on fire.

Pros
COMING SOON

Cons
COMING SOON
Basics - Abilities
PASSIVE: Blaze

✦ Brand's abilities light his targets Ablaze, dealing 2% of the target's max health as magic damage over 3.25 seconds. If Brand kills a unit that is Ablaze, he regains 30-50 mana (depending on level). Blaze can stack up to 3 times.

When a champion or large jungler monster reaches 3 stacks, the Blaze will detonate after 2 seconds, dealing 9-13% of the target's max health as magic damage to surrounding enemies (depending on level).


Q: Sear

✦ Brand launches a fireball that deals 80 / 110 / 140 / 170 / 200 (+65% of ability power) magic damage to the first enemy hit.

If the target is affected by Blaze, they will be stunned for 1.5 seconds.


W: Pillar of Flame

✦ Brand creates a pillar of pure fire, dealing 75 / 120 / 165 / 210 / 255 (+60% of ability power) magic damage.

Units that are affected by Blaze take 93.75 / 150 / 206.25 / 262.5 / 318.75 (+75% of ability power) magic damage instead.


E: Conflagration

✦ Brand conjures a powerful blast at his target, dealing 60 / 90 / 120 / 150 / 180 (+60% of ability power) magic damage to surrounding units. If the target is affected by Blaze, the spread range is doubled.


R: Pyroclasm

✦ Brand unleashes a devastating torrent of fire that can bounce to Brand or another enemy up to 5 times, dealing 100 / 200 / 300 (+25% of ability power) magic damage to enemies each bounce. Bounces prioritize stacking Blaze to max on champions.

If the target is affected by Blaze, they are briefly slowed by 30 / 45 / 60%.
Abilities/Combos - Advanced
PASSIVE: Blaze

✦ JUNGLE ✦

- Use level 2 Q->W-> with 8 Ability Haste rune to 3-combo your camps from level 2 on.


✦ SKIRMISHES/COMBOS ✦

- Max AOE DMG: Q -> E on Q target -> W on most units -> R

- Middle of fight and about to die ✦ R -> E -> W -> Q

- General front to back holding stun for assassin/necessity: E -> W for singletarget dmg -> R

- General front to back peel: E -> Q -> W -> R

- Single Target: E -> Q -> W -> R -> Ignite for max dmg.

- Flank on carries and general teamfight: W -> Q -> E -> R (They will flash or mobility away) You can also start R here if they are grouped and then Q to stun. The idea is to prime stun with whatever will setup the most dmg -> stun with Q -> then do max damage/spread if group to them within stun (E).
✦ ✦ WAIT, WHY DON'T YOU START E THEN Q INTO W? Because I'm talking about a grouped burst in a teamfight.
✦ ✦ I often find myself using W -> E -> Q -> R if I'm around the side of their team for max spread dmg/passive. E is better second cast with Rylais/Liandries if you're going to hit multiple units to spread for your slow/burn/R that is incoming.


Q: Sear

- Don't forget that you can use Q to SLOW instead of stun if you need to chase or run once you have Rylais.

- Holding Q will often let you see which direction they are pathing after .5s, which is where they are going after they try to dodge your Q.

- In teamfights, you should often hold Q to either stun a carry if you are on flank, stun an incoming engage on your backline if you are in back, or hold for assassin/delayed engage to save your carry.


✦ ✦ ✦ IMPORTANT ✦ ✦ ✦
- If you're trying to land Q, you should often move one direction briefly for .5 sec then throw your Q to the opposite side of their body, as most scrubs will generally try to distance themselves/move counter to you, thinking it increases their dodge/travel time of stun. 90% of the time pre-masters, you can stun someone by simply moving sideways opposite to your stun direction first.


W: Pillar of Flame

- Don't worry so much about getting max dmg out of this with applied blaze. Sure, if you're look at a single target start with E and try to stun to secure W, but starting W to prime a huge spread and holding Q can win fights for your team or max range slow someone to catch them. Your W damage isn't as important as your Liandries/Rylais spread and stun or the range of the W slow to catch someone running.


R: Pyroclasm

- Again, don't forget that this slows if blaze is applied or if you can bounce it to someone twice. The amount of times I've gotten picks because R has a slightly longer range to slow with or slow multiple units is absurd. If you're running someone down with a laner and know you can kill with a slow, use your Q (with Rylais) or ult to slow if you can secure it.
ITEMIZATION DISCUSSION
COMING SOON
VIDEOS - SKILL USAGE / GENERAL FIGHTING
COMING SOON
DOMINATING LANE
COMING SOON
JUNGLE PATHING
COMING SOON
WARDING -> HOW TO NOT DIE AND DOMINATE VISION
COMING SOON
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