Multitask Senna build - OUTDATED (may come back with mythic removal???)






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Recommended Items
Runes: Lethal Tempo
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Barrier
Flash
Items
Ability Order Level up path
Absolution (PASSIVE)
Senna Passive Ability
Threats & Synergies
Thresh
One of the biggest threats to Senna. Getting hooked means instant death if you don't have a flash because of his E follow up.
Ashe
Because of Ashes slow passive Senna can either poke really well or even all in with Ashe ult. If not the greatest matchup for Senna.
Ashe
Because of Ashes slow passive Senna can either poke really well or even all in with Ashe ult. If not the greatest matchup for Senna.
Champion Build Guide

For those wondering, the name came from all the different passives and stats this build gives Senna. She's doing it all at once - multitasking :D
It's currently season 13 a.k.a the tank meta and this is probably the only build I don't int with on Senna, so take that as you want :)
Note: This build may get updated here and there if there are any changes to the items, runes, or the champion itself.
Item Sequence

Serrated Dirk
You want to get this item as quick as you can. Serrated Dirk just gives you that big powerspike for laning phase, that can sometimes be harder for Senna (since she thrives more mid-late game). It synergizes well with healing on her

Item Sequence

Wit's End
(We can finish


Your second powerspike is Wit's End. Some of you may ask why that specific item? To answer that question, it simply gives a lot of valuable stats to Senna for only 3100 gold. That includes level scaling on-hit AP dmg (procs through

Item Sequence![]()
Eclipse
2900
EclipseOur mythic option is going to be a lethality mythic that is pretty common for Senna called Eclipse. It synergizes well with Senna's kit as a whole, especially her Q ![]() Now we are getting to the passive, that's more complicated so let me just provide you with the whole text here: "Hitting an enemy champion with 2 separate attacks or abilities within 1.5 seconds deals them 3% of target's maximum health as bonus physical damage and grants you 15% bonus movement speed and a Hybrid resistances shield for (Melee 160 / Ranged 80) (+ (Melee 35% / Ranged 17.5%) bonus AD) for 2 seconds." Last but not least it's mythic passive gives us bonus 4% Armor Penetration and 5 MS for every legendary item, which is good if the enemy team has 1 or 2 tanks. (If versing more tanky team [2 and more], I suggest going ![]() |
Item Sequence![]()
Duskblade of Draktharr
3100
Duskblade of DraktharrIf there is a situation where the enemy team is squishy, or has no more than 1 tank you should/could (preference) build Duskblade. With the 60 AD, 18 Lethality and 20 Ability Haste it's a great mythic to pick up for more of a poking strategy. This mythic is not only good because of the ability haste and big AD, but also because of the damage on the item passive: "Your next basic attack against an enemy champion deals (75 for Melee / 55 for Ranged) + (30% for Melee / 25% for Ranged) bonus attack damage)". Unlike ![]() ![]() (I personally like going ![]() What's also unnoticable is the invisibility passive of this item (read in item description). This is a great way to escape messy fights and save your relatively-squishy self, or even surprise another enemy from a different angle. |
Item Sequence

Guinsoo's Rageblade
This is our third item and here's why. In most of Senna's builds you will see this item, but for those who may not know why heres a quick rundown: "Senna's critical strikes deal 8.5% less damage" (written in her passive


This item gives you a lot of Attack speed (45 %) as well with 20% crit. As we build more of our items, we get more crit from them to stack our Rageblade (for example



What's also a big plus is that this item synergizes really great with

Last but not least our 4th item options are


Item Sequence![]()
Mortal Reminder
3300
Mortal ReminderThe 4th item we will build 90% of the time is Mortal Reminder. This item helps out tremendiously against enemy teams that have a lot of healing and Armor. The item now gives 35 AD, 20% Crit and 30% Armor Penetration all together with 40% Antiheal (it can be triggered by ![]() It may even be a good idea to buy ![]() ![]() ![]() ![]() ![]() ![]() |
Item Sequence![]()
Lord Dominik's Regards
3100
Lord Dominik's RegardsThere may be occasion where the enemy team just has big hp bars, and in those cases we take this item as our 4th item instead. If we read Senna's ![]() Senna basicaly has bruiser built in her kit, scaling with level. Going LDR in our build gives us except the 35 AD, with 20% crit (for our ![]() |
Item Sequence![]()
Spirit Visage
2700
Spirit VisageIf you get to late-game and you are already full build one fo your 5th item options should be either ![]() ![]() ![]() As we all know ADCs and squishy champions late-game have a hard time surviving without any peel. That's why going this item as very last is a really good choice. For 2900 gold it sustains us with 450 HP, 100% Base HP Regeneration with 10 Ability Haste and 40 Magic Resistance. We wanna go this item if the enemy team is mostly consisting of AP damage [ 3 AP champs and more ] or knowing ![]() Spirit Visage also has a really profitable passive: "Increases all healing and shielding received by 25%". You can use this well together with ![]() Later in game, where Senna shines the most, this definitely becomes usefull since it synergizes well with our kit. As mentioned above for the small price we get a lot of valuable stats that will help us survive in the crazy state of late game. |
Item Sequence![]()
Guardian Angel
3200
Guardian AngelOur other option to replace the warding item is Guardian Angel. For those who don't know what it does, after few seconds you die it basicaly revives you with some percentage of your health and mana. The revive option is on a very long cooldown (without item haste 5 mins), so be prepared to only use it once, if lucky more times, since it's late game and everything depends one teamfight/good pick. This item gives us 45 AD and 40 Armor, so basicaly it makes us more tanky giving us slightly bigger chance of survival later in game. It significanly helps against extreme poke/burst team since you can be oneshot even from distance as an ADC champion and get a second chance. I would advise getting this item if the enemy team is mostly consisting of AD damage [ 3 AD champs or more ]. You should get these items especially if your team doesn't provide any peel for you in form of tanks/bruisers or even assasins that can distract the enemy team long enough for you to finish them off from distance. |
Item Sequence

As for boots, most Senna players preffer Boots of Swiftness which give 60 Movement Speed + 20% Slow Resist that helps against slows (best example laning against

These boots are better in games where the gold income isn't as great, or as a situational item mentioned above why. However if we are talking about the movement speed we already have

Item Sequence

I prefer to go in most cases Plateled Steelcaps with benefits such as 20 Armor, 45 Movement Speed + Damage taken reduced by 12%.
These boots are little more expensive compared to Boots of Swiftness, but much more worth it in my oppinion as for the laning phase against early game ADCs (





Item Sequence

If there is ever a situation where the enemy team has a lot of CC (Stuns, Charms, Fears, Polymorph, Taunts, Blinds, Silences) there is an option to go for Mercurys Treads, that give us that needed 30% Tenacity together with 25 MR and 45 MS.
You can argue here and say why not take these against AP Assasins, like we did with Steelcaps against AD Assasins? Well because Steelcaps reduce incoming damage by 12% as well, while Merc Treads do not reduce incoming magic damage but give us Tenacity. That means we should prioritise these boots against hard CC teams as mentioned above.

- Your passive


- After you get

- Having around 60 souls at 15th minute is ideal, so pretty much try getting 20 souls per 5 mins
- Take the kills if you can, don't let your team flame you if you do so. You can snowball with them as much (if not more) as your ADC.
- If versing tank supports, try getting your support item stacks and souls from poking them instead of the ADC. They have to walk up to the minions for their support item, giving you a space to punish them.
- If versing a mage/enchanter support try poking the ADC for your souls and support item through your Q preferably.
- Your ultimate

- Try learning ward + Q trick for either poking or even killing a low HP enemy that would escape. It can also help if you yourself are low HP and there are no units to Q through.
- While in your E



- It's good to build

- When you and your team are taking a turret, or killing a dragon/baron, align your Q

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