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Spells:
Garrison
Ghost
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
Introduction
Now my build page here is going to skip over runes and mastery as I've tried multiple rune builds and most of Irelia's SR rune pages carry over very well into Dominion.
And for Mastery I just take the usual Utility build only drop the 2 from


I've tried the
beginning build but feel that I am too squishy for the 4 man rush to Windmill.
I like to go with the
from my
and the
from my
to start. As soon as I have the money I then buy my
This gives you a good bit of extra health and the Magic Resistance is very useful, along with some Gold/10 which might seem unimportant with the rapid gold gain in Dominion, but it helps a bit, especially since you are getting Randuin's anyways. Building into my Phage ASAP gets me that slow which helps with kiting enemy champs around your turrets to kill them.
is always a must, the bonuses are just too good to pass up, although I am trying an
/
build instead, I'll keep you informed.
The Active from
has saved my butt from a Jax or Talon or Xin so many times I have to have it. The last 3 items really depend on your enemy champ comp. I like
for the increased capture speed and 60 second CD movement speed buff, makes it quite useful to keep the other team on their toes. One of Irelia's biggest weaknesses as a point defender is her lack of AoE outside her ult, which is where
comes into play. The ASpd buff and the passive, along with a little bit of health, make this item killer for an Irelia.
is always a good choice to round it out, although if I am playing a AP heavy team I will swap it for a
.

I like to go with the





This gives you a good bit of extra health and the Magic Resistance is very useful, along with some Gold/10 which might seem unimportant with the rapid gold gain in Dominion, but it helps a bit, especially since you are getting Randuin's anyways. Building into my Phage ASAP gets me that slow which helps with kiting enemy champs around your turrets to kill them.



The Active from










Thanks to This Build for these summaries, just wanted them here to help any newbie Irelia players.
At the beginning of the game I try to be the one to cap our middle point and then meet top, this gives me level 4 on my way top, which adds a bit more damage to Hiten Style. This makes her the killer when she pops top. I've gotten a couple quadra kills this way, which makes me just destroy the rest of the game, that 400+g puts you on a whole different level from the other team that they are unlikely to recover from.
From there, I prefer the typical
to Max,
to Max, saving
to last. With Dominion being so small, you having ghost, and all those speed shrines maxing Bladesurge any earlier is counterproductive, especially when that 2 second stun from ES saves your life.
I tend to lead into a fight with ES, as having the same % of HP = a stun mwahahaha. Then pop Hiten Style and use Bladesurge to close the gap if somehow they snare or slow me. Usually by this time ES is back up and they're slowed again, most likely almost dead as well.
From there, I prefer the typical



I tend to lead into a fight with ES, as having the same % of HP = a stun mwahahaha. Then pop Hiten Style and use Bladesurge to close the gap if somehow they snare or slow me. Usually by this time ES is back up and they're slowed again, most likely almost dead as well.


Now this always is the trickiest part of Dominion, as it seems like it is designed that it is much easier to capture a point than it is to defend one. That said, your job as an Irelia, depending on your team comp, will be to either float and help defend all your points (toughest job IMO) or to be the main defender of Windmill.
Irelia's main tricks in defending a point are staying as close to center as possible (against a melee champ) and trying to make sure your
stuns and doesn't slow, as that guarantees a couple turret shots to the face, which makes any champ cringe a little.
To stop multiple champs it involves careful use of
to stop one then
on another. Once you have your ult, make sure to save it for team fights and to stop multi champ captures as it has lovely range and hits multiple targets with one blade, of which you have 4!
Against a ranged champ or a Talon/Gangplank type champ that is melee with some nice ranged skills, make sure you stay on the opposite side of your turret from them, but close enough to
in and
their face to make them back off, then go back to the other side.
Once you have the armor/damage output to go toe to toe with a AD carry, open with your stun, as if you both are at 100% HP it is a stun, and then
to up your damage and use
to chase. Just make sure you don't chase too far, as I have seen many times where someone goes to chase for a kill and they come back to an enemy capped turret. Not a fun victorious homecoming if I say so myself.
So, TL:DR try to make
stun every time while defending, and make sure your team knows you need help if you need it.
Irelia's main tricks in defending a point are staying as close to center as possible (against a melee champ) and trying to make sure your

To stop multiple champs it involves careful use of


Against a ranged champ or a Talon/Gangplank type champ that is melee with some nice ranged skills, make sure you stay on the opposite side of your turret from them, but close enough to


Once you have the armor/damage output to go toe to toe with a AD carry, open with your stun, as if you both are at 100% HP it is a stun, and then


So, TL:DR try to make

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