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Runes:
Spells:
Exhaust
Flash
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Blitzcrank
If Blitzcrank manages to grab either you or your ADC then the chances are slim to none that you won't have to blow Flash to survive. You'd think you'd be able to Q him to death, but the more you think about it, the more you realize that by the time you have time to cast Q, you've already been grabbed, knocked up, and wailed on by both him and his ADC. All you can really do is shield your ADC at every opportunity and use your Q as best you can whenever your ADC gets grabbed. In order to avoid being grabbed in the first place just stay behind your own minions. It's just like a Thresh hook: can't bypass minions.
Introduction and Janna's Strengths and Weaknesses
When we speak of Janna, ladies and gentlemen, we speak of an idea. We speak of the idea of security and safety, of protection and preservation, and ultimately, we speak of heroism and greatness.
Janna's Strengths +The Queen of Disengage +Teamfight machine +Overflowing with utility +Reliable ways of saving others who have gotten in over their head (She cures stupid.) |
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Janna's Weaknesses -Easy to kill -Offers only limited tools in the laning phase -Absolutely worthless if not with at least one teammate -Poor offensive capabilities |

I thank you, dear summoner, for making the decision to employ the majesty of

You might be asking yourself: what makes Janna so remarkable? Well, you see--wait, sorry you're wondering who I am? Me? I am but a messenger of the wind. Janna is far more important than I, so let us return to our discussion of her.
Janna is the Warden of Enchanters, excelling at protecting her weak allies with shields and heals from





Unfortunately, for all that Janna offers her team, and as much as it pains me to speak it, Janna certainly has her drawbacks. She is extremely squishy, and enemies will not have a hard time bringing her down if she oversteps or is caught out of position. Janna also has pitiful, almost nonexistent damage, making her almost useless if she has no teammates nearby to strengthen. Consequently, Janna is the champion for a teamwork-minded summoner, for if you want to succeed with Janna without protecting your teammates, I fear you pursue a lost cause.



If you think you can effectively protect your allies on the Fields of Justice with just any old summoner spells then think again. If you take

That said, you do have some options for summoner spells; here are my favorites as well as some honorable mentions. They're listed in order of recommendation.
Flash

Flash is the only summoner spell on this list that is basically essential and problematic if you don't take. It's power could be difficult to grasp, especially for a newer player, but as soon as you start using it you'll wonder why you ever went without it. It allows for some amazing combos as well as additional mobility that Janna otherwise sort of lacks, so don't forget it! Besides, you'll probably get flamed by your team if you don't take it, so. |
Exhaust

The most classic and quintessential support summoner spell, this is my default summoner after ![]() |
Heal

Heal goes hand in hand with ![]() ![]() ![]() ![]() |
Ignite

I very rarely take ignite, but there are times when it could possibly be useful. If you have a particularly aggressive early jungler, like ![]() ![]() ![]() ![]() |

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I know, I know. I can practically hear you typing, "Ramian, why the hell do you take Guardian? Shouldn't you take ![]() ![]() ![]() ![]() ![]() ![]() There are honorable mentions, of course, ![]() ![]() |

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As aforementioned, you get all you need out of Inspiration by limiting your detour into it. You only really need these two Runes anyway. ![]() ![]() ![]() ![]() ![]() |


Janna's passive is by no means difficult to grasp or understand, but when it comes to using it effectively you'd be surprised at how often you'll find yourself in a position where you aren't making the most of it, like when you're behind your teammate fleeing from enemies instead of in front of them.
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If ![]() ![]() ![]() ![]() |




There are a few nuances to Janna that separates expert Jannas from... beginners, and management of your W is one of them. What do I mean by that? Well, first of all, there are two components to Zephyr. The first is the passive, which grants you bonus movement speed, and the ability to move through units, meaning no more minion block!! I'm sure we've all been there: stuck under the enemy tower, just killed them, the turret is trained on you and all you have to do is run away... but THERE ARE MINIONS IN YOUR WAY and they block your escape and you die. Yeah, that'll never happen on Janna (well, not while Zephyr is ready to use anyway). This bonus movement speed synergizes really well with ![]() ![]() |



Alrighty, Eye of the Storm is probably the most discussed and highly praised ability Janna has. What makes it so special? Well...
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Sort of like your W, Monsoon has two components to it. The difference is that the two components of Monsoon are not mutually exclusive like your W's.
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Janna's early game is nothing special; it's extremely difficult to be aggressive as Janna in the early game due to her low damage, squishiness, and the fact that her kit takes time to fully come online. The ability that gives you the most control over the laning phase is definitely










Warding

You should almost always prioritize buying a














Items

F
I R S T B U Y S |
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These are going to be your first items in almost every single game. Most other roles call for a build style which prioritizes finishing a full major item before moving on to another, but in many ways--including items--support is a different kind of role. Building full items will certainly be most cost efficient for the stats they give you, but the support role revolves much less around quantifiable stats and more qualifiable game impact. This means it's usually more important to have a broad and versatile set of items rather than a focused set of high stats like your ADC or mid laner. These items provide that versatility. A ![]() ![]() ![]() ![]() ![]() |



Warding

In the early laning phase, the ideal places to place wards are fairly limited. You'll want to place them near or in the lane, partly because that's where you and your ADC really need it and partly because if you wander too far you place your ADC in jeopardy and you lose out in experience.






Items

P
R I O R I T I E S |
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I try to finish these items in more or less this order in most of my games, the only potentially controversial choice being Boots of Swiftness rather than ![]() ![]() ![]() |


How to Teamfight

If you are on the front lines, you're doing it wrong. Janna is by no means a tank. It is nigh impossible to protect your even squishier allies if you're dead, and even if you're on the front lines and you don't die, then it is still difficult to protect the allies you need to protect.


















-You have knocked the enemy away from a fed teammate, thereby saving the enemy's life.
-You have pressed R too far away from your teammates, making it difficult for them to benefit from the heal.
-You have held R for too long. I'm sure to wanted to maximize the heal that comes out of Monsoon, but don't forget that it roots you in place! The longer you keep your heal up, the more likely the enemy is to take advantage of your immobility and focus you down.
But it's also possible to make some truly sick Monsoons.
-Heal several allies for Monsoon's full duration.
-Successfully peel enemies off your squishy carries, whether it results in a kill for your carries or not.
Items

L
A T E G A M E O P T I O N S |
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In terms of a fifth item, you have a few options. If your ADC has farmed well and has a kill or two, definitely get a ![]() ![]() ![]() ![]() ![]() ![]() |
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Janna's job is to protect her allies. The title of this build, "Warden of the Wind" was not thought up randomly. That is what Janna does best. |
2
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You can get away with being less aggressive on Janna in favor of staying healthy, instead adopting a playstyle revolving around denying everything you can of what the enemy throws at you. |
3
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Learn to ward well. The more you mindfully ward, the better you can protect your team, because knowledge is power. It's just as core you Janna's identity as her shield or ultimate. |
Again, congratulations on choosing Janna to employ on the Fields of Justice, for only the greats follow in her footsteps.
I hope you like Janna as much as I do! let me know what you thought of the guide, and throw it a vote if you liked it :D
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