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Spells:
Clairvoyance
Flash
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction
This guide is all about Janna! The free air conditioner : )
So why Janna? Well, her large amount of CCs makes her an excellent pick for laning, ganking, escaping, and team fights. I play Janna as full support, to allow my team to reach their full potential.
Supports also ensure the team has sufficient map awareness so dragons and barons aren't easily taken, and can prevent ganks from the enemy team.
THIS GUIDE IS STILL NOT 100% COMPLETE I WILL BE ADDING MORE THINGS ONCE I FIND OUT HOW TO USE FREAKING IMAGESHACK OR WHATEVER LOL. BUT ANYHOW, ENJOY, AND FEEL FREE TO GIVE ME SUGGESTIONS ON HOW TO MAKE THIS GUIDE EVEN BETTER! :)
PROS
- High CC
- High mobility
- Movement speed passive
(which everyone loves ;))
- Shield which gives ad boost
CONS
- Ulti could accidentally blow enemies away >.<
(I mean like, when you're about to get a kill & you flash and begin to ult, but the enemy flashes at the same time and makes you blow them away from you LOL)
- Ulti = high cooldown
- No heal during laning phase :( unlike other supports (eg. Sona, Soroka, Taric)
- High CC
- High mobility
- Movement speed passive
(which everyone loves ;))
- Shield which gives ad boost
CONS
- Ulti could accidentally blow enemies away >.<
(I mean like, when you're about to get a kill & you flash and begin to ult, but the enemy flashes at the same time and makes you blow them away from you LOL)
- Ulti = high cooldown
- No heal during laning phase :( unlike other supports (eg. Sona, Soroka, Taric)
Recommended


These are the two summoner spells I usually take, but I sometimes switch out CV for heal.


No-go's




Any other summoner spells not listed are spells I haven't tried yet, so I won't say anything about them -3-

Tailwind:
This is Janna's passive, which gives everyone on her team a movement speed increase.(But only while she's alive.) I think this is one of the best passives in the game. :3
Howling Gale:
This is Janna's Q. It launches a tornado in a given direction. You can cast it quickly, or let it charge. The longer it charges, the more damage and distance it gets. This spell is great for disabling an enemy such as


Zephyr:
This is Janna's W. When it's off cooldown, it allows you to avoid collisions & gives you an increase in speed. (You know when you're running away from an enemy or something and those damn minions are in your way =___= but with this, you don't need to worry about it ;))It can also be used to slow an enemy.

Eye Of The Storm:
This is Janna's E, which is so freaking op <3. This provides an ally with a shield, and also gives them an AD boost. (Well ain't that just dandy?) At level 5, it provides 50 bonus attack damage on who bears the shield and that is equivalent to a

Monsoon:
This is Janna's ultimate, and can be used to either push enemies into your allies, push enemies away from your allies, and also heals everyone inside your circle within time. Only con, it is a channeling spell, so it can be interrupted.START




I like to start off with a



EARLY GAME


Then once I reach around lvl 6-7, I like to recall and buy


MID GAME
FOR HEAVY CC ---- FOR WEAK CC
---



The next time I recall, it's usually around lvl 9-11. If the team has heavy CC, I buy



Q:So why a

A: Well, because I'm asian and very cheap, I like to take the easy way out. Instead of spending all my money on vision wards, I just invest into a

LATE GAME
As the game goes on, you'll want to purchase






sight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight ward
REMEMBER EVERY TIME YOU RECALL, BUY SIGHT WARD. I CAN NOT STRESS THIS ENOUGH.
WARD ALL THE PLACES!
sight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight wardsight ward
Usually, my game would end by the time I built my locket, but sometimes your games will be a lot longer.
Optional Items:



And lastly, but not least:


Let's get on to warding! Now, because you are playing support, you will be in bot lane, correct? So pay attention to the bottom part of the picture.
During early game, you should be warding somewhere close to the two pink dots. I usually put my ward down around 3:00 minutes. Make sure you CV before you go to ward, because the enemy might be doing a level 2 gank. If the enemy support is constantly camping your brush, it's optional to ward it. (the two green dots.)
After you recall, you should've gotten at least one vision ward, and that should be placed at dragon (pink dot.)
If your team plans on doing dragon, make sure you clear any enemy wards ahead of time.
If your jungler is counter-jungling often, then help them by warding the enemy blue buff (hence red dot).
But, if the enemy jungler is counter-jungling, then you should ward your red buff. (brown dot)
if you're on purple side, then vice-versa.

When the game starts, I like to CV the enemy's base around 0:12, to check their builds/items. (Blue/purple 1, depending on which side you're on.)
Then, 30 seconds before minions spawn, I CV either their blue or red. Make sure you know who their jungler is! (Blue/purple 2, depending on which side you're on.)
for e.g

Remember to always CV Dragon/baron when there are MIAs on the map & your ward was destroyed.
These are common spots that people CV, not the only places you can CV, but a good starting point.
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