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Middle Janna Mid Meta Breaker [9.9] - updated.

Middle Janna Mid Meta Breaker [9.9] - updated.

Updated on May 5, 2019
9.2
44
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6
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League of Legends Build Guide Author Maarroo Build Guide By Maarroo 44 6 122,457 Views 3 Comments
44 6 122,457 Views 3 Comments League of Legends Build Guide Author Maarroo Build Guide By Maarroo Updated on May 5, 2019
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Runes:

Sorcery
Arcane Comet
Manaflow Band
Transcendence
Scorch

Domination
Cheap Shot
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Primary
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Few words from the writer of this guide.

I am a player who started his adventure in season 3 leveling 30 lvl. I played rarely. The first character I really liked was Janna. As a new player, I did not know much about lanes and roles played by each team member. As it is known, Janna is a character targeted at the bottom of the game, although it is worth knowing the official breakdown of roles by Riot Games - she is qualified as a MAGE in the secondary section. If we look at characters such as Karma or Nami (the characters are on the same basic assumption) they are not magical type and are of a purely SUPPORT type. So Riot himself did not assume that Janna was a purely supportive character. Coming back to me. I'm currently in Platinum and aspiring to Diamond. My elbow driving game has been around since the season 6, but with a 16FPS cagefighting machine and 03 FPS on teamfights, it was hard to knock more than gold. It is worth to add, as Janna I played the most numer of matches in every season.
Here I would like to briefly say what makes Janna play in the MID is profitable.
As you all probably noticed how strong Janna is in season 7. Especially in the season which we needs a strong late-game. As a support we quicly reach late-game because our late is all slots for items (support items are chipper than AP items) + shield at level 5. And everyone who plays on the support knows what this fact is, so this is Ardent and the supporting item that gives us plenty of gold in exchange for a passive game - nothing simpler. Is it profitable or is it possible?

Now I would like to compare why Janna in mid is better than this at the expense of typical Midlanner. It is a simple fact that playing solo on a line is much easier for us to make money and to gather our experience. And first of all we stop being a supporter of the lack of a farm and the lack of killi and split pot of exp. So if we can achieve higher lvl faster and faster to get rich or can we invest in other items that are typically aimed for the support make us apart from the supporting character with a solid strike? When playing under AP, our shields are better than passive percentage skill. And besides, we have CC with Dmg and the ultimate ultimate.
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What we need to know playing her? Short Info.

Firstly we have to know Janna is super squishy and every bad play can cost us life.
If you can't cs well with low aa power thats isnt champion for you.

In general, how does Janna work in the mid? Her task is adapt for the current game. What does it mean ? Depending on your needs we are a burster or a magician supporter.
Janna may not look like it, but she can squeeze a ton of damage, especially in the game we will miss E and we will add items like Echo Luden.
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Skills

[Passive] We have a Passive, which with patch [7.18] gives us + 8% movespeed additionally we gain the magic dmg from% movespeed added to our W and AA. Equal is / 25% / 35% of her movement speed bonus.

[Q]
We have Q which also got patched with patch [7.18]. We have 12 s CD on each level + our tornado always flies 1.5s.
If our primary damage it
60/85/110/135/160 (+ 35% AP)
In addition, we have damage for every second (up to 3).
15/20/25/30/35 (+ 10% AP)

Overall for 3 s of coding our scaling from AP is 35% + 3 * 10% = 65%. Pretty good ?

[W]
Our W is the main part of our DMG. Why? Because we have a 100% guarantee that the target will receive damage (unless it becomes non-targetable). Plus practically every time it launches Echo luden.
Damage:
60/115/170/225/280 (+ 50% AP)
(+ 15% / 25% / 35% ms bonus).
SLOOW:
24/28/32/36/40% (+ 6% per 100 AP)
As you can see with lightning and echo luden the same W + AA is able to recover.

[E]

This is a shield that has been nerfed and particularly not interested us because in most of the situation we max the last. I use it early in the farm because it gives us min 10Ad for start + 70 barriery. Skill which we do not need to mid-late game.
SHIELD STRENGTH:
70/105/140/175/210 (+ 70% AP)
BONUS AD:
10 / 17.5 / 25 / 32.5 / 40 (+ 10% AP)

[R]

Here is the skill that shows how important we are to our team in the team fights. If we will get positioned, we can save and keep the entire team before death to make them unkillable. When playing with Ardent the whole team gets a buff.
It is worth adding to this skill we are refilling skills such as R Syndra. In the early we often use it to push back the jungler or to heal to the full on the line as we do not want to return to the base.
Heal scaling for every 0.5 s. The effect lasts 3 seconds.
50/75/100 (+ 25% AP)
So late in the 500 + AP we treat
6 * 100 + 125 * 6 = 1350 in 3 seconds.
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Our playstyle and our good and waek sides.

We need to know we arent DPS we are burster. What is that mean ? We can deal big dmg every cooldown not faster. On lane we just farming without skills and put every W on enemy + aa use Arcane Comet every CD and Cheap Shoot with Scorch. If enemy pushing lane quite good use Q to frezze and farm lane. We need to keep warding coz we are practily unkillable coz he have highest speed and we can just run. Mainly we need to def and make enemy dive us thinking easy kills. Then we have barrier and E to keep us save. We need to use her most utility thing her movespeed. We could follow jungler everytime he is counter jungling or other this coz 1v1 you arent good till get 1st item but 2v2 you are monster.



High movement speed
Janna's got really high movement speed because she gets a movement speed boost from her W ability's passive, Zephyr (speed scaling with AP). In addition to that, your passive grants you and nearby allies 8% increase movement speed.

Really good peel
As said before, Janna has 3 forms of CC in her kit. She's got a strong slow on her W, a knock-up on her Q and a knock-back on her ultimate. With all of that + the items that I recommend, it isn't hard to understand why Janna's one of the most irritating champions to play against as an assassin.

Enhances trades mid lane
Janna's E, Eye of the Storm, is one of the best abilities found . It provides herself with AD and absorbs damage, which you'll see is invaluable mid where trading plays a big role. When you takes negative damage and deals extra, it's easy to win trades and fights.

Carry potential
As long we win lane is hard to lose lane again 1v1 and we output one midllaner. In mid game we are awesome annoying we are everywhere by move speed saving and finishing it. We just coming and do what need to be needed and we taking advantage more. In teamfight single R can win game coz OP healing.


Super Squishy
She is easy to kill 2v1 or by assasin who can dogde our slows or other skills like Kayne, Nocturn, or Katarina. We cant fight with champions with super low coldowns chapions like Katarina.

She have mana problems
Coz she have big mana cost and low cd we arent able to force all time without blue so we need manage skills smartly. Or we need to have hope our jungle wont need blue.
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TIPS

Ult as soon as an assassins dives you.

Be quick and negate poke with your shield.

Stay of max range or even more come closer only for put W.
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LANE FACE

Simply as **** put W turn Rune and Echo repeat. After 3 trades enemy cant lanning. In new system runes Janna is even more OP than before. Gettig free spell wamp, explosive dmg + more movespeed scaling makeing her op, almost bullying all midlanners.
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