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Janna Build Guide by Packdemon

Support Janna the AD Aura Carry

Support Janna the AD Aura Carry

Updated on May 2, 2015
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League of Legends Build Guide Author Packdemon Build Guide By Packdemon 4,238 Views 0 Comments
4,238 Views 0 Comments League of Legends Build Guide Author Packdemon Janna Build Guide By Packdemon Updated on May 2, 2015
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Purpose of this specific build

This build is designed to poke/out-trade/zone enemies in lane to help the ad carry win lane early, as well as build the necessary items to give them the damage needed to win the late game. This is primarily achieved by using Eye of the Storm on yourself in lane and poking the enemy ad carry or squishy/kite-able_tanky supports (will not work against Blitzcrank, he will pull you and you will die) with your empowered auto attacks and slow from Zephyr (slow helps you land more autos so land it first if possible) then wait for the cooldown timers to go off and repeat. The late game stats for your ad carry are achieved by Eye of the Storm (along with your AP to make it a little stronger), Ardent Censer, and zeke's herald; as well as lots of mobility from Tailwind and Enchantment: Captain (as well as the mobility for yourself from Mobility Boots and Zephyr).
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Eye of the Storm

Eye of the Storm is pretty much your greatest asset in lane. Very great for poking/trading the enemy ad carry with your empowered auto attacks everytime the cooldown is off. This does work against an enemy support too, but just remember that a support will generally have multiple Health Potions (or Total Biscuit of Rejuvenation) while the enemy ad carry will only have one ( Health Potion) and that it is better to put the ad carry behind than the support. Also note that it hurt the enemy team lane more if you go in to trade every time that the enemy ad carry is trying to last hit. This will guarantee either free poke or loss of gold for the enemy (all depending on their reaction). Just don't try this on a Blitzcrank, and note that Caitlyn is harder to trade with because of her considerable range (in order to breach that range, attack her through the fog of war in the brushes and land your cc).
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Tricks for Landing Fully Charged Q (and Warding Blue Buff)

Imagine a scenario where you are on Blue side and have effectively zoned the enemy in lane (as well as made some lane presence). They now are standing near tower trying to stay out of the range of your poke saying in relative safety with the comfort that they have a tower to retreat to. They did not ward the river brush because either you didn't give them the chance or you cleared it and the lane is now pushed so they didn't get another chance. What you do to be able to poke them even more without them running away is placing a Howling Gale in the river brush aiming right behind them, then you move back into lane towards them. Since they are trying to avoid your poke (as you have already made your presence clear throughout the laning phase) they will move backward and run into a fully charged Howling Gale allowing you to move in and get more poke off with your Eye of the Storm empowered auto attacks and your slow from Zephyr to chain some more autos. This strategy can work in other places, but this is just the best one. Also try to ward the enemy blue buff as much as you can to give your team information on the enemy jungler's location as well as the timer on the blue if you can get it. Try to get it in the bush if you can, but don't go too deep if it's too dangerous.

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End

I wanted to keep this guide/build short and simple. If you have any constructive tips, criticism, feedback, etc. for this page then please leave a comment. I'd much like to hear what you have to say.
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