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Spells:
Clairvoyance
Flash
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Introduction




Runes




Anyone, who has read the introduction, maybe understood that my philosophy concerning support, is "if i live i can support, dead i can only watch". Based on this, i created the rune page.
As far as marks concern, many summoners may wonder "why armor? marks are basically offensive runes". The answer on this is that as support you are not intrested in doing damage. You care about the other 4 teamates that you have to keep alive in order to make much more massive dmg than you, either you have 9 runes magic pen either ap. So, the next step is to think what we can put into marks. Comparing all stats, it's obvius that armor and magic resist are very good, not like seals, but good enough. Between armor and magic resist, i chose to put

Thus total armor combining


About glyph, the ideal for every support is


Finally,

create philosopher's stone +

-
Greed +1 gold, combining with runes, +4 gold from the beggining (80% gold item till the end of the game)
-
Awareness for more xp.
-
Perseverence +
Meditation +
Strength of Spirit for mana/health regen. (useful for early game survavability)
-
Quickness for more speed (combining with 2 janna's passives is simply OP.)
-
Intelligence for cd reduction.
-
Blink of an Eye +
Mystical Vision +
Presence of the Master to boost summoner spells.

It's all ok with runes,masteries,summoner spells so let the game begin...
Below i'll write a more detailed item sequence:
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_+3_ | sight ward | _+2_ |
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~(back at 700g)~~> | _______ | philosopher's stone | __+1_ | sight ward | _______ | ~(back at 900g)~~> |
![]() |
_+__ |
![]() |
_+1_ | sight ward | ~(back at 1300g)~> | ___ |
![]() |
_+_ |
![]() |
__+1_ | sight ward | ___ | ~(back at 1000g)~> |
____ |
![]() |
_+2_ | sight ward | ____ | ~(back at 1650g)~> |
![]() |
_+_ |
![]() |
_+_ |
![]() |
_+3_ | sight ward | ~(back at 1200g)~> |
____ |
![]() |
_+2_ | sight ward |
Usually next steps are:



PS1 Dont forget to use your active items... ;)
PS2 You can create


randuin's both, cause you can use them one after the other during the team fight.
PS3 With that built+active use of items+good use of spells,

The last thing that we have to talk about is the skill sequence. As you can see above


- 80 absorb dmg at lvl 1
- 14 atk dmg





Third skill is

At 4-5 lvl you lvl up your

General philosophy is to firstly max lvl up your shield for max dmg+absorb, then max lvl up your


The advantage of
Janna in relation to any other support is that she has too many aoe CC and with great range, resulting in breaking the cohesion of opponents or saving her teamates. In addition she has a very good in duration and percentage slow as well as a shield that early game is OP boost to the ad carry.
However, as every champion, the only disadvantage (compared with other supports) is that she has no spam heal. This is a problem for her and her teamates because she is the only support with that feature. The solution to this is to use the shield when is really needed in order to efficiently and effectively absorb dmg.
Also, concerning that built, the only disadvantage is that except from philosopher's stone (and late game
Banshee's Veil) you dont have another item for mana regen or max mana (for ex
Tear of the Goddess) not either some runes, so you have to use your skills only when it is necessary. Unless your team, give you blue buff... ;)

However, as every champion, the only disadvantage (compared with other supports) is that she has no spam heal. This is a problem for her and her teamates because she is the only support with that feature. The solution to this is to use the shield when is really needed in order to efficiently and effectively absorb dmg.
Also, concerning that built, the only disadvantage is that except from philosopher's stone (and late game


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