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Build Guide by dohplay

Not Updated For Current Season

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League of Legends Build Guide Author dohplay


dohplay Last updated on March 6, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 1

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 8

Guide Top

Jaravan IV - Pros & Cons

Woohoo Jaravan~! A fellow member of Demacia!

Jaravan IV

Great Initiation
Can Isolate Enemy Members
Good Chaser
Beast amount of slow
Great combos
The best =]

Initiating First = Lots of Dmg
Damage Won't be that great in this build

Guide Top

Jaravan IV - Skill Introduction

Jaravan IV exploits his target's opening, dealing 8% of the target's current HP as magic damage. This effect can not occur on the same target for 6 seconds

This spell is ridiculously good IMO. It adds a lot more damage output for Jaravan especially since in this build hes a tank. This applied with his Dragon Strike and Demacian Standard combo used to harass can really pack a punch.

Jaravan IV extends his lance, dealing physical damage and lowering armor of all enemies in its path. Additionally, this will pull Jaravan to his Demacian Standard, knocking up his enemies.

This is Jaravan's main line of attack and harassment. It adds for great initiate and when used with Demacian Standard, it can act like a flash to move passed trees, hills, etc.

Jaravan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jaravan below 300 health if it is not on cooldown.

This skill is useful a lot for negating damage as well as slowing. If applied with his ultimate Cataclysm you will find that it makes a deadly combo.

Jaravan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating Demacian Standard allows Jaravan IV to place a Demacian Flag granting these benefits to nearby allies.

This skill gives a good passive benefit to your whole team that can sometimes change the outcome of a team battle. The small extra amount of armor is useful to everyone on your team. This skill can be used with Dragon Strike

Jaravan IV heroically leaps into battle with such force that he terraforms the surrounding area to create an arena around them.

This skill is one of Jaravan's great initiators as well as escape preventions. It allows you to isolate enemy member from the rest of their team as well as dealing heavy damage. It also allows you to hold enemy members to allow your team to focus one character.

Guide Top

Skill Combinations

Jaravan is really worthy of how well his skills coop together. One of his main harassment combos is Demacian Standard ---> Dragon Strike ---> Golden Aegis--->Physical Attack Martial Cadence. This combo allows for a great initiation as well as dealing the most output with Jaravan.

Initially if you're level 6 the same follow up as above occurs, but you would start with Cataclysm---> Demacian Standard ---> Dragon Strike---> Golden Aegis

If you've watched the Champion Spotlight you would know that Demacian Standard can be thrown outside of Cataclysm and as the crater breaks you follow up by using Dragon Strike to slow them down a bit and as soon as you finish using Dragon Strike follow up with Golden Aegis.

Guide Top

Summoner Spells

Heres just a little in-depth thought of the summoner skills I chose and other options available to you.

Well first we have ghost. Normally ghost or flash is essential to anybody because its always smart to have atleast one chasing skill or escaping skill. It provides you with extra mobility and can very well save your life often.

Exhaust is another choice of mine because of the slow. If you've read my skill combinations exhaust adds to Jaravan's deadly amount of slow. It will also reduce the enemies attack damage overall making them fairly weak.

Recommended Summoner Spells

Ghost & Flash - Same reasons above.
Exhaust - Same reasons above.
Cleanse - You're jumping in the midst of battle chances are you will take a few hits some might be stuns,slows,snares, etc. This is an okay skill, but not really recommended since you're taking Mercury's Treads.
Fortify - Not really recommended, but still useful. Handy for saving towers, but the bonus damage to minions is covered by your passive.

Not Recommended Summoner Spells
Clarity - In one part I do mention that he can get a little mana hungry, but not enough for you to need clarity. Your skills are actually low costing overall.
Clairvoyance - Not really your type of skill since the most important thing in this build is keeping enemies within killing distance.

Anything else is entirely up to you.

Guide Top

Item Introduction

First I take Doran's Shield to begin his tankish output. Its not much use late game which is why if you get there, if you have a full inventory you can sell your Doran's Shield and replace it with something better.

This is my second choice of item as boots are essential to any character and it also provides a small amount of magic resistance. The passive effect is also one of the bests.

I find that Aegis of the Legion is a useful item to you and your team. The effects stack with his Demacian Standard creating a big bonus overall.

I absolutely love this item on Jaravan due to its active effect. From my build you would know that Jaravan has a ridiculous amount of slow...well we're adding some more. This effect will follow up your Golden Aegis as they both have an area slow effect. Just remember not to use them at the same time because I don't believe the effects stack. Either way using them one after another will give you more distance on your foe.

Ahh...Guardian Angel the most love item of tanks. This item provides an extra life for those who die and we know that Jaravan is a capable candidate of dying because he instantly rushes into the heart of battle. I think this spell is great so that even if you die in your cataclysm you can continue the fight or simply Demacian Standard and Dragon Strike your way out. This item has saved me so many times. Gotta love it!

This is one of the best magic resist items that you can get. This item provides a healthy number of magic resistance and some health which adds to your tank figure. It also adds mana which is great because I find that Jaravan can be a little mana hungry during certain times, especially since Cataclysm will eat a quarter of his mana bar alone.


If you've read my Doran's Shield description you will know that I said you can sell it. Here are a few items that you can replace it with.

This is the first item I would recommend because magic damage is usually the more probable outcome of a game so you'll be taking more magic damage than physical. So by getting this you add a large amount of Magic Resistance as well as a super fast health regeneration rate.

This is my second recommendation because...well...for the obvious reasons. Against a Tryndamere/Yi/Tristana or any of those auto attackers will cause them to eat themselves when you have this. You'll have an exceeding amount of physical armor, but anything to stop these steamrollers!

Honestly though these are just recommendations. Feel free to substitute anything that you feel works better.

Guide Top

Laning Phase

Early Game - In my opinion one of the most crucial things in laning is the ability to harass. Jaravan is great for harassing just because of his passive. If you can land those hits every 6 seconds you'll find that their health is dropping really fast. Following the Demacian Standard and Dragon Strike combo you can easily land those auto attacks on your enemy. Your ability to harass at the start is extremely annoying to enemy players and as soon as you bring them down low enough you can prevent their escape simply by Ghost following up with Exhaust and using Golden Aegis which will brutally force their movement speed to an extremely low level.

Mid Game - Heres where the fun begins and the team fights occur. In the event of a team fight your Cataclysm can bring down a team extremely fast. Cataclysm Cataclysm and the Demacian Standard/ Dragon Strike allows you to initiate and also allows you to shortcut to the squishies. If you can jump straight to the squishies and isolate them with your Cataclysm they will be unable to help the rest of their team while your team can kill the rest.

Late Game- Nothing much different from late game and mid game. You'll find that you're doing the same combinations, but much stronger. Just follow the combo uses and you should do well.

Guide Top


This is just a test build. I find that it works very well for me and if you don't like it than lets just leave it at that. I'm willing to take constructive criticism to build upon this guide. Any comments are welcoming this is only my second guide so I hope that you guys will like it.

Thanks for reading,