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Jaravan - SURPRISE BUTT SECKZ (Tank)
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Spells:
Ghost
Exhaust
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Jaravan IV - Pros & Cons
Jaravan IV
Pros:
Great Initiation
Can Isolate Enemy Members
Good Chaser
Beast amount of slow
Great combos
The best =]
Cons:
Initiating First = Lots of Dmg
Damage Won't be that great in this build

Quoted:
Jaravan IV exploits his target's opening, dealing 8% of the target's current HP as magic damage. This effect can not occur on the same target for 6 seconds
This spell is ridiculously good IMO. It adds a lot more damage output for Jaravan especially since in this build hes a tank. This applied with his



Quoted:
Jaravan IV extends his lance, dealing physical damage and lowering armor of all enemies in its path. Additionally, this will pull Jaravan to his
Demacian Standard, knocking up his enemies.

This is Jaravan's main line of attack and harassment. It adds for great initiate and when used with


Quoted:
Jaravan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jaravan below 300 health if it is not on cooldown.
This skill is useful a lot for negating damage as well as slowing. If applied with his ultimate


Quoted:
Jaravan IV carries the pride of Demacia, passively granting him bonus attack speed and armor. Activating
Demacian Standard allows Jaravan IV to place a Demacian Flag granting these benefits to nearby allies.

This skill gives a good passive benefit to your whole team that can sometimes change the outcome of a team battle. The small extra amount of armor is useful to everyone on your team. This skill can be used with


Quoted:
Jaravan IV heroically leaps into battle with such force that he terraforms the surrounding area to create an arena around them.
This skill is one of Jaravan's great initiators as well as escape preventions. It allows you to isolate enemy member from the rest of their team as well as dealing heavy damage. It also allows you to hold enemy members to allow your team to focus one character.
Jaravan is really worthy of how well his skills coop together. One of his main harassment combos is
Demacian Standard --->
Dragon Strike --->
Golden Aegis--->Physical Attack
Martial Cadence. This combo allows for a great initiation as well as dealing the most output with Jaravan.
Initially if you're level 6 the same follow up as above occurs, but you would start with
Cataclysm--->
Demacian Standard --->
Dragon Strike--->
Golden Aegis
If you've watched the Champion Spotlight you would know that
Demacian Standard can be thrown outside of
Cataclysm and as the crater breaks you follow up by using
Dragon Strike to slow them down a bit and as soon as you finish using
Dragon Strike follow up with
Golden Aegis.




Initially if you're level 6 the same follow up as above occurs, but you would start with




If you've watched the Champion Spotlight you would know that





Heres just a little in-depth thought of the summoner skills I chose and other options available to you.
Well first we have ghost. Normally ghost or flash is essential to anybody because its always smart to have atleast one chasing skill or escaping skill. It provides you with extra mobility and can very well save your life often.
Exhaust is another choice of mine because of the slow. If you've read my skill combinations exhaust adds to Jaravan's deadly amount of slow. It will also reduce the enemies attack damage overall making them fairly weak.
Recommended Summoner Spells
Ghost &
Flash - Same reasons above.
Exhaust - Same reasons above.
Cleanse - You're jumping in the midst of battle chances are you will take a few hits some might be stuns,slows,snares, etc. This is an okay skill, but not really recommended since you're taking Mercury's Treads.
Fortify - Not really recommended, but still useful. Handy for saving towers, but the bonus damage to minions is covered by your passive.
Not Recommended Summoner Spells
Clarity - In one part I do mention that he can get a little mana hungry, but not enough for you to need clarity. Your skills are actually low costing overall.
Clairvoyance - Not really your type of skill since the most important thing in this build is keeping enemies within killing distance.
Anything else is entirely up to you.


Recommended Summoner Spells





Not Recommended Summoner Spells


Anything else is entirely up to you.











**Bonus**
If you've read my Doran's Shield description you will know that I said you can sell it. Here are a few items that you can replace it with.


Honestly though these are just recommendations. Feel free to substitute anything that you feel works better.
Early Game - In my opinion one of the most crucial things in laning is the ability to harass. Jaravan is great for harassing just because of his passive. If you can land those hits every 6 seconds you'll find that their health is dropping really fast. Following the
Demacian Standard and
Dragon Strike combo you can easily land those auto attacks on your enemy. Your ability to harass at the start is extremely annoying to enemy players and as soon as you bring them down low enough you can prevent their escape simply by
Ghost following up with
Exhaust and using
Golden Aegis which will brutally force their movement speed to an extremely low level.
Mid Game - Heres where the fun begins and the team fights occur. In the event of a team fight your
Cataclysm can bring down a team extremely fast. Cataclysm
Cataclysm and the
Demacian Standard/
Dragon Strike allows you to initiate and also allows you to shortcut to the squishies. If you can jump straight to the squishies and isolate them with your
Cataclysm they will be unable to help the rest of their team while your team can kill the rest.
Late Game- Nothing much different from late game and mid game. You'll find that you're doing the same combinations, but much stronger. Just follow the combo uses and you should do well.





Mid Game - Heres where the fun begins and the team fights occur. In the event of a team fight your





Late Game- Nothing much different from late game and mid game. You'll find that you're doing the same combinations, but much stronger. Just follow the combo uses and you should do well.
This is just a test build. I find that it works very well for me and if you don't like it than lets just leave it at that. I'm willing to take constructive criticism to build upon this guide. Any comments are welcoming this is only my second guide so I hope that you guys will like it.
Thanks for reading,
Dohplay
Thanks for reading,
Dohplay
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