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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Introduction

I'm tempname0233, Plat III Jungle main on NA.
This guide is for both Solo Que and Ranked 5s. Throughout this guide I will briefly explain a few situation build changes between these two competitive play styles. Because we all know that "yolo que" can be a frustrating, teamwork deprived experience.


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Flat attack damage quints/marks boost your jungle clear time and aid your damage in ganking. This base damage scales well with the use of you ![]() |
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Refer to the the paragraph above. |
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Simply put, without these clearing the early jungle would be near impossible. Flat health is not ideal because you are already building health and the early jungle will eat you alive...literally. |
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This gives you 12.5% cooldown reduction at the start of the game: 7.5% from runes & 5% from masteries. This gives you the ability to use ![]() ![]() ![]() |
Alternatively

In the event that you are building




As you are probably aware of



Skills
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Your first auto attack will hit the target like a train. Ideally use ![]() |
Max this first. The armor shred of this ability is your bread and butter. When maxed it makes your passive![]() ![]() |
The slow on this ability is beneficial in keeping a target close to you in a team-fight. This allows you to lock down targets after you hit your E + Q combo. The shield obviously helps you take damage and be safe. Refrain from using this in the jungle most the time, unless you have blue buff. Maxing this second increases the slow significantly, letting you shut down fights and run down enemies effectively. |
Early in the game this ability destroys single targets and leaves trapped enemies with no escape, utterly helpless. Landing a ![]() ![]() ![]() |


Using





During ganks you want to make sure you land your



Late game, team fights with this tanky build are optimized by waiting for the enemy team to initiate or position poorly. If the availability to







An alternative is to initiate an enemy target(s) with no escape, then




Engage Combo




Disengage Combo




Alternative Engage Combo



Alternative Disengage Combo





Core Items
These items are needed in any build on
Jarvan IV
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This is the first item you build. It is affordable, helps your clear time, gives you bonus accumulative gold from jungle creeps, and gives you early survivability in team-fights with the bonus health, as well as in the jungle with the regeneration passive. Alternatively, ![]() |
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This is an essential item of any good ![]() ![]() ![]() |
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This is the last needed item to because an effective meat shield. When you get this item you now have insane zoning capabilities in team-fights. The active of this item slowing the speed and attack speed of surrounding enemies shuts down any AD reliant enemy near you. With the use of ![]() |
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This is a needed item on this build, seeing as you are generally engaging and zoning multiple enemies in their back line. However, you will generally build this item last, due to the fact that the passive revival is a long cooldown. You only want to die and let the passive be used if your team can effectively win the fight because of you doing so, otherwise you awkwardly rise from the dead only to be mutilated, yet again. Overall with these 4 core items, you are now a Raid Boss, but understand your damage is lacking, so trying to 1v1 most enemies is ineffective to say the least. |

Situational Core Items
These items are situationally needed on
Jarvan IV
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Boots
These footie pads make
Jarvan IV light on his toes
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Starting Items
There is no alternative to these items.
Starting Ability
This is because of the bonus armor it gives you, as well as the bonus attack speed, helps your teammates leashing the buff do damage faster, letting them get to their lane before they lose cs. After clearing your buff you then level up
Dragon Strike second.
Hunter's Machete +
Health Potionx4 +
Stealth Ward
There is no alternative to these items.
Starting Ability
Demacian Standard
This is because of the bonus armor it gives you, as well as the bonus attack speed, helps your teammates leashing the buff do damage faster, letting them get to their lane before they lose cs. After clearing your buff you then level up

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