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Build Guide by keden

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League of Legends Build Guide Author keden

Jarvan TANKS

keden Last updated on May 15, 2011
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Jarvan armor TANK


Jarvan Magic Resist TANK

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 23

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 7

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Hi Guys,

This are my first builds im posting online.
Hope you guys like it and find it usefull.

The build contains 2 Jarvan's because i made this build for ingame, for this reason my starting stats (masteries, runes and summoner spells) are the same in both builds. While in game you can check what kind of enemies you're up against and can decide what kind of build is the most usefull one.

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Because im a TANK my runes are based on Macig Resist and Armor. I have chosen for Both of them because before seeing the enemies i dont know which build i'm going to use.

Greater Mark of Resilience
This rune gives you some nice armor at start.

Greater Glyph of Shielding
This rune gives you some magic resist per lvl, this works really fine for me because my most battles with jarvan took me long so i played a long time while lvl 18.

Greater Seal of Defense Greater Seal of Defense
This rune gives you some defense per lvl, alos using because i'm playing a lot while lvl 18.

Greater Quintessence of Defense Greater Quintessence of Defense
I'll use these for some extra defense together with

Greater Quintessence of Shielding
for some magic resist

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About my masteries i'm not quite sure, i dont know if i keep it like this or get something to attack damage or critical strike, or maybe even dodge chance.

So if any of you have good ideas about the masteries feel free to tell them ;)

Atleast,, i wont change the defense things and armor resist, only the ones in XP and Less minion damage.

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With both my builds i start with an Heart of Gold this gives me some extra healt at start and gives me some extra money which is usefull after some minutes.

My second item is a pair of boots. When u are making the Armor build it sometimes can be usefull to take the Mercury's Treads else i would go for Ninja Tabi the mercury treads are only usefull if your enemies are melee with annoying skills, like Tyrandamere.

The Third items is Guardian Angel, although on my Magic Resist build i'll start with buying Null-Magic Mantle and on Armor build this is the last item i buy.

On armor build my fourth item is Thornmail this is only for the armor, not really for the passive. On Magic Resist i've chosen Force of Nature, this is not for the Resistance only but also for the hp regen.. this will help you heal faster when walking out of battle.

My fifth item is Frozen Heart, this will give you some nice armor, also really usefull for mana.. now u can use your skills more often to give your allies some nice attack speed with your . For magic resist a Banshee's Veil is really necessary, it doesn't only give you some extra magic resist, but it also gives you some extra hp and mp, and last but not least, it has an really usefull Unique Passive.

My sixth items are an Sunfire Cape, for armor and an Hexdrinker, for magic resist.
The Sunfire Cape will give you healt, armor and will do magic damage for you. The hexdrinker will give you some magic resistance, some attack damage and as unique passive it will give you a nice macig resistance shield every 60 seconds.

Last but not least you have to use you Haert of Gold to buy an Randuin's Omen it gives you some Heart and armor, it is also usefull to use the active with all the Armor and Magic resitance you got. With your armor and magic resistance the active works better.

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Martial Cadence: (Passive)Jarvan IV's first attack on his target deals 10% of the target's current health as bonus magic damage, caps at 400 damage. This effect cannot occur on the same target for 6 seconds.

Dragon Strike: Jarvan IV extends his lance through his opponent, dealing 70 / 120 / 170 / 220 / 270 (+1.10 per bonus attack damage) physical damage and lowering their armor by 10 / 14 / 18 / 22 / 26% for 3 seconds. If its lance contacts his standard it will pull Jarvan IV to its location, knocking up all enemies in his path.

Golden Aegis: Jarvan IV forges a shield protecting him 50 / 100 / 150 / 200 / 250 (+20/25/30/35/40 per nearby enemy champion) damage for 5 seconds and applying a 15 / 20 / 25 / 30 / 35% slow to surrounding enemies upon activation. The shield adds more mitigation for every enemy champion nearby when activating.

Demacian Standard: (Passive): Grants Jarvan 10 / 14 / 18 / 22 / 26% bonus attack speed and 10 / 14 / 18 / 22 / 26 armor.
(Active): Jarvan IV throws a Demacian flag to a nearby area, dealing 60 / 110 / 160 / 210 / 260 (+0.80 per ability power) magic damage to enemies in the area and granting his passive benefits to nearby allies and again to himself for 8 seconds.

Cataclysm: Jarvan IV heroically leaps to an enemy champion, dealing 200 / 350 / 500 (+1.50 per bonus attack damage) physical damage and creating a circle of impassable terrain around them for a 3.5 second duration. Jarvan IV can destroy the area by activating it again. Champions can still leave or enter the area by using teleport abilities.

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Summoner Spells

My summoner spells are Heal and Ghost. I've chosen these summoner spells because they suit me best with Jarvan.

As Tank it can be really usefull to have this Summoner Spell. When u are with high defence/magic resist it's hard to kill you. By having this Spell it makes it even harder.

This spell can be really usefull to chase your enemies and for running away if you are in danger. It is also usefull to run towards your ally to help him in battle.

These Summoner spells can also be usefull but i'm not using them a lot myself.

This spell can be usefull to slow your enemies down and kill them before they have a chance to escape.

This spell can be usefull to help one of your teammates in fight or to Teleport to a tower which is almost destroyed.

I've seen a lot of players with Jarvan and Flash, personally i woudn't do that because Jarvan is able to do almost the same thing with his Demacian standard and his Dragon Strike

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Tips And Tricks

Some tips and tricks for you guys.

Golden Aegis:Use to slow surrounding enemies to flee or to chase better, also use it when u are beeing attacked by multiple enemies to get a nice HP Shield
Demacian Standard:Use to give you and allies an attack speed bonus, also use it to help your allies while they are killing jungle monsters
Dragon Strike:Use in combination with Demacian Standard to slow enemies while they are fleeing. Also use this combination to get out of battles fast, you are also able to do this to get over walls and jungle paths.
Cataclysm:Use to trap your enemies so they can't run away, you can also use this skill to trap them and get out of it yourself to escape from battles. While using Cataclysm be carefull not to get your allies killed while trapping them.