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Jarvan, the Lance Thrusting Jungler






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Spells:
Smite
Ghost
Ability Order
Martial Cadence (PASSIVE)
Jarvan IV Passive Ability
Jarvan - The Exemplar of Demacia
Hello, and welcome to my jungle guide for Jarvan. This guide will explain everything you will need to know for being an annoyance who shoves his lance and gathers kills. He is an extremely good melee carry, and can easily carry a team to victory if played correctly.
Sadly, in his carry dps form, he is very squishy and fairly easy to kill because of his required proximity to enemy players. On that note, he is best suited for ganking and 1v1 encounters, and disrupting the enemy team in team fights. He should try to avoid initiating team fights, but should take every opportunity to kill opponents where he has an upper hand.
Great carry, destroys teams with ease.
Good at ganking from the jungle due to his initiation tactics and CC.
Good at CCing and locking down the enemy team.
Can escape or engage easily, making him good at Hit and Run tactics.
Cons:
Very squishy. Easily Focused if CCed.
Easily CCed because of his close proximity to enemy champions.





Seals: Armor seals will make jungling much easier, as well as give you some survivability.
Glyphs: Attack Speed is what Jarvan is all about. The goal is the have max attack speed by the end of the game.
Quintessences: Health will make jungling easier, and gives you more survivability.
His goal is to pick off the squishy enemies, and then leave the fight if need be.
Because of his great cc, via QE combo, he can easily stop an enemy in their tracks and take them down in a matter of seconds. His QE combo is especially useful for getting behind the bulkier enemies, and getting straight to the squishier characters.
His ultimate is also crucial for team fights and ganking. He should use it to isolate the squishier characters. He should also time his QE combo to CC them as soon as the barrier from his ultimate is taken down, making for an easier kill.








From there you should move to Wraith camp. Use your QE Combo to knock them up, kill the smaller ones first, then the large one. Do not use ANY abilities after you use the QE Combo for wraith camp.
From Wraith Camp, you move the the wolves across mid-lane. QE combo to start them off, kill the smaller ones, then the bigger one. Again, do not use anything after the QE combo.
From wolves, you will do blue buff. By now, smite will be up. Focus the golem, kill it with smite, and then move on to the two smaller lizards. After this, you will be level 3, and will be making your first trip back to base.
Buy a Vampiric Scepter.
Go to Dual Golems again, kill them both.
Afterwards, go to Red Buff. Kill it, smite will be up by now.
Proceed to jungle until you get enough money for both a Wriggle's Lantern and a Dagger.
[VIDEO SOON!]
Also, the max range of Demacian Standard matches perfectly to the max range of Dragon Strike. By this I mean, if you put your Standard down at the max range, then use your spear pointing at it, you will get dragged to your standard.
This ability is primarily used for isolation, as previously stated. It is not considered indestructible terrain, meaning, for instance: Poppy can not stun people on the wall in conjunction with her charge. This also means that while escaping, you can easily use this ability, and then use your QE combo to get out, while leaving them trapped behind you.
[Saturday, April 30th, 2011] - Jarvan, the Lance Thrusting Jungler was released on Leaguecraft.com
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