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Recommended Items
Spells:
Smite
Ghost
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
Please note that, I give all credits of this build to my friend Donkafire, He wanted me to make one for him so here it is!!! :)
PROS
-Amazing at Ganks
-Good Burst
-Good Durability late game
-Beastly in team fights
-Good 1v1 champion
-Good mix of AP and AD
-Wards+Q= GET OVER ANY WALL YOU WANT AND GET AWAY WITH IT CAUSE YOUR JAX
CONS
-Abit easy to play (not much of a challenge)
-Can be easily countered
-Very susceptible to CC (Croud Control)
-Not many escape options
JAX MAY NOT BE PLAYABLE BY EVERYONE. TRY HIM AND SEE!
Leap Strike - This is a very useful ability, not just for jumping around the map like a mad man but also because as every champion with an ability that lets you jump to tea mates you can use wards and place them around the map for more mobility. It does a small amount of damage so not you're primary ability you would want to max but get this ability maxed out 2nd.
Empower - THIS IS YOU'RE MAIN DAMAGE DEALER!(wooooo). And for that particular reason you want to max this out 1st. This Deals a large amount of Magic Damage. Consider spamming it for maximum damage output.
Counter Strike - This is you're bread and butter for you're ganking. This is a stun that lasts a medium amount. For the first part of the ability though is just a dodge. After waiting the first part of the ability out, activate it again for you're GLORIOUS stun. (when going in for a gank activate the first part of the ability and use you're Q (Leap Strike) then use the second part of the ability! It makes a perfect gank)
Master-At-Arms - This is you're ultimate ability. For you're next 3 auto attacks it gives you additional Attack Damage and Magic Damage, making this add to you're already bursty W (Empower)
Empower - THIS IS YOU'RE MAIN DAMAGE DEALER!(wooooo). And for that particular reason you want to max this out 1st. This Deals a large amount of Magic Damage. Consider spamming it for maximum damage output.
Counter Strike - This is you're bread and butter for you're ganking. This is a stun that lasts a medium amount. For the first part of the ability though is just a dodge. After waiting the first part of the ability out, activate it again for you're GLORIOUS stun. (when going in for a gank activate the first part of the ability and use you're Q (Leap Strike) then use the second part of the ability! It makes a perfect gank)
Master-At-Arms - This is you're ultimate ability. For you're next 3 auto attacks it gives you additional Attack Damage and Magic Damage, making this add to you're already bursty W (Empower)
SUMMONER SPELLS
Good Choices..
- Smite This is almost a given, cause common you cannot jungle Jax without this beauty of a summoner spell. Now smite does a large amount of damage to a Enemy or a Neutral Creep ( Basic Jungle Monsters ) This is useful for getting through the creeps in the jungle faster and saving your precious health.
- Ghost This ability is a useful ESCAPE and INITIATION use this to get away or even to go in for a gank. This ability speeds up your movement speed by a flat amount and make it so you do not have any unit collision (can pass through other champs/minions) I find this the best choice along with Smite on a jungle Jax.
- Flash This ability is a GAP CLOSER, ESCAPE, and BLINK in other words you can somewhat teleport a small distance towards the same location your mouse courser is over. You can use this ability to go over walls, catch up to fleeing opponents and to just GET AWAY FROM DEEEEATH If I didn't for some reason want ghost or had an attachment to Flash I would for sure get this with Smite.
- Exhaust This ability is a good choice for catching up to fleeing opponents when going in for the beautiful gank you are about to pull off. In other words it's a decently strong slow that will make it easy for you to catch up to them. If you really think you can get away with not having an escape go ahead and give this a try it can come in handy alot!
Bad Choices..
- I am not going to go in depth on the bad choices if you are wondering if a summoner spell that I didn't list is a good choice or would work please just leave a comment I am always on to check my builds once a day. Do not be afraid to ask.
Good Choices..
- Smite This is almost a given, cause common you cannot jungle Jax without this beauty of a summoner spell. Now smite does a large amount of damage to a Enemy or a Neutral Creep ( Basic Jungle Monsters ) This is useful for getting through the creeps in the jungle faster and saving your precious health.
- Ghost This ability is a useful ESCAPE and INITIATION use this to get away or even to go in for a gank. This ability speeds up your movement speed by a flat amount and make it so you do not have any unit collision (can pass through other champs/minions) I find this the best choice along with Smite on a jungle Jax.
- Flash This ability is a GAP CLOSER, ESCAPE, and BLINK in other words you can somewhat teleport a small distance towards the same location your mouse courser is over. You can use this ability to go over walls, catch up to fleeing opponents and to just GET AWAY FROM DEEEEATH If I didn't for some reason want ghost or had an attachment to Flash I would for sure get this with Smite.
- Exhaust This ability is a good choice for catching up to fleeing opponents when going in for the beautiful gank you are about to pull off. In other words it's a decently strong slow that will make it easy for you to catch up to them. If you really think you can get away with not having an escape go ahead and give this a try it can come in handy alot!
Bad Choices..
- I am not going to go in depth on the bad choices if you are wondering if a summoner spell that I didn't list is a good choice or would work please just leave a comment I am always on to check my builds once a day. Do not be afraid to ask.
Please not this section is highlighting the 'IN CASE' choices for Jax I recommend following my build..
- Fed Enemy ADC
- Consider getting a warmog's armour for extra health.
- Consider getting a Thornmail for the extra damage back to the enemy attacker (please note that it is not affected my AP) and also the large amount of armour given to you.
- Consider if you are carrying your team to get more high damaging items such as a Madred's Bloodrazor because this shreds enemy health.
- Fed Enemy APC
- Consider getting a warmog's armour for extra health.
- Consider gettign a Force of Nature or a Banshee's Veil for much needed MAGIC RESIST This will really mess up the APC (Ability Power Carry)
- Try getting things that will counter that particular champion if you have to WHATEVER HELPS
- Fed Well.... YOU
- If you are doing really well consider getting stacking items Sword of the Occult, majai's soulstealer or if you want more health even get a Leviathan
THESE ARE JUST SUGGESTIONS IT IS ULTIMATELY YOUR CHOICE
- Fed Enemy ADC
- Consider getting a warmog's armour for extra health.
- Consider getting a Thornmail for the extra damage back to the enemy attacker (please note that it is not affected my AP) and also the large amount of armour given to you.
- Consider if you are carrying your team to get more high damaging items such as a Madred's Bloodrazor because this shreds enemy health.
- Fed Enemy APC
- Consider getting a warmog's armour for extra health.
- Consider gettign a Force of Nature or a Banshee's Veil for much needed MAGIC RESIST This will really mess up the APC (Ability Power Carry)
- Try getting things that will counter that particular champion if you have to WHATEVER HELPS
- Fed Well.... YOU
- If you are doing really well consider getting stacking items Sword of the Occult, majai's soulstealer or if you want more health even get a Leviathan
THESE ARE JUST SUGGESTIONS IT IS ULTIMATELY YOUR CHOICE
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