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Spells:
Smite
Ghost
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction


Please refrain from negative posts/votes untill you try out this guide.
Credits to MB-TO for the picture

Pros
+ Insane amount of damage
+ One of the best 1v1 fighters
+ Good jungler
+ Good gap closer/escape ability
+ Small area CC
+ Very tanky even without defensive items
Cons
+ Quite item dependant
+

+ Hard to master

Jax leaps towards a target. If it's an enemy, he attacks, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) (+1.0 per bonus attack damage) physical damage.
This is a very lovely ability, as it helps you chase, helps you do some insane escapes with wards,does good amount of damage and heals you when you get your


Jax charges his weapon with energy, causing his next attack to deal 40 / 85 / 130 / 175 / 220 (+60% of ability power) additional magic damage.
This will be your main damage ability. You would want to use it as soon as your attack animation starts so you get a free hit. Needs abit of practice but not hard to learn.

Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals 50/75/100/125/150 (+0.5 bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early.
This is your bread and butter, helping you evade autoattacks of those very annoying ranged ADs like


Passive: Hitting 3 consecutive times enhances Jax's next attack for 100 / 160 / 220 (+70% of ability power) bonus magic damage.
Active: Jax gains 25/35/45 (+30% of his bonus attack damage) armor and 25/35/45 (+20% of his ability power) magic resist for 8 seconds.
An amazing passive dealing alot of damage on every consecutive 3rd hit for 220 +70% of bonus ability power!This is just amazing. And very lovely active gaining alot of armor and magic resistance while you build yourself offensive. Allways try to use it as fight starts, not before or after.

Every time Jax attacks an enemy he gains 4 / 6 / 8 / 10 / 12 / 14 % increased attack speed for 2.5 seconds. This effect stacks up to 6 times.
A very good passive, helping your overall damage output and lifesteal.
Greater Mark of Desolation
Those will help you clear the jungles faster and not only jungles.
Seals

Self explanatory, the more armor the less danger in jungles especially at start.
Glyphs

Those are aimed to help you against casters.
Quints

Also aimed to help you clear camps faster.
Your absolute core build is
















Another spell you can consider is




Other spells i consider not to be as viable as those mentioned above.
We open up with


Start with blue buff, call your mid and top/bot mates to secure you.
Ask your mid to leash blue for you, when done as soon as golem starts hitting you immediately use your

If you start game at bottom base look at top lane, if the enemy is overextending ask your teammate if he did put ward yet, if not consider ganking him and pickup your

If everything goes allright you will have first blood or an assist, if not you will force an enemy to recall and let your top farm.
Now continue with wolves camp and then wraiths. When you are about to face lizzards look at your health first, if it will allow you kill it, recall and get your

Now look at your possible victims, if enemies are pushing badly go help your lanes to kill them, if not consider counter jungling your enemy jungler by stealing some of he's camps or continue farming your own jungle.


Yellow: Vital to protect the jungler on your team
Blue: For protection depending on which lane you're on
Red: To guard Dragon and Baron
Orange: In order to Counter-Jungle
Credits to JhoiJhoi for the image
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