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Ornn Build Guide by JefferXpr3ss
JefferXpr3ss's Guide to Ornn Top
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+8 ability haste
+8 Magic Resist
Threats & Synergies
Illaoi can be a massive threat to almost any Ornn player as she is incredible at dueling due do her high damage and somewhat decent CC making her almost unbeatable in a 1v1 against Ornn. The only way you can survive this matchup is basically staying under tower and even then if she is ahead, she can still sometimes dive you.
Jax is a very tough opponent to deal with for anyone really, but especially for Ornn. He has very high damage with a stun, meaning if it's early on and he catches you with his stun and you're not under tower, you are basically dead. He's just an all around rough matchup.
This is a very difficult and brutal matchup because Aatrox can out damage you, out sustain you, and out CC you. He just seems better than Ornn in every way possible. Then again, he does not scale as well as Ornn making this matchup atleast possible to win.
This matchup is average, I would say it is about a 50 50 matchup, it really comes down to whether or not you know how to play Ornn better than the Camille player knows how to play Camille. Usually it is not a rought matchup at all but if the Camille is good, it can be.
I personally do not think Cho is a problem for Ornn, Cho'Gath really does not have enough damage to kill Ornn early making laning phase very easy for you. In late-game you still outscale Cho'Gath very well.
This is a very rough matchup given that it is Darius, I mean who has a good matchup against Darius? But his damage and CC is just too much for tanky Ornn to handle making it a rough time laning and farming.
This is the same scenario as Darius, Garen just does too much damage. It is near impossible to deal with. But as long as you play safe, you should be able to end up fine.
Brutal matchup, impossible to beat teemo, nothing else needs to be said.
Champion Build Guide
Ornn is a very interesting champ allowing himself through his passive to forge items away from spawn making for extra sustain and allowing himself to stay in lane loner resulting in more lanes won. He also has a special set of items called “masterwork upgrades” that are purchasable by him and all his teammates and only his team that are basically better versions of items they already have. The only requirement to purchase one is thatOrnn is level 13. These items are definitely beneficial as they allow him and his teammates to scale better than the opponents into the late game.
Before I go into the guide, I would like to share a little bit more about myself. I am currently silver in solo/duo and gold in flex (not that flex matters, but still). For the longest time I was a one trickOrnn player, but now I at least have a larger champion pool for top lane and other lanes. Top is probably my favorite lane, just because it’s sort of a you’re on your own lane for most of the game, and just nonstop farm a lot of the time. This just fits my play style perfectly which is why I like top, andOrnn so much. In addition to that, I don’t like carrying that much, I love to play a champ that has a ton of team utility, someone likeOrnn that I can use for the benefits of my teammates. Now, let’s get into the guide.
- High health and tank
- Effective Crowd Control
- High utility
- Great engage
- Great peel
- Scales very well and allows teammates to scale better
- Great sustain
- Low Damage
- Bad dueling potential
- Difficult to play
- Difficult to farm with if not experience
- Limited to armor, health, and magic resist
- Has a fair amount of counters
Then, for the extra runes, we take CDR because it is just really strong on basically any champ. Then to gain extra defense, we take armor in the flex spot, and then magic resist in the defense spot. This can of course be changed to accommodate for the enemy teams type of damage.
Core Items:Ornn's core items are Sunfire cape, Ninja Tabi, and spirit visage which all compliment his abilities while still maintaining tank, making these the most optimal items forOrnn's core build. Needless to say, these are effective against almost any team comp.
I will not go over every single one of these for the sake of keeping this guide concise but what I will say is that they all are either for MR or armor to accommodate whatever the enemy team may be building. They are items like Thornmail that are extremely useful against heavy AD team comps but only against heavy AD team comps.
Standard Final Build:
This build basically accommodates for both AD and AP while still giving a large amount of health. This is basically a middle ground against AD and AP. You take the core build plus black cleaver for a little bit of extra damage, you add Randuin's Omen and Warmog’s for health and a little bit of armor.
Final Build Against Heavy AD:
This build simply put is a bunch of health and armor plus Thornmail to deal extra damage thatOrnn could not deal otherwise. You take his core build minus spirit visage plus Randuin’s Omen, Thornmail, righteous glory, and Warmog’s.
Final Build Against Heavy AP:
This build is basically just a ton of magic resist. I think this to be much better in the current meta now because it is the so called “rip ADC” meta now that they all basically got nerfed and AP is the only option for some damage carries. This takes the core build plus Abyssal mask, Adaptive Helm, and Warmog’s.