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Jinx Build Guide by C9Sneaky

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author C9Sneaky


C9Sneaky Last updated on January 9, 2015
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Threats to Jinx with this build

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Threat Champion Notes
Vayne Vayne is pretty weak in lane until she gets her Blade of the Ruined King. She can dodge your skill shots with tumble but you should still have a range advantage with your Q.
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Hi, I am Sneaky from the team Cloud 9 and here's my guide on how to play Jinx :D. Jinx is a really strong laner and extremely strong scaling AD. With just two items she can deal insane damage to the tankiest targets. Jinx is an insanely strong laner that mixes the elements of other champions' kits together to make hers awesome. She has the range and traps of a Caitlyn, the in-your-face damage of Graves, the AoE of a Sivir, the global AoE damage of Ezreal, the execute of Riven, and the clean up of a Kha'Zix! Kind of...

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Pros & Cons

+ High poke
+ Huge AS steroid
+ Good waveclear
+ Really good zoning
+ Good clean up
+ Easy farming
+ Execute global ult finisher

- No movement ability without a kill

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Summoner Spells

Heal + Flash
Cleanse + Flash
Exhaust + Flash
Against a Twisted Fate taking Cleanse can really help you survive his post level 6 ganks. If you are able to Cleanse his Gold Card you should be able to survive the gank without too much of an issue. Exhaust can be useful against a heavy assassin team like Zed and Kha'Zix. Taking Exhaust will help you survive their burst easier but generally Heal is a better overall summoner spell for carries.

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Attack damage marks give strong early game stats and are more efficient than other runes.
Armor seals are good because you'll be taking a lot of physical damage from minions and autoattacks early game.
Magic Resist glyphs are used to mitigate harass from their support.
Attack speed quints are really efficient compared to other runes and give you a strong mix of offensive stats when combined with attack damage marks.

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21/9/0 is the best mastery setup for Jinx. She can't really make good use of Expose Weakness or Spell Weaving / Blade Weaving so I don't take those. Dangerous Game is amazing and Frenzy is necessary on champions that you build more than 10% crit on.

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(Passive) Get Excited!
Cleanup ability. You can use it to initiate after a tower kill or escape after kills.

(Q) Switcheroo!
Cooldown: 0.9 seconds
Starting ability that makes you have an insane steroid on auto attack. After getting three stacks of your mini gun you can switch to your rocket to get one auto attack with the attack speed of the mini gun but the damage and range of the rocket.

(W) Zap!
Cooldown: 10/9/8/7/6 seconds
Poke ability that reveals targets (not stealth) and slows. Use this in a fight when they start to run away or to open up the fight after landing it. It does about the same damage as a critical hit would do at most points in the game. Keep that in mind for late game since you won’t get lifesteal off of it and auto attacking with minigun might be more beneficial. Use before enemies enter brushes to keep vision of them.

(E) Flame Chompers!
Cooldown: 24/22/20/18/16 seconds
Trapping ability that is mainly used as an offensive tool. You can throw this just behind the enemy to force them to turn or take the trap and your W in succession. Also can be used as an escape, blocking off the enemies' path to you since it can be cast while running with its 0 cast time.

(R) Super Mega Death Rocket!
Cooldown: 90/75/60 seconds
Ultimate sniping ability. Its main use is to finish off low-health targets in a fight so that you can clean up with your passive. It can also be used for just hitting someone across the map. If you throw it the exact same time they start to recall from about any point on the map it will hit them. Hitting this will be the key to you getting those extra kills to winning the game.

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Skilling Order





Jinx's level up order is pretty inflexible. Level 1 Q will let you farm and harass effectively and W gives you poke. Her E gives you a bit of suitability as well as potential to catch people. All 3 of her abilities are really good early so it's always the best to pick up all 3 abilities in the first 3 levels.

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Starting Items
Doran's Blade is basically the only starting item option available. It gives you great early game stats and sustain to help you trade and farm easier. The Warding Totem is a key to your early game as well. You should put this down at 1:30 either in the Tri brush if you're on blue side or over the wall into the river brush if you're purple side.
Early Game
First buy:
If 1550g+: B. F. Sword, 2 Health Potion, 1 Mana Potion
If 1240g+: Pickaxe, Doran's Blade, 2 Health Potion, 1 Mana Potion
If 875g+: Pickaxe, 2 Health Potion, 1 Mana Potion
If 440g+: Doran's Blade, 2 Health Potion, 1 Mana Potion

Mid Game
Infinity Edge is the first choice of item with the changes to The Bloodthirster. You get the most AD out of this item and it help you scale very well. Always buy B. F. Sword on your first back if you can as it will be the most AD you can get on your first recall. If you can't afford it you can always get the Pickaxe first.

IE alone is not a very strong item but once you have your core item, Statikk Shiv, is when you are really strong. The attack speed and crit from Shiv makes the best out of your IE and takes advantage of the bonus crit damage.

Late Game
The 3rd item can be either The Bloodthirster or Last Whisper. In most scenarios Last Whisper should be the 3rd item as your the enemy should should be building armor by now. If they are not building armor, The The Bloodthirster is a really good item on Jinx. The reason that it's better than Blade of the Ruined King is that Jinx has really high AD values on her abilities and she can benefit more from just having more AD.
Situational Items
Unless you're getting crushed by magic damage in which case if the damage you're taking is cleanse-able then build Mercurial Scimitar. If it's not then buy Banshee's Veil.

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How to play Jinx

(Early Game)
In laning phase, you should try to push the wave down so that you kill the wave faster than your opponent. Your minions will stack up and you'll be able to auto attack your opponents while your they run from them. Any time the enemy ADC goes for a CS while you don't have a minion to kill as well, switch to your rocket and auto attack them. Move back immediately afterwards to avoid any retaliation from minions or champions.

At level 6 your ultimate becomes available and you can now start looking for snipes across the map. Try to watch the enemies' movement when they're low to see where they are going to recall. Once your support hits 6 as well, if they have CC you can kill someone during the duration of that CC with your full combo.

(Mid Game)
Poke people down with rockets and Zap!, snipe low targets with Super Mega Death Rocket!, farm up as much as you can, and push down turrets when given the opportunity. You literally kill turrets faster than any other champion in the game, so capitalize on it. You even have a safe route from your passive to get out when you finish the turret. I would prefer to be mid lane farming so ask your mid laner to swap lanes with you past 15 minutes and you'll have easy farming, dragon control, and the best route for pushing down turrets if the situation pops up.

(Late Game)
Be extremely careful with your life since deaths at this point are extremely impactful. You can gain or lose a huge amount of objectives just off of one death. If you're poking with rockets at this stage, you should never be in range of an initiation while doing it. It's okay to poke the enemy ADC or someone with no CC but just be wise about it. If you do decide to poke down initiators, make sure to have both of your summoner spells up. Otherwise you will instantly die to their entire team.

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Well I think that's it. Thanks for checking out my guide!! Leave anything you think I should expand on in the comments or adjustments if you want. I'll look at all of them and fix it up!

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