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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Tristana
Trist will out trade you in lane and she is more mobile than you are because of her jump. Be careful early in lane against her because if you stay around when you are low she will jump on you and finish you off.
Introduction







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(Recommended) Attack damage marks give strong early game stats and are more efficient than other runes. |
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(Recommended) Armor seals are good because you'll be taking a lot of physical damage from minions and autoattacks early game. |
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(Recommended) Magic Resist glyphs are used to mitigate harass from their support. |
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(Recommended) Attack speed quints are really efficient compared to other runes and give you a strong mix of offensive stats when combined with attack damage marks. |
21/9/0 is the best mastery setup for Jinx. She can't really make good use of





![]() | (Passive) Get Excited! |
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(Q) Switcheroo! Cooldown: 0.9 seconds |
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(W) Zap! Cooldown: 10/9/8/7/6 seconds |
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(E) Flame Chompers! Cooldown: 24/22/20/18/16 seconds |
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(R) Super Mega Death Rocket! Cooldown: 90/75/60 seconds |
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R
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Q
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W
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E
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Jinx's level up order is pretty inflexible. Level 1 Q will let you farm and harass effectively and W gives you poke. Her E gives you a bit of suitability as well as potential to catch people. All 3 of her abilities are really good early so it's always the best to pick up all 3 abilities in the first 3 levels.
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Starting Items![]() ![]() |
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Early Game First buy: If 1550g+: ![]() ![]() ![]() If 1240g+: ![]() ![]() ![]() ![]() If 875g+: ![]() ![]() ![]() If 440g+: ![]() ![]() ![]() |
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Mid Game![]() ![]() ![]() ![]() IE alone is not a very strong item but once you have your core item, ![]() |
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Late Game The 3rd item can be either ![]() ![]() ![]() ![]() ![]() |
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Situational Items Unless you're getting crushed by magic damage in which case if the damage you're taking is cleanse-able then build ![]() ![]() |
In laning phase, you should try to push the wave down so that you kill the wave faster than your opponent. Your minions will stack up and you'll be able to auto attack your opponents while your they run from them. Any time the enemy ADC goes for a CS while you don't have a minion to kill as well, switch to your rocket and auto attack them. Move back immediately afterwards to avoid any retaliation from minions or champions.
At level 6 your ultimate becomes available and you can now start looking for snipes across the map. Try to watch the enemies' movement when they're low to see where they are going to recall. Once your support hits 6 as well, if they have CC you can kill someone during the duration of that CC with your full combo.
(Mid Game)
Poke people down with rockets and


(Late Game)
Be extremely careful with your life since deaths at this point are extremely impactful. You can gain or lose a huge amount of objectives just off of one death. If you're poking with rockets at this stage, you should never be in range of an initiation while doing it. It's okay to poke the enemy ADC or someone with no CC but just be wise about it. If you do decide to poke down initiators, make sure to have both of your summoner spells up. Otherwise you will instantly die to their entire team.
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