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Spells:
Flash
Heal
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction


What i aim with this guide is to make a comprehensive


Very good damage
Has some nice CC
No excessive mana problems
Great passive for farming
Has a sniper shot
An ability that empowers Auto-attacks






Cons
One of his abilities power up with AP while I play him AD carry
Piercing Shot is a great debuff ... for yourself
Very Squishy
Is expensive to play
Needs much Farming


I use flash because of its insane versatility. You can jump over walls, escape ganks or a condemned team fight, get into position for your sniper shot, Piercing Shot and other great stuff! I use heal for a stronger laning phase, to survive from heavy damage and "buff" my teammates in a teamfight.
Other viable spells:
Ignite to deal more damage and reduce the healing effects of an enemy. Use this instead of
Heal
Exhaust is used to dish out an AD and Movement Speed debuff on a single enemy champion so that he doesn't escape. You can also use this to escape a 1vs1 fight. You already have
Hail of Arrows so I don't consider this to be a necessary. Use this instead of
Heal
Ghost to escape, to get faster to an in-game "event" and chase an enemy. Use this instead of
Heal
Teleport comes to useful especially if you have a lane on your own or if your opponent(s) have great Damage output and your sustain is not so good. You can use this to save a tower, to get back from a shopping break, to save the day at a team-fight and generally to move across map more quickly.
- THE MARKS
Here i use 9x Greater Mark of Desolation to penetrate armor. This was pretty self-explanatory. If you don't want armor penetration, then i suggest you take 9xGreater Mark of Attack Damage because
Varus has pretty high AD scale.
- THE SEALS
Here I use 9xGreater Seal of Armor because
Varus is squishy. The only possible substitutes would be 9x
Greater Seal of Scaling Mana Regeneration if you just want to stay in lane and spam your abilities.
- THE GLYPHS
Here i use 9xGreater Glyph of Scaling Magic Resist because at 70% of the times I go in solo mid (the lane not the site xD) and these are helpful to counter the Magic Damage. Unfortunately I don't see any possible substitutes
- THE QUINTESSENCES
For these I take 3x Greater Quintessence of Desolation for the same reason as the reds. If you want more damage by your abilities, you can take instead 3xGreater Quintessence of Attack Damage

Explanation: I just love this!!! Helps a lot at farming and also enables you to take on one enemy after another. Great passive for an AD carry that deals most of his damage with Autoattacks.
Q ability:


While preparing to shoot,


Explanation: It's ok... Most people will love this because of the great burst damage and the super long range but i think it is not that good because it is a deeuff on your self and if you don't let this on time it negates. However it is adorable because it activates the stacks from the next ability which is...
W ability:



This damage is capped against monsters.
Explanation: Unlike most people I max this out first because it empowers my Autoattack damage.



E ability:


Explanation: This is nice for detonating the stacks from





R ability-The Ultimate:


The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.
Explanation: I don't like this very much but it is kinda helpful since it keeps people close for you to take them down with your Auto-attacks. It is bad because it scales with AP and the chain takes time to spread out to others.
- Basically, prioritize
Blighted Quiver for extra Auto-attack damage.
- Then max out
Piercing Arrow for long range kills and to detonate the stacks from
Blighted Quiver.
- Max out last
Hail of Arrows because it just slows down your enemy and makes him weaker.
- Of course get a rank in
Chain of Corruption whenever possible.
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