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Poppy General Guide by Kagari Izuriha

Jungle Kagari's Poppy Jungle

Jungle Kagari's Poppy Jungle

Updated on October 6, 2018
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League of Legends Build Guide Author Kagari Izuriha Build Guide By Kagari Izuriha 4,397 Views 0 Comments
4,397 Views 0 Comments League of Legends Build Guide Author Kagari Izuriha Poppy Build Guide By Kagari Izuriha Updated on October 6, 2018
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Runes:

Domination
Predator
Sudden Impact
Eyeball Collection
Relentless Hunter

Sorcery
Celerity
Gathering Storm

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

WIP

I saw for the first time ever someone else using Poppy-Jungle outside of it being a joke, and that is during World-Championship 2018 where a certain SOMEONE took predator Poppy to the jungle wungly. So before I'm heading to bed the same night I'm quickly putting all this down and later ill be filling it out as much as possible in prep for the quite likely surge of Poppy jungles.

A note about myself with Poppy is that I've been doing Predator-Poppy since the start of the season on this new-account and Poppy-jungle on older accounts before Pred was a thing. I started playing around the second month of season 2 and I ended that season as bronze while being close to silver. Since then the highest I've achieved on a account is Plat-1 Promos. I started this season as Silver 5 and my peak so far has been gold 4, though I think I'm just gona settle for gold 5 and not risk having terrible luck that prevent me from reaching gold again this season. (Also I kinda skipped the entirety of season 7 and a quarter of season 6)
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Abilities

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  Iron Ambassador: STATIC COOLDOWN: 16 / 12 / 8
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
-INNATE: Poppy periodically throws her buckler with her next basic attack, which then falls near her target where it remains for up to 4 seconds. If the buckler kills its target, it bounces back to Poppy automatically. Enemies can step on the buckler to destroy it.

-The buckler grants 350 bonus range and 20 − 180 (based on level) bonus magic damage. When Poppy picks up the buckler, she shields herself for 15 / 17.5 / 20% maximum health for 3 seconds.
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  Hammer Shock: TARGET RANGE: 430 | COST: 35 / 40 / 45 / 50 / 55 MANA | COOLDOWN: 8 / 7 / 6 / 5 / 4
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
-ACTIVE: Poppy smashes the ground in front of her, dealing physical damage to all enemies hit.

-The impacted ground becomes unstable, slowing enemies standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.


INITIAL PHYSICAL DAMAGE:
40 / 60 / 80 / 100 / 120 (+ 90% bonus AD) (+ 8% of target's Maximum Health)
SLOW:
20 / 25 / 30 / 35 / 40%
__________________/
  Steadfast Presence: EFFECT RADIUS: 400 | COST: 50 MANA | COOLDOWN: 24 / 22 / 20 / 18 / 16
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
-PASSIVE - STUBBORN TO A FAULT: Poppy's total armor and total magic resistance are both increased by 10%, doubled to 20% when she falls below 40% maximum health.

-ACTIVE: Poppy gains 30% bonus movement speed for 2.5 seconds and generates a barrier around her for the duration, causing all enemies who dash within to be knocked down and dealt magic damage.


MAGIC DAMAGE:
70 / 110 / 150 / 190 / 230 (+ 70% AP)
Steadfast Presence can only block a single dash per enemy per cast.
__________________/
  Heroic Charge: TARGET RANGE: 475 | COST: 70 MANA | COOLDOWN: 14 / 13 / 12 / 11 / 10
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
-ACTIVE: Poppy dashes to the target enemy, dealing physical damage and carrying them along with her for up to 300 units.

If they collide with terrain, she deals them the same physical damage again and stuns them.


INITIAL PHYSICAL DAMAGE
60 / 80 / 100 / 120 / 140 (+ 50% bonus AD)

STUN DURATION:
1.6 / 1.7 / 1.8 / 1.9 / 2
__________________/
Keeper's Verdict: TARGET RANGE: 1900 | PROJECTILE SPEED: 2000 | COST: 100 MANA | COOLDOWN: 140 / 120 / 100
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
-FIRST CAST: Poppy charges for up to 4 seconds, slowing herself by 15% for the duration. Keeper's Verdict's cooldown is set to 30 seconds if canceled.

-SECOND CAST: Poppy smashes the ground, sending out a shockwave that travels in the target direction. When it hits an enemy champion, a massive hammer erupts, dealing physical damage to all enemies around it. Enemies struck by the hammer are knocked back an incredible distance towards their fountain.

Instantly releasing the ability ends the charge, dealing 50% reduced damage and knocking up all enemies around Poppy for 0.75 seconds.

Poppy has sight of airborne enemies and they are rendered untargetable for the duration, with their displacement distance increasing based on how long Keeper's Verdict was charged. An uncharged attack does not render enemies untargetable.


PHYSICAL DAMAGE:
200 / 300 / 400 (+ 90% bonus AD)
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Pros / Cons

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Runes

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Masteries

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League of Legends Build Guide Author Kagari Izuriha
Kagari Izuriha Poppy Guide
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Kagari's Poppy Jungle

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Teamfight Tactics Guide