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Recommended Items
Runes:
Spells:
Flash
Smite
Items
Ability Order
Iron Ambassador (PASSIVE)
Poppy Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Warwick
From personal experience seems to be the absolute worst experience for poppy jungle, his early game is insane against yours, he can easily invade you when you're low. Your W will not stop his R & Q. One good thing that you can do though is make him leave with your R during a team fight or even charge him off of your back-line if necessary.
Synergies
WIP
A note about myself with Poppy is that I've been doing Predator-Poppy since the start of the season on this new-account and Poppy-jungle on older accounts before Pred was a thing. I started playing around the second month of season 2 and I ended that season as bronze while being close to silver. Since then the highest I've achieved on a account is Plat-1 Promos. I started this season as Silver 5 and my peak so far has been gold 4, though I think I'm just gona settle for gold 5 and not risk having terrible luck that prevent me from reaching gold again this season. (Also I kinda skipped the entirety of season 7 and a quarter of season 6)
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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INNATE: -
The buckler grants 350 bonus range and 20 − 180 (based on level) bonus magic damage. When __________________/
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ACTIVE: -The impacted ground becomes unstable, slowing enemies standing on it before erupting after 1 second, dealing the same physical damage to all enemies hit.
INITIAL PHYSICAL DAMAGE:
40 / 60 / 80 / 100 / 120 (+ 90% bonus AD) (+ 8% of target's Maximum Health)
SLOW:
20 / 25 / 30 / 35 / 40%
__________________/
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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PASSIVE - STUBBORN TO A FAULT: -
ACTIVE: MAGIC DAMAGE:
70 / 110 / 150 / 190 / 230 (+ 70% AP)
__________________/
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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ACTIVE: If they collide with terrain, she deals them the same physical damage again and stuns them.
INITIAL PHYSICAL DAMAGE:»
60 / 80 / 100 / 120 / 140 (+ 50% bonus AD)
STUN DURATION:
1.6 / 1.7 / 1.8 / 1.9 / 2
__________________/
/‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
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FIRST CAST: -SECOND CAST:
Instantly releasing the ability ends the charge, dealing 50% reduced damage and knocking up all enemies around
PHYSICAL DAMAGE:
200 / 300 / 400 (+ 90% bonus AD)
__________________/

































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