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Kalista Build Guide by mikethegod9

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League of Legends Build Guide Author mikethegod9

Kally The Spear Launcher

mikethegod9 Last updated on November 24, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Threats to Kalista with this build

Show all
Threat Champion Notes
Leona Bunnyhop Leona's E / R and Save your Support with R, Dont get caught and it's a easy lane, Ward lane bushes.
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Chapter One: What does it mean to ADC ?

An Attack Damage Carry (ADC) is known for 4 major attributes. Fast Consistent Physical Damage, Typically Ranged ( Meta Stamp here ), Very Glass Cannon, and great availability to kite ( Dash, Jump, Bedazzles, and the most important! Wall flashes.

Picking Kalista ( Kally ) means you wish to understand her Mechanics more to better yourself against other bot lane players.

Btw: very first guide, so i know it's gonna be a little poor please comment what i could do better :)

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Explaining her Abilites

Passive ~ Best Explanation when you Auto attack you can hop to a location based on your boots. As you're in the windup animation and you click the ground you will jump to that location. More Attackspeed, more autoattacks, More hops!

(Q) You Throw A ****ing Spear! And it goes Far! >.> hits the first target it passes through.
It's going to be our main poke. Also your Q proc's or activates your (W) and (E) * Oh if your Q kills the Target it keeps flying until it doesnt, ( great for killing waves of caster minions in a Line, or poking a pesky Adc whos standing behind said caster minions! :D

(W) *the important one* Passive .. if you and your Oathworm( linked ally ) attacks the same target within 1.5 seconds the target takes 12-20% of MAX hp. That's Alot . 2000 hp = your autoattack 500 ( late game damage ) your ally support ( 100~200 ) plus an additional 400 from this Max HP passive. 2 auto attacks you hit an adc or apc for 700 ( autoattacks) + 400 for a total of 1100 damage, that's half of someone's HP and you didn't crit. >.> Broken.

the Active on your W, you have a ghoul who takes laps granting vision on what it see's

E ( Rend ) the Fun **** . this is the detonate, when you basic attack a target a spear is lodged into them, which deals a base amount of damage, and increases based on how many spears are inside your targets. .. Example: my (E) does 100 Damage and i have 4 spears inside you MAX (E) is ~ ( approx. 50% additional damage per spear ) so 50..100..150..200% more damage, 100x200% Either 200 damage or 300 ._. not sure. if it adds the damage into the base. but now a late game example ( how I 1 shot a tank with 5000 hp ). in a Teamfight with Hurricane, i placed 8 spears inside my frist target, and killed them with Q which lodged 9 Spears to my second target. they had 6 spears in them previously, that's 15 spears.. and my original Q hasnt stop moving and killed my Second target, and is now inside the Tank who had 7 spears originally. this mobo-jumbo math i calculated in league, be thankful you dont have to do this in paper.. but Malph the Rock now has 22Spears inside him, because the other targets' spears lodged into his granite. my (E) ability is maxed and does 500 total 250(+ 250) + 50% each spear.

Just to Clean up the paragraph .. 500 x 11.5% (500 x 1150/50) = 5750 Damage .. FROM 1 E.
this is why i said hurricane and alot of attackspeed is nice. it's a mini vayne on steroids.

(R) Mainly for your Support, just to let it know what it does. you Press R, your Linked Friend becomes ( zhyona'd ) into a ball, that floats around you. they can chose where to land, like a meteor. if they hit enemy champs the enemy champs are knocked up into place, and that's about it. if your partner doesn't click, they're launched the way you're facing!

That's mainly it.