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Choose Champion Build:
Spells:
Flash
Ignite
Ability Order
Death Defied (PASSIVE)
Karthus Passive Ability
Introduction

The vast quantities of physical magic that were consumed and destroyed during Valoran's numerous Rune Wars have scarred much of Valoran. Many locations far from civilization have been morphed into hazardous and dangerous locales. The Howling Marsh is one of these places, and the self-appointed overlord of this land is the lich known as Karthus. It is thought that Karthus was a mage who, in life, was foolish enough to enter the fetid waters seeking his fortune, and that he was forever transformed by whatever dark magic permeates the swamp. Karthus now rules over his swampy dominion with an iron (albeit skeletal) fist. Visitors are not welcome, and those who are not scared away by the lich's terrible power most likely end up as one of the undead themselves... skeletons and zombies in Karthus' growing army of eternal servants. On the darkest of nights, Karthus is said to sing the tales of those who have succumbed to the swamp, past and present.
Karthus' tenure in the League of Legends is one of the more unusual ones in the history of the League. First, it is highly unusual that a lich who was known for isolation and hatred of life would even be a willing part of an organization which promoted the preservation of life. Next, Karthus specifically eschews the accrual of power and influence gained through service to the League; he is essentially an unpaid volunteer. This behavior is completely different than what his life outside of the League would have onlookers believe. Karthus has never spoken about his intentions in being a champion of the League, and in fact becomes quite agitated when asked about it. In the interests of not aggravating a lich, most sensible people subsequently drop the issue.
"Come visit my home, and I shall sing a dirge of your life as it once was."
Karthus' tenure in the League of Legends is one of the more unusual ones in the history of the League. First, it is highly unusual that a lich who was known for isolation and hatred of life would even be a willing part of an organization which promoted the preservation of life. Next, Karthus specifically eschews the accrual of power and influence gained through service to the League; he is essentially an unpaid volunteer. This behavior is completely different than what his life outside of the League would have onlookers believe. Karthus has never spoken about his intentions in being a champion of the League, and in fact becomes quite agitated when asked about it. In the interests of not aggravating a lich, most sensible people subsequently drop the issue.
"Come visit my home, and I shall sing a dirge of your life as it once was."
Pros
- +Global ultimate with 1k damage on full build.
- +Great harasser/Spammer.
- +Good lane sustain if played defensive.
- +Effective 1on1 AND team fights due to overall AoE damage and Q mechanics.
- +Fun to play.
- +Deceptively strong with little spellvamp.
- +Don't fall being even losing lane.
Cons
- -Mid to end game squishy.
- -Mana hungry if played too aggressive or carelessly.
- -High Cooldown on ultimate.
- -Easy to kite if not played well
On an easy match




On an balanced match
On a hard match
On a fed/hard counter/babysited match
Runes




Recommended:
*9


-With


*9 Greater Glyph Of Replenishment and 9 Greater Seal Of Replenishment:
-With


*3

-Less 15% re-spawn time reduction allied to



Not recommended(But still usable):
*






-A full Cooldown reduction runes page gives 25.17% cooldown (with per lvl runes). With





*






-A full Ability Power runes page gives 55.62 AP at best. With




*



- A full mana runes page will give 833.13 mana at best (with per level runes) giving only 46,285 at level 1. Having 20 + mana regen at lvl 1 its a better way to solve mana problems.
* Greater Mark of Replenishment,



- Greater Seal of Replenishment and Greater Glyph of Replenishment with

*

-




*

-Having no escape mechanism or movement speed itemization those (max) 4.5% movement speed wont make such a difference.
*


-Being one of the easiest champions to farm with, the need for this 2.625 more gold per 5 seconds is highly debatable.
*

-A well played




Not recommended at all:
*Pretty much everything not mentioned before, from

Offensive









Defensive
-Personally wont recommend any points on defensive masteries because, after all, this


Utility







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