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Introduction
Pros
-Crazy damage
-No mana, can spam forever
-Cleanup after fights like no other
-Strong ganker
-Great Mobility
-2 second creep clears
-Really fun
-HEXAKILL
Cons
-Kinda squishy
-shut down by most disables
-Lower damage early game
-May require a more durable start
-ult can be interrupted by allies....I'm talking to you Anivia
-Crazy damage
-No mana, can spam forever
-Cleanup after fights like no other
-Strong ganker
-Great Mobility
-2 second creep clears
-Really fun
-HEXAKILL
Cons
-Kinda squishy
-shut down by most disables
-Lower damage early game
-May require a more durable start
-ult can be interrupted by allies....I'm talking to you Anivia
Ability power Quints for maximum damage (think of them as a free Doran's ring)
Magic pen marks for even more of the damages and to semi counter magic resist stacking.
Magic resist seals due to the fact that your enemy laner will probably be a mage. Switch for health or Armour if needed(for AD mids etc.)
Armour glyphs for AD mids and late game durability, switch out for health AP or scaling of either (I recommend flat because a good start will make scaling less important.
Magic pen marks for even more of the damages and to semi counter magic resist stacking.
Magic resist seals due to the fact that your enemy laner will probably be a mage. Switch for health or Armour if needed(for AD mids etc.)
Armour glyphs for AD mids and late game durability, switch out for health AP or scaling of either (I recommend flat because a good start will make scaling less important.
I like to think that no item build should be the same in two games. Always pick and choose your items carefully. My point is you can pick and chose from my list of items or choose your own, I recommend all AP items for Kat except for archangels and sheen, no mana and the way Kat is played doesn't allow for time to AA. Also AD items really boost your ult like crazy, just keep that in mind.
Magic resist can also be considered core because you will be the target of most disabling spells(which usually deal magic damage) I recommend abyssal scepter or mercury's treads.
Keep at least one ward on you a ward jump (Shunpo to a ward) can save your life!
ACTIVE ITEMS:
Death Fire Grasp the enemy health stacker or Magic resist stacker.
GunBlade when chasing or 1v1ing
Zhonyas to dodge the big abilities of the enemy or for an extra 2.5 seconds to wait for cooldowns in a fight.
Your text to link here...Wardsto Shunpo over walls just E to a ward. Also use for vision.....Duh. Place around Baron/Dragon, buffs, brush, etc. DON'T BE STINGY WITH THE WARDS!!!
Also I recommend you have a ward in the middle of your lane as an emergency E target.
Magic resist can also be considered core because you will be the target of most disabling spells(which usually deal magic damage) I recommend abyssal scepter or mercury's treads.
Keep at least one ward on you a ward jump (Shunpo to a ward) can save your life!
ACTIVE ITEMS:



Your text to link here...Wardsto Shunpo over walls just E to a ward. Also use for vision.....Duh. Place around Baron/Dragon, buffs, brush, etc. DON'T BE STINGY WITH THE WARDS!!!
Also I recommend you have a ward in the middle of your lane as an emergency E target.





I put some notes with the skill build. Kat's skill build is pretty flexible just don't max Shunpo first.
take Sinister Steel at lvl 2 to help trigger your Q marks and to harass/disengage.
Shunpo can be taken at lvl 2 if you want to dodge more
Shunpo can also be taken at level one if you really feel at risk of early ganks.
take Sinister Steel at lvl 2 to help trigger your Q marks and to harass/disengage.
Shunpo can be taken at lvl 2 if you want to dodge more
Shunpo can also be taken at level one if you really feel at risk of early ganks.
early game last hit with your AA and Q from afar. when using your Q try to time it to jump to your enemy.
Mid game QW to clear entire waves with some AP
As the mid you have dibs of the wraith camp, however make sure that taking it won't screw up the junglers pattern or put him/her behind.
TLTR
Mid game QW to clear entire waves with some AP
As the mid you have dibs of the wraith camp, however make sure that taking it won't screw up the junglers pattern or put him/her behind.
TLTR
-
AA/Q farm
QW to Clear
Take wraiths but be considerate of the jungler
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