This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Exhaust
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Guide History
~Re-updated as of 9/18/2011 New gear altogether and a skill order. gear choice change from berserk greaves and madreds to Ionian Boots of Lucidity and Witsend attributed to "LotusBlossom". Also switching the placement of E and W in skillorder to "MBirk" . The lane dominance change dramaticaly.
~Re-updated as of 9/18/2011 New gear order and strategy to go with it thnx to ingame contributions from other on hit Kayle Players- Credited to " TheDark5 " Also added an advanced guide section thnx to "TheDark5"'s input that negates the need for early Nashors Tooth

~MASSIVE TYPO ERROR FIX, in skills i replaced our E ability with W when talking. this was fixes, what a screw up considering E is our main skill midgame >.<
OLD INTRO Heya all, this is my first guide, and mainly a visual reference tool. I give credit to the build to Riot devs, it's a carbon copy of the champion video from the offical LoL website after the midyear 2011 patch Kayle revamp.
This is an on hit Kayle build utilizing ATTACK SPEED primarily and COOLDOWN REDUCTION secondary. Enjoy and please give feedback on the build or the writing style of my guide, enjoy :-)
Runes used are as follow
9 X

- It's an ON HIT build, because Kayle deals both physichal and magic damage, Penetration marks aren't fully effective. Using




9 X Greater Seal of Replenishment
- Kayle's revamp allows more mana effeciency for spells and dmg output. MP5/lvl allows longer laning since her early-mid gear is cheaper you can take that extra minute for the gold needed. Just sit under the turret and push with

9 X

- Flat cooldown reduction. I take it over cdr/lvl becasue when


3 X

- Attack Speed Quint's, like beating a dead horse, but if it makes you kill faster all the better :-) Auto attacks combined with

9/0/21
Offensive Tree
CDR+AP+





Defense Tree
YOU AREN'T A TANK
Support Tree
Ahh yes cdr there's so much awesome in this tree I can't explain it all, but even straight dps and tanks delve into it.





2nd is

3rd is

4th is

5th is

6th is

7th is

More cdr, attack speed and all the things you love on an on hit kayle.
8th is



9th is

10th is


**NOTE FOR ITEMS REQUIRING A CLICK TO USE, DRAG THEM TO YOUR FIRST ITEM SLOT. THE ITEM SLOTS CAN BE ACTIVATED INCLUDING POTIONS BY USING 1, 2, 3, 4, 5, 6 FROM TOP LEFT TO BOTTOM RIGHT**
1st~Q~

Early game champion killer, good scaling damage, slows enemies, makes them take more damage rom your attacks. Cap it first, cast it on champs when chasing, keep it on them when it's up to kill them faster
2nd~E~

1 Point here at lvl 2, Your 2nd skill to max, mid-game/late-game bread and butter, makes all that attack speed and CDR a lethal tool when you auto-attack. Also has AoE splash damage.
3rd~W~

1 point here at lvl 4 and leave it to be capped last. mainly used to top off or run away. Small burst of speed and a micro heal to you or an ally.
ULTIMATE~R~

Take your skill point when available. This doesn't stop ganks or CC's. Use it to intercept massive bursts of damage on you or allies, good for your tank or engaging team champ, or to turret dive. Combined with





The Blue buffs should be given to the AP carry or someone with huge mana issues. Thus adding more team synergy to the build. Use your W on your carry to give them health and more movement for running away or into battle. If your carry can turret dive but get hit alot use your ULT R on them so they can safely dive last hit and run away. Feeding your carry is important. You arent a carry, i know you think you are but you arent. Feed your talon, trist, noct, akali etc.. Team win is greater then solo glory even if you win. Doing this makes faster wins less deaths, and a more fleshed out friends list.
BTW AP Carries do more damage early game and less late game, AD carries are the opposite. If it comes to feeding a carry the AD carry gets priority ( that doesnt include KS'ing AP Yi's, they aren't AD and can KS enough on their own, dont encourage them )
*REVISED BY THE ABOVE* TheDark5 helped me refine my item order and gave pointers on how to avoid the need an early



OK so i realized if your lane with a complete ***hat and have to turret hug...alot. Pick up E at 2 and W at 3 and Q at 4 and 5. It depends on your lane partner and your enemies skill level. Holding your turret and getting gold before your turret kills the minions is easy at 45 mana with an early E. Overly agressive enemies like




EXHAUST


I'll do a comparison on the rest during the next re-write if requested.
I want to give credit to the contributors of this guide for their input and help in refinening the guide. RiotDevs for their On-Hit idea via ChampionSpotlight New Kayle.
TheDark5 for their input and testing in item build order and tactics.
LotusBlossom for the gear switchout for speed and flow
MBirk for their time into E vs Q damage, we may disagree on skill order but an E 2 lvls earlier changed the speed at which lane dominates much faster.
Peace, a warm ham pita, ... it smells fishy
You must be logged in to comment. Please login or register.