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Choose Champion Build:
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction


Please note, you should not follow any guide exactly, items and skilling should be adjusted accordingly to your teams needs.
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I use the typical 21/9/0 to maximize
Kha'Zix burst potential. You should go as far as
Weapon Expertise
. After that it would be possible to pull off a tankier Bruiser
Kha'Zix. I choose to take the Offensive tree for more damage and burst, as its your job to take out the enemy Carries.
The 21 points in offensive are to make you into the assassin you need to be. They allow you to not only burst enemy opponents down, but force enemies to either target you or back off when you are around.
Now the 9 points into defensive are to give you a little extra tankiness to take the hits you will undoubtedly be taking.



The 21 points in offensive are to make you into the assassin you need to be. They allow you to not only burst enemy opponents down, but force enemies to either target you or back off when you are around.
Now the 9 points into defensive are to give you a little extra tankiness to take the hits you will undoubtedly be taking.
Runes are all about preference how you want to play the champion, and what your strengths are. For
Kha'Zix we want to play off his burst.
~ Greater Mark of Desolation
More damage is, well more burst. Starting with the extra AD allows you to last hit in lane easier and be the bully you want to be in lane.
~
Greater Seal of Armor
~ Greater Seal of Vitality
You have two options when it comes to seals, armor and health. My preference is armor. Armor equals more health if you look at it from how much health you save from attacks. However for the lane phase, if you are up against an AP top, armor looses most of its value until later.
~
Greater Glyph of Magic Resist
~
Greater Glyph of Scaling Magic Resist
~
Greater Glyph of Cooldown Reduction
~
Greater Glyph of Scaling Cooldown Reduction
We have a couple options for our glyphs. Either Magic Resist or Cooldown Reduction. Personally I take the Magic Resist per level. It is worth more when it counts, and it is more cost efficient. Cooldown Reduction is a viable choice, but
Kha'Zix is not a terrible Cooldown reduction dependent champion.
~ Greater Quintessence of Desolation
~
Greater Quintessence of Attack Damage
~
Greater Quintessence of Movement Speed
Attack Damage, Move Speed, of Armor Penetration. More choices! I prefer the Attack Damage route, however Move Speed is a strong option also. One of
Kha'Zix strong points is his ability to dash around in team fights, so I take the Attack Damage route for even more burst.

Marks
~ Greater Mark of Desolation
More damage is, well more burst. Starting with the extra AD allows you to last hit in lane easier and be the bully you want to be in lane.
Seals
~

~ Greater Seal of Vitality
You have two options when it comes to seals, armor and health. My preference is armor. Armor equals more health if you look at it from how much health you save from attacks. However for the lane phase, if you are up against an AP top, armor looses most of its value until later.
Glyphs
~

~

~

~

We have a couple options for our glyphs. Either Magic Resist or Cooldown Reduction. Personally I take the Magic Resist per level. It is worth more when it counts, and it is more cost efficient. Cooldown Reduction is a viable choice, but

Quintessence
~ Greater Quintessence of Desolation
~

~

Attack Damage, Move Speed, of Armor Penetration. More choices! I prefer the Attack Damage route, however Move Speed is a strong option also. One of


One of my preferences. You have a strong escape with



Ignite! MOAR DAMAGE! Ignite secures kills. Ignite prevents healing. I recommend it, it allows

Another option for









Every time the enemy team looses sight of you, or if you activate



The Bread and Butter skill. This is the I Win button. When you level up this skill, you will begin to see marks around champions who are "isolated" what does this mean? It means hitting and isolated target will cause extra damage. This is no small amount of damage and so can swing a fight really fast. Once evolved, this skill gains an additional 12% of your targets max health.






What makes


Whats better than being able to leap in and out of combat? How about a stealth too.



As for a skill order, put points into






Upon hitting level six and taking





So how do we win our lane? First and foremost until you buy a few items, you are a glass cannon. Farm. Farm. Farm. You need a strong early start, an early jungle gank would be great. Your first two items will give you some health to allow you to soak the hits you will be taking, then we begin with damage. Within the early lane phase, you want to bully your opponent as much as possible, the best way to do this, is a hit-and-run method. This works by
Leap -->
Taste Their Fear --> Auto Attack (
Unseen Threat) --> RUN! Do this enough times and you can send them back, or at least give them pause about farming. Another method if you are worried about being ganked, is to run in Auto Attack -->
Taste Their Fear -->
Leap away. The key to this, is to try and get them isolated, when they back off a bit or go into the brush, jump them, burst, run. ALWAYS enter the brush or back off a bit to reapply
Unseen Threat. As soon as you have
Void Assault you can 100 - 0 almost any opponent.
If you are winning your lane, or able to at least roam a bit, hit middle as often as possible. Use
Void Assault to sneak up and chances are you can burst them down with a little help. If you can ward, the enemy blue and steal it even better.
Now as Mid game hits you should be somewhat tanky, and hopefully working on charging your
Bloodthirster. Now for the rest of the game, its your job to take out either the AP or AD carry any chance you get. This precedes throughout the rest of the game. Anytime you see someone alone, kill them. If your team is not warding, you need to. Catch the enemy carry farming the jungle anything, if they die you win team fights.







If you are winning your lane, or able to at least roam a bit, hit middle as often as possible. Use

Now as Mid game hits you should be somewhat tanky, and hopefully working on charging your

Start the game with either
Boots and 3
Health Potion or
Cloth Armor and 3
Health Potion. Next we get some health, as soon as you can
Heart of Gold, and then
Phage. From here if you are having a great game, go Triforce, otherwise
Hexdrinker into Bloodthrister. From here you want
Guardian Angel. You will be focused when you go after the enemy carries, this helps with taking a few hits, and popping back up to hopefully finish off whoever is left.
Frozen Mallet and
Atma's Impaler is a great addition to being tanky and adding damage. Finish off your build with
Randuin's Omen instead of you have no one else to build it, or if you are being kited hard.











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