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Spells:
Flash
Ignite
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Introduction
First off, this is a work in progress. Any comments to help shape this into a more effective guide would be helpful.
From what i've seen of Kha'Zix, he excels greatly as a solo top over being a jungle. While he is effective at both I prefer him in the top lane. You've probably already noticed that Kha'Zix relies quite heavily on basic attack and melee speed. So that's what this build goes for.
I personally recommend:
Flash and Ignite.
I recommend
Flash because even though Kha'Zix has leap, it has an insane cooldown, and just isn't useful for escaping in the long term.
I pick
Ignite for final damage on enemies since its possible to do large amounts of damage but then have all your abilities on cooldown. Its nice to have a finisher.
Other useful summoner spells could include:
Exhaust or
Ghost.
Exhaust would replace
Ignite, and
Ghost
Flash.


Flash and Ignite.
I recommend

I pick

Other useful summoner spells could include:








For runes i've gone with:
9 Greater Marks of Strength.
9 Greater Seals of Resilience.
9 Greater Glyphs of Alacrity.
The Glyphs are a mater of debate I will admit. On one hand you might be better off taking
Greater Glyph of Scaling Magic Resist or other Magic resist glyphs, but I take attack speed to help further Kha'Zix's DPS.



The Glyphs are a mater of debate I will admit. On one hand you might be better off taking










Grab 2 Doran's Blades, for easy AD power.




















Start with



Follow with either


I choose these three because with the current build of items you don't need to evolve Void Spike. The added slow bonus is given to you by your Frozen Mallet, so while the three prong strike might be nice, its really not needed.
Evolving your leap also allows a much easier time of getting in and out of fights, or jumping walls. With an un-evolved leap, its very easy to screw up leaps over ledges.
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