This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Cleanse
Flash
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Outdated
Twisted Fates Story:
Although born to poor gypsy parents, the champion known as Twisted Fate was able to gamble his way to prosperity as a card shark in the seedy underground gambling circuits of Demacia and Noxus. No matter how close the authorities came to catching him, the rogue always found a way to slip through their fingers. Despite his good fortune, he was never able to win that which he truly desired - the ability to control magic. When Twisted Fate learned of an experiment being conducted in Zaun that might help him with his wish, he did the only thing a gambler of his worth could do - he went all in and volunteered for the experiment.
Conducted by the infamous Dr. Xavier Rath, Twisted Fate was told that the wager for such participation might be steep. He might change forever, or nothing might happen, or he might die horribly. Pain, however, was likely a part of the deal no matter the outcome. These were hardly the worst odds the gambler had faced; his hopes raised, Twisted Fate underwent the experiment, enduring what he must for a chance at his dream. Then, it ended - with seemingly no effect whatsoever. The gypsy rogue flew into a murderous rage, but, before he could strike down the team, he suddenly teleported himself miles away. With a sly grin, he realized his luck had won out yet again. He now brings his luck and rakish charm to the Institute of War, where he is the Champion of choice for many - especially the gambling kind. To this day, Twisted Fate has avoided his inevitable reunion with Dr. Rath. The Card Master knows, however, that a confrontation is coming.
While the future may be mysterious and unknown to most, Twisted Fate is certain that his future lies within the cards.
greater mark of desolation Probably the best mark for AD there is because it makes your auto attacks so much better. These runes also scale better into late game than pure AD runes so you'll benefit a lot from these.


Greater Quintessence of Desolation Ah, more ARP. This is needed for your auto attacks to do the maximum damage. With all the other ARP you get plus these runes your auto attacks will easily do almost true damage early game.











Twisted Fate and his allies receive an additional 2 gold per kill. This bonus is lost while Twisted Fate is dead.
This passive could be better, but it lets everyone get a little more expensive build and buy more wards and potions. REMEMBER if Twisted Fate is dead then the passive does not work.

Twisted Fate fires 3 cards forward in a cone, damaging everything in their way and passing through targets.
Cooldown: 6 seconds
Range: 1,700
This skill is almost completely useless in this build because it scales on Ap not Ad meaning it'll do almost no damage.

Cards flash over Twisted Fate's head in this order: blue, then red, then gold, then blue again, starting randomly with any of the three and then continuing this pattern. When he uses the ability again, he picks the current card over his head, and the card picked gives a special effect to his next attack. This attack cannot miss or be dodged.
Cooldown: 6 seconds after card is thrown.
Blue Card:
Twisted Fate's next attack will deal magic damage and will restore mana equal to 65% of the damage done.
This card allows you to get mana when you need it. It also helps kill towers because of the extra damage it gives.
Red Card:
Twisted Fate's next attack will deal magic damage and will damage all enemies around the main target for the same amount as the target. All enemies hit will also be slowed for 2.5 seconds.
This card is good for farming minions and if you can't get the gold card then this card can slow the enemy down so you can still catch or run away from them.
Gold Card:
Twisted Fate's next attack will deal magic damage and stun the target.
Gold card allows you to stun the enemy which can easily turn the tide of a battle, stop a fleeing enemy, or help you flee yourself.

(Passive) Every fourth attack, Twisted Fate deals bonus magic damage. In addition, he gains attack speed and cooldown reduction.
Attack speed for more DPS and CDR for faster


Twisted Fate reveals all enemy champions (including stealthed champions). While Destiny is active, Twisted Fate can use Gate once.
Twisted Fate teleports to a location in a large radius after a 2 second delay.
Range: 5500
Whole map

























Note: For the magic DPS build you will want the



You must be logged in to comment. Please login or register.