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Spells:
Teleport
Exhaust
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Intro
I play Yorick as a solo-top off-tank. This means giving him lots of staying power along with a healthy dose of damage to go along with it.
Now, you might be wondering why you would play Yorick when there are so many other "better" solo-tops right? Well take a look at my guide and you might think differently.
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I take Teleport because you're probably going to be heading to solo top lane and you cant let the other laner get an advantage because you took too long to get back to your turret; late game it allows you to save towers and halt pushes.

I take Exhaust because to use your

Runes





These along with your Quints will allow you to do lots of damage with your attack damage of and magic damage.
greater glyph of replenishment
These glyphs along with your seals will keep your mana pool full during the first few levels before you build up a good engine.
greater seal of replenishment
These seals along with your glyphs, will allow you to harass more often and recover from bursting.

These along with your marks will allow your magic and physical attacks to punch through their resistances.
Alternate Runes
These runes give good bonuses to Yorick but I feel that the above runes are better suited for him. Your tastes may differ from mine so feel free to use these, or any other that you think might be useful.

greater mark of desolation will give your physical attacks more damage, but does nothing for your ghouls.






Any of the above runes in quintessence form.
Item Sequence






Boots
300

Tear of the Goddess
400

Mercury's Treads
1250

Manamune
2900

Sheen
900

Phage
1100

Trinity Force
3333

Atma's Impaler
2300

Giant's Belt
900

Hexdrinker
1300

Warmog's Armor
3100

Maw of Malmortius
3100
















OR











(finally)
I, like many others, play





Anytime you see them standing with a group of their minions, drop an





Once you hit level six you should start pushing toward their tower. If you can clear the minons when your opponant is not there you can use


In a team fight
Yorick's job is to take damage and deal it out while supplying some CC. After the fight starts, use
Omen of Death at the beginning on your AD carry (or anyone else with high AD, as the revenant does not use skills) to turn a 5v5 into a 5.75v5 and if the other team focuses them down then they will have 10 seconds to not fear death and deal as much damage as they can, OR use it at the end to make sure that the revival will happen if it would take more than 10 seconds for the carry to die.
Omen of War makes for a good boost to the attack that you use it for, it also resets the attack delay, so using it right after hitting will up your DPS. Hitting a squishy target with an
Omen of War charged attack will deal considerable damage so your carries can melt their health down faster.
Omen of Pestilence will deal some magic damage but mostly a hard slow,
Omen of Famine will help keep you alive and deal damage to a target.
Remember: for each ghoul you have out, including your
Omen of Death's revenant, adds 5% to your damage from any source, and remove 5% of all damage you take before resistances. That maxes out at +20% damage given, and -20% damage taken making you a very dangerous tank.






Remember: for each ghoul you have out, including your

I hope that I have shown you how
Yorick can be a very good champion despite what most people say about him being bad. They only say this because they probably only tried him before the buff that made him very good indeed.
UPDATED TO REFLECT ITEM CHANGES!
Thank you for reading my first guide and don't forget to rate, comment, and leave me suggestions if you have any. See you on the field, Summoner

UPDATED TO REFLECT ITEM CHANGES!
Thank you for reading my first guide and don't forget to rate, comment, and leave me suggestions if you have any. See you on the field, Summoner
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