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Choose Champion Build:
Spells:
Clarity
Ignite
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction
Welcome to Ghostey's Guide to LeBlanc. This is my first attempt at a Guide, and I am trying to make it a full guide. I hope you give it a good read before you judge as I am going to do my best to go into great detail about my decisions for... well... everything and take user opinion into account.
Sorry about that, I went really off track. Anyway, lets first list the Runes that could actually be of use to LeBlanc.

























So there you have it, there are a ton of Runes that could be used with LeBlanc that could actually be of some use. Take note on the different types of runes.
Magic Penetration
Mana
Mana Per Level
Ability Power
Ability Power PerLevel
Mana Per 5
Mana Per 5 Per Level
Cooldown Reduction
Cooldown Reduction Per Level
Movement Speed*
Lets take a little insight into whats more important the "Per Level" or the "Flat" runes. In some cases I would say that "Flat" trumps "Per Level". In LeBlanc's case, anything that deals an immediate burst (since she is an early game champion) you would want to take "Flat" runes on. This means Ability Power, and Ability Power only. Magic Penetration, if it had a "Per Level" I would also say take "Flat" on that. Everything else should most definitely be MP5.
None the less, my choices for Runes are listed at the top of this Guide. Magic Penetration will help in the beginning of the game. As listed in the section labeled "Farming" you will get to read a bit about LeBlanc's Mana inefficiency, so the MP5 will help a bit. Then the "Per Level" Ability Power. I felt that the almost 15 additional Ability Power from Quints would be enough compared to the almost 9 I would get from "Flat" Glyphs.
*I would actually be greatly interested in public opinion on Movement Speed Quintessence. I only added that in there after seeing two Mages that clearly had Movement Speed Quints. One of them didn't concern me, but the Veigar, I couldn't even react in time he just moved about so quickly.







Maybe:






Recommended:






I would also like to add that although I choose to take



I personally have found that LeBlanc is far to mana inefficient early game to use her sigil to last hit creeps. Instead you should be auto attacking and last hitting the best you can. Always try to move around even if it is against a champion who doesn't have the ability to hit you at the distance. You never know whats lurking in the jungle.
Mid Game:
I think most people define Mid Game as a certain time in the game everyone has reached mid level but I have always defined Mid Game as the moment laneing phase has ended. Laneing phase in my opinion will typically end when both bottom and top turrets, on either side, have fallen or the moment you've decimated middles. Now back to the point of this chapter, "Farming", at this point you should have at least 8 stacks on your Mejais. We are assuming you were doing well against your opponent. If you find yourself near a ton of minions, try to auto shot the melee ones once and then use your distort on them, you should one shot all of them.
Late Game:
Late game for me is defined as level 18. Your best bet is to follow my Mid Game advice for getting money. By the time you are level 18, expect to only have the first four major items and maybe your Revolver. These four items are, Sorcerers Shoes, Mejai's Soulstealer, Void Staff, and your "Happy Cap" as some of my friends refer to the Rabadon's Deathcap as.
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