This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Lee Sin: Sinful lifesteal






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Teleport
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction

PLEASE TRY BEFORE RATING. DON'T BE A DOUCHE!
So I've been playing with Lee Sin since he came out. First I want to say no matter what build you try you are going to have fun kicking people in the face. Second I want to say this is by no means the best build, it's just the build I've been doing best with.
That being said this build offers Lee great survivability and good and constant damage. I've tried most normal melee assassin builds and they tend to fall short. This build capatalizes on his W ability's already insane life-steal and kicks it up a notch, and into the face of some poor enemy.
-great survivability entire game
-good constant damage
-great harass
-getting in and out of combat is a breeze
-built in exhaust (E ability)
-pro chaser and last hitter
-can kick people in the face!
CONS
-prone to being focused
-must be hitting people to stay survivable
-cc/silences are very threatening





Meh Spells




Everything else is pretty much useless.
(I haven't tried attack damage runes with him yet. I think they might give him a little more oomph beginning game since his abilities stack with AD.)


Greater Quintessence of Desolation Again, makes you hit harder. Nothing wrong with that.
(Again I want to try the AD quints to see if they make a difference.)
I use 23/6/1 Because I don't like any of the utility masteries, and offensive masteries seem to help me a lot more early game than defensive ones do.

This is handy since his abilities have a large energy cost. And it gives him very good attack speed without stacking a single attack speed item.

Your closer/nuke/harass tool. Once you get used to the skill shot this ability becomes very powerful.

This keeps you in the lane, keeps you from getting ganked, saves your laning partner, lets you harass and get out super quickly.

Built in exhaust? YES PLEASE!

Ok, this used correctly in team fights is hilariously powerful. Can also be used to save teammates, last hit those pesky yordles, and kick enemies into places they don't want to be (such as right under a turret).




With Wriggle's and Bloodthirster and safeguard you can get your lifesteal up to 70% with two items. And Frozen Mallet makes you a little tanky, and slows enemies on attacks making it that much harder for them to escape you. Now I know wriggles is a jungling item, but hear me out. People hiding in that bush giving you trouble? Free wards. Having trouble last hitting minions? Hello Mr Wriggles Lantern's passive. Need more lifesteal? The lifesteal from the item and safeguard in combination with the passive will heal you up to full in one or two procs. The point is I love this item. It's cheap gives you offensive and defensive stats all in one, and keeps you from getting ganked. Late game you probably want to replace the lantern with another Bloodthirster.
Attack damage scales with all his abilities, and his passive gives him good innate attack speed, which is why I tend to shy away from PD and other attack speed items.
Once you've got the core items you usually buy items to react to what the other team is doing.
Other Items to consider:
-

(Note: If you go for trinity you most likely do not want to get frozen mallet because the slows do not stack, and there are other defensive items you can get.)
-

-

-

-

-

-

-

-

-

-Any tank items are purely situational. Buy them as needed, but I do not suggest just buying a Thornmail for example for the hell of it.
You don't want to spam one ability after another. If possible you want to use an ability hit the enemy twice then use your next ability, to maximize the effect of your passive. Obviously this isn't always possible and sometimes spamming the abilities is needed to kill a fleeing enemy.
Sonic Wave and Safeguard can be combined to harass no matter how far under their turret they camp. If you get the hit on the enemy, dash in, hit them, then safeguard out to your teammate/minion. If you coordinate it with your lanemate, this can be hilarious and deadly.
Sonic Wave into bushes will reveal enemies standing around trying to be douchebags. So fire it into bushes if you have any doubts. Even works on stealth characters, so if your chasing an eve and can get this on her as she stealths you can keep beating on her for a bit.
Sonic Wave can be a useful tool for running away as well. If your running towards some minions and are being chased, dash to the enemy minions, and then safeguard to a teammate. Or you can sonic wave jungle creeps through a wall dash to them and keep running.
His ult is like all knockback attacks. It can allow you to get a crazy kill you wouldn't normally get or it can help them get farther away from you. Use it carefully to hit them into bad positions (for them), or into teammates so their entire team takes substantial damage.
You must be logged in to comment. Please login or register.