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Spells:
Flash
Ignite
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction







(p.s. This is my first Guide so constructive criticism is greatly appreciated.)
Pros
-
great farmer with all of her spells
excellent at exchanging in lane because of her shield
great utility to her team with speed/slow and shield
never has to facecheck a bush
hard to gank because of her speed steroid and shield
great ganking partner if your junger has strong gap closers.
-
can be counter picked quite easily if you pick her too early
weak to teams with a lot of cc
requires a lot of practice to master because of her high skill cap.
I prefer to use a defensive rune set, because Ori get free defensive stats from her E, making her very tanky in the early game. Standard Magic penetration reds for damage, health per level yellows, because you should not be spamming to farm in the first few levels, and it really helps with your ability to exchange in lane. once you have enough gold, you should be basing to get chalice anyway. Flat Mr blues add even more tankiness to your early game. Finally, I use 2 Mr quints to round out your magic resist to 20 from runes alone, and 1 Flat Hp quint to give you a bit more tankiness. This runeset provides great harass and exchange potential in lane, and stays pretty good into the late game. If you find that you are having mana problems, you can use Mana regen/lvl yellows, but that severely cripples your exchanging power. I occasionally run 3 Mana regens and 6 Hp yellows, to give a good amount of both stats.
At the start of the game, you should always wait to take your points until you have to leash or if you spot an invade. More often then not I prefer to take a single point in E at level one to give you the extra armor and mr, but taking a point in Q is also viable, as it allows you to scout bushes and give your jungler a stronger pull. At level 2 you should take a point in either E or Q, depending on which skill you took at level 1. After this, W should be maxed, followed by Q, and then E. This sequence gives the most harass and farming potential, as eventually you will be able to farm the back wave by throwing your ball at them and popping W. If you find yourself taking more harass than you want, put a few more points into E before maxing any skill, as this gives you more resists and a bigger shield to block damage. Obviously, max your ult whenever its up.
The item build that I focus on being tanky enough to survive burst, while still being able to burst down carries really well.
Early Game
Start of with
and 3
, which allows you to dodge skill shots and gives good sustain overall. Once you get 890 gold, try to push your lane out and then go buy
. This is the key item to your build, as it gives more Mr and completely alleviates mana problems that Ori has early. After chalice, work towards
, building Catalyst the protector first.
By end of early game, you should have
catalyst the protector




By end of early game, you should have


Mid Game
By mid game, you should have finished your
. Once these are done, you should start working on
. Once you get rabadons your damage will skyrocket, so you really just need to focus on surviving for a bit unless you are facerolling.
By the end of mid game, you should have:


By the end of mid game, you should have:




Situational Items

This item is really good on Ori since she auto attacks for damage anyway, but to get it I feel like you either need to sacrifice your guardian angel or your void staff. This either makes me squishier than I prefer, or I just get walled off by people stacking MR If you are doing really well and not getting focused, then swap this in for your G.A.

Another really good item for Ori, but agian you have to sacrifice something for it. the best option I can think of is probably Rod of Ages, seeing as they give similar stats, but rod gives more of everything by late game, and she can already slow with her W.

Once again, a fantastic item for Ori, but you ahve to sacrifice another item for it. If you are getting focused completely, this in combination with G.A. can really get you out of a tough spot, and it gives a ton of AP to boot

Only if you are dominating.
Farming
Ori has excellent farming portential. With a few points into her






Exchanging
Orianna is one of the best laners and exhangers in the game for several reasons. For one, her auto attacks hit much harder than an average mid laner due to her passive. She can shield herself to block a large portion of the damage that her opponent throws at her, and she will also have higher resists than her opponent. When harassing, throw your ball either behind the enemy or lead them with it, hit them with


Ganking





Harassing
When harassing, wait for your opponent to go for a last hit, and then lead them with your


Counters to Orianna

If you are forced to pick early, expect to see this guy. He can take your harass all day, and dish it out pretty well too. Where he really beats you, however is through pushing power. Galio pushes very hard, and untill you get a few levels in


Orianna has a pathetic base armor rating of 11. While this is somewhat alleviated by taking early points in




Champs that Orianna Counters




My Orianna build focuses on stacking Magic Resist early, meaning that most standard nuke mid lanes cannot touch you. If they try to exchange with you they will surely lose, since they do no damage early due to lack of enough magic penetration to counter your tankiness, and the fact that you have a shield that can still damage them.
Teammates to Look For
JUNGLERS



these are all champs with strong gap closers, allowing you to throw your ball on them and let them take it in range for your other spells. this means that you can stay back and look passive until they are already on top of your opponent, and then hit them with all of your spells very easily.
Top Lane




Again, strong gap closers. Wukong is an amazing teammate for you because your ults synergize perfectly.
Supports



All of these champs have some kind of AOE component to them, meaning that they go well with your strong AOE damage as well.
AD Ranged



These carries have good AOE ults. Graves in particular is very good with you because he gets free armor and magic resist from his passive, and with your ball he is pretty much unkillable.
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