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Recommended Items
Runes:
Domination
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
More Sparkles! (PASSIVE)
Zoe Passive Ability
Introduction

Hello everyone!
My name is Sarah and my summoner name in League is BreadyToCrumble. I'm currently Silver V in Solo/Duo and usually play normals actually; so if you only want help from a high ELO player then this guide is definitely not for you!
I am making this guide to help beginners to Zoe, and by no means is this a really advanced guide. Please remember that the best guide is practice.
My current winrate in Normals as Zoe is 83%, and I have 65k~ ish mastery points if any stats matter to you.
I have made a beginner's Camille guide too if you're interested! Go check out my profile to find it :)
Pros:
+ Very fun to play!
+ A lot of burst damage, can one shot squishies
+ Super slippery in teamfights.
+ Low cooldowns, can output tons of damage very frequently
+ Strong wave clear
Cons:
- Hard to fully master (entirely skillshot reliant!)
- Falls of slightly in the late game, although she can still one shot squishies.
- No true escape (her ultimate doesn't count!)
- Fairly mana hungry in the laning phase
- Depends on items to output more damage
- Very weak against tanky teams
- SUPER squishy. She can one shot people, but she can get one shot just as easily.
+ Very fun to play!
+ A lot of burst damage, can one shot squishies
+ Super slippery in teamfights.
+ Low cooldowns, can output tons of damage very frequently
+ Strong wave clear
Cons:
- Hard to fully master (entirely skillshot reliant!)
- Falls of slightly in the late game, although she can still one shot squishies.
- No true escape (her ultimate doesn't count!)
- Fairly mana hungry in the laning phase
- Depends on items to output more damage
- Very weak against tanky teams
- SUPER squishy. She can one shot people, but she can get one shot just as easily.
These are the spells that I recommend to take as Zoe.
Overall the best spell to take on any champion. You can engage, disengage, use it offensively/defensively and so on. It's great on Zoe because she doesn't have an actual escape, and using it will proc your W movement speed, allowing you to escape from almost any situation.
Ignite is great for extra kill pressure in lane. However if you need to, you can always take something more defensive such as
Barrier or
Heal. I usually go a defensive item actually, as nowadays, everyone will play assassins in the midlane.

Overall the best spell to take on any champion. You can engage, disengage, use it offensively/defensively and so on. It's great on Zoe because she doesn't have an actual escape, and using it will proc your W movement speed, allowing you to escape from almost any situation.

Ignite is great for extra kill pressure in lane. However if you need to, you can always take something more defensive such as


I am not going to go too advanced into these, just give you an idea on what each ability is!
Above is a preview of all of Zoe's abilities. Unfortunately I couldn't find individual videos, sorry about that!
More Sparkles!(passive) :
A REALLY simple passive. It's basically just a sheen. After an ability cast, Zoe's next basic attack will deal bonus magic damage. Small tip: this functions with both casts of your Q! So on first cast, before you re-cast it, make sure to auto attack for extra damage. Then, you can cast your Q again and still use your passive!
Paddle Star (Q):
So her Q is where things get slightly complicated. Zoe casts a missile on first cast, which deals AoE damage to enemies. Very straightforward, right? However, Zoe can re-cast the missile to another direction shortly after the first cast. Additionally, the missile deals more damage the longer it flies - meaning you can fire the missile directly behind you, then recast it back towards your target for massive damage!
There are so many tricks you can pull off with her Q. Here's a small tip for you: Zoe's Q range is 800 units. But this range isn't from the initial cast location, but around Zoe herself. This means that you can walk during the cast to increase its range, dealing wayy more damage!
Paddle Star is actually pretty hard to land. It all comes down to practice!
Spell Thief (W):
This is the ability that makes Zoe especially annoying. Zoe can pick up used enemy summoner spells and item actives, and cast them once for her own. Additionally, she gains a burst of movement speed whenever she casts a summoner spell, along with three little missiles which deal damage to enemies (prioritising her last enemy hit).
If you don't understand it, let's say you're fighting an Ashe and they pop their heal. The heal icon will drop as a little bubble on the ground that you can pick up - and cast heal once yourself. At this point, you're super speedy and have little missiles shooting at Ashe - so she flashes away. You can then pick up that Flash and use it yourself to chase after her!
Also, lane minions will sometimes appear with little balloons. If you last-hit this minion, the minion will drop an item active or a summoner spell. It could be something good like
Flash or a Hextech item, maybe even
Redemption - but it could also be
Cleanse or
Exhaust. It's all down to RNG.
Something you should know - if you picked up an exhaust, and there's a flash in front of you, if you stand on top of the flash for a little while Zoe will drop the exhaust and pick up flash instead.
Sleepy Trouble Bubble (E):
Zoe's E is pretty simple. Zoe fires out a bubble that makes the enemy drowsy for a few seconds. Then, they will fall asleep. The next source of damage that hits the enemy will deal double damage as well as some bonus true damage!
If Zoe does not land her bubble, it will linger as a trap on the ground - and anyone who steps into the bubble will go drowsy and asleep as usual.
Small tip: Zoe's E range extends when it's fired through a wall. This means you can fire the bubble through terrain on Summoner's Rift, and it'll fly a super long distance! I recommend using the Quick Cast with indicator so you can see how long the bubble will fly.
Portal Jump (R):
Zoe's ultimate is a tricky one. Simply put, it's just a range extender; you blink to a nearby location for one second, and then you go back.
Something important you should know - this is not an escape! You can use it to dodge abilities, but you can't use it to get out of situations. This is why you should bring
Flash for a proper escape.
What you should be using her ult for is for snipes with long-range
Paddle Stars. Remember the longer your Q flies, the more damage it does.
Portal Jump has a really low cooldown, so don't be afraid to use it whenever you want to.
Above is a preview of all of Zoe's abilities. Unfortunately I couldn't find individual videos, sorry about that!

A REALLY simple passive. It's basically just a sheen. After an ability cast, Zoe's next basic attack will deal bonus magic damage. Small tip: this functions with both casts of your Q! So on first cast, before you re-cast it, make sure to auto attack for extra damage. Then, you can cast your Q again and still use your passive!

So her Q is where things get slightly complicated. Zoe casts a missile on first cast, which deals AoE damage to enemies. Very straightforward, right? However, Zoe can re-cast the missile to another direction shortly after the first cast. Additionally, the missile deals more damage the longer it flies - meaning you can fire the missile directly behind you, then recast it back towards your target for massive damage!
There are so many tricks you can pull off with her Q. Here's a small tip for you: Zoe's Q range is 800 units. But this range isn't from the initial cast location, but around Zoe herself. This means that you can walk during the cast to increase its range, dealing wayy more damage!


This is the ability that makes Zoe especially annoying. Zoe can pick up used enemy summoner spells and item actives, and cast them once for her own. Additionally, she gains a burst of movement speed whenever she casts a summoner spell, along with three little missiles which deal damage to enemies (prioritising her last enemy hit).
If you don't understand it, let's say you're fighting an Ashe and they pop their heal. The heal icon will drop as a little bubble on the ground that you can pick up - and cast heal once yourself. At this point, you're super speedy and have little missiles shooting at Ashe - so she flashes away. You can then pick up that Flash and use it yourself to chase after her!
Also, lane minions will sometimes appear with little balloons. If you last-hit this minion, the minion will drop an item active or a summoner spell. It could be something good like




Something you should know - if you picked up an exhaust, and there's a flash in front of you, if you stand on top of the flash for a little while Zoe will drop the exhaust and pick up flash instead.

Zoe's E is pretty simple. Zoe fires out a bubble that makes the enemy drowsy for a few seconds. Then, they will fall asleep. The next source of damage that hits the enemy will deal double damage as well as some bonus true damage!
If Zoe does not land her bubble, it will linger as a trap on the ground - and anyone who steps into the bubble will go drowsy and asleep as usual.
Small tip: Zoe's E range extends when it's fired through a wall. This means you can fire the bubble through terrain on Summoner's Rift, and it'll fly a super long distance! I recommend using the Quick Cast with indicator so you can see how long the bubble will fly.

Zoe's ultimate is a tricky one. Simply put, it's just a range extender; you blink to a nearby location for one second, and then you go back.
Something important you should know - this is not an escape! You can use it to dodge abilities, but you can't use it to get out of situations. This is why you should bring

What you should be using her ult for is for snipes with long-range


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This item is good on any mage really. The magic penetration is just brilliant! This will be your go-to boot option most of the time, but if you need to you could go for ![]() ![]() |
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I like to get this as my first item, with ![]() ![]() ![]() |
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This is the item that I'll take after ![]() ![]() |
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After two core items, I like to buy a more defensive one before I build more AP. Zhonya's is a good item because of it's armour, and the ![]() |
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If the enemy team is more AP based, then banshee's is a great item for the spell shield and also the bonus magic resist it gives. |
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