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Caitlyn Build Guide by LordBlattsalat

LordBlattsalat's Way of Playing Caitlyn ( Solo Top!!)

By LordBlattsalat | Updated on November 6, 2012
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[icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => 1 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 2 [13] => 3 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 67 [display_name] => Caitlyn [url_str] => caitlyn [title] => The Sheriff of Piltover [key] => [description] => One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. [spotlight_embed_url] => http://www.youtube.com/watch?v=KFNFY6-gaDA [role] => Marksman [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 475 [health_increase] => 0 [mana] => 314 [mana_increase] => 0 [movement_speed] => 325 [armor] => 22.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.7 [health_regeneration_increase] => 0 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0 [attack_range] => 650 [attack_speed] => 0.568 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.066 [health_18] => 1920 [mana_18] => 909 [movement_speed_18] => 325 [armor_18] => 82.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 90.7 [critical_strike_18] => 0 [health_regeneration_18] => 15 [mana_regeneration_18] => 16.8 [attack_range_18] => 650 [tip_playing_as] => * Make use of both Yordle Snap Traps by having one set out and keeping the other queued up. * Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target. * Fire 90 Caliber Net away from the opponent to close the gap or hop over walls. [tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. 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[ranked_description] => Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or Slow icon slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions. Additionally, Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-02 17:27:43 ) [1] => Array ( [ability_id] => 340 [champion_id] => 67 [display_name] => Piltover Peacemaker [unranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). [ranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals {30/70/110/150/190} (+{1.3/1.4/1.5/1.6/1.7} per attack damage) to the first target struck, then widens by 30 units, dealing 67% damage to any additional enemies. Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap. 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When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last {30/35/40/45/50} minutes. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing {40/90/140/190/240} (+{0.4/0.55/0.7/0.85/1.0} per bonus attack damage) physical damage. Caitlyn can store up to {3/3/4/4/5} traps at a time and gains charges every {30/24/19/15/12} seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-04-09 20:14:36 ) [3] => Array ( [ability_id] => 342 [champion_id] => 67 [display_name] => 90 Caliber Net [unranked_description] => Caitlyn fires a heavy net to slow down her target and deal magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also fire one long-ranged Headshot at netted targets. [ranked_description] => Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals {70/110/150/190/230} {0.8} magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also Headshot netted targets once at 1300 range. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-12-05 13:44:02 ) [4] => Array ( [ability_id] => 343 [champion_id] => 67 [display_name] => Ace in the Hole [unranked_description] => Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. [ranked_description] => Caitlyn takes time to line up the perfect shot, dealing {250/475/700} (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration. [description] => [icon] => [cooldown_rank_1] => 90 [cooldown_rank_2] => 75 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2000 [range_rank_2] => 2500 [range_rank_3] => 3000 [range_rank_4] => 3000 [range_rank_5] => 3000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-17 03:35:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 51 [mobafire_id] => 67 [name] => Caitlyn [url] => caitlyn [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 36 [rankings] => 18 [rankingsCount] => 44 [winRate] => 49 ) ) ) 1

Spells:

LoL Summoner Spell: Heal

Heal

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
ADC Role
Ranked #36 in
ADC Role
Win 49%
Get More Stats

Introduction

First of all, i am beautiful very beautiful, but my English is not the best ( and this is my first Guide I ever made)

Let's start with my name :D
My summoner name is "LordBlattsalat" and i am playing on EUW. I have more than 703 wins and 612 losses (atm).

This guide is recommended for Caitlyn Solo Top! I know it sounds a bit weird for many of you, but try this out and you will see a new side of Caitlyn.

Please do not vote if you did not try this out and if you have some ideas which would make this guide better, e.g. item build and runes, say it to me instead of down voting :)

If you have any questions or suggestions just PM me.

Note: This is not a In-Depth Guide about Caitlyn. Don't expect that I am explaining every detail about her. You should at least know the basics of Caitlyn and of course last-hitting and warding, etc.
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Caitlyn Solo Top? WTF?!?

Caitlyn is pretty good as solo laner, but she is very enemy dependent. What I am trying to say is, that Caitlyn is very week against some champions.

Good against:













Weak against:








Note: I played against above listed champions many times and some made my lane phase like a hell and some just fed me. It depends on how good your enemy can play and how good you can play.

Ok, now i will answer your question, "why, for gods sake, you play Caitlyn as a solo top char!?!?!?111?14?". My answer: "Because I can" [insert troll face here]
Nah, just kidding. She is just great at solo top and it makes really fun to play her on that position. It's really different to the bottom lane and you have to change your play style.
Caitlyn is one of the biggest bad *** bullies ever. She can harass very well with her 650 auto attack range and she is freakin' untouchable with her free wards ( Yordle Snap Trap) and her escape/slow skill ( 90 Caliber Net) . Do you remember your college days, where you got beaten up by a big bully? Imagine 10 of them + Godzilla³+ nice boobs and you will get a Caitlyn. She is just an amazing character and really fun to play :)
But the best thing is, that your team will have you as an additional carry and this makes your team so strong at late game!
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Pros / Cons

Pros
+ Bad *** harassment

+ Good escape mechanism

+ Free wards

+ Additional Carry

+ Easy farming with your Q and auto attacks

+ Ultimate good for finishing off

+ Hard to gank


Cons
- Very Squishy

- Item dependent

- Enemy Dependent

- Complete different play style than Bottom Laning
(Solo Top is quite more difficult)
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Runes

My rune build is pretty easy to explain. It gives you flat AD and both magic resistance and armor.

Greater Mark of Attack Damage: This will give you more power especially in early game. This will make your harasment stronger and will force your enemy to buy armor very early.

Greater Seal of Armor, Greater Glyph of Magic Resist: This will give you both, armor and magic resistance. I take those runes, because I am only playing normal and not draft mode and so it doesn't matter much if my enemy takes an AP or AD champ ;)

Greater Quintessence of Attack Damage: It's like the Greater Mark Of Strenght, but way stronger and will also makes your auto attacks more powerful.

Of course you can feel free and take those runes, which you think are more useful and you would prefer. You are not forced to take these runes I mentioned.

Other good rune choices:

Greater Seal of Health

Greater Mark Of Desolation

Greater Quintessence Of Desolation
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Items

As you can see, I start with Boots of Speed and 3 Health Potion. It will give you more speed and you can harass your opponent way better, if he doesn't have started with shoes. As second item i go for a Wriggle's Lantern for more lane sustain and a bit more damage. Life steal is the best point of Wriggle's Lantern in my opinion. After this I get Berserker's Greaves. Those mentioned items should be always the same.
Your next item depends on your opponent. If your enemy is building much armor you should buy Last Whisper as your first big item. If your enemy is doing heavy magic damage like Vladimir or Rumble your next item should be Maw of Malmortius.
Infinity Edge, Phantom Dancer and The Bloodthirster are just normal Carry items. These items will maximize your damage. If you think you get focused a lot you can buy Guardian Angel or Banshee's Veil. I did not mention them on the Item Purchase section, because I never needed any defensive item. Your Team will have you Caitlyn as carry and your bottom lane carry and it will be hard for the opponent team to focus both. So , you or the other carry can go for full damage without any defensive item :)
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Farming

You probably heard it way to many times: Farming is most important in this game.
Having a good farm means having much gold. That also means that you can snowball into the late game and you are able to carry your team, which is your aim as Caitlyn. Melee minions give more gold than ranged minions. Siege minions give even more gold than melee creeps, but super minions give the same amount like siege creeps. Try to last hit all minions, but if you are farming under your tower and you are not able to farm all creeps prioritize melee creeps, because they give more gold. If you are last hitting with your abilities,try not to get below 120 mana that you are stilla able to use ( 90 Caliber Net). With your Greater Mark of Attack Damage you are able to farm much easier because you deal more damage.


Here are some facts about minion( I got these informations from the league of legends wiki site)

Melee Minion: Melee Minions charge directly against the enemy. Three spawn each wave with a new wave spawning every 30 seconds. Melee Minions have more health than caster minions.
Caster Minion: Caster Minions attack enemies from a range by firing bolts of energy that are the same color as their teams. Three spawn each wave with a new wave spawning every 30 seconds. Caster Minions deal more damage than melee minions.
Siege Minion: Siege minions attack enemies from a range as well. They recieve only 50% damage from towers, which make them perfect for tanking towers with. One spawns every three waves until 35 minutes in game, at which point one spawns every two waves. Siege minions have more health than melee minions.
Super Minion: One Super Minion is spawned each wave in place of the Siege Minion once the enemy lane's inhibitor is down. Super Minions, just like Siege Minions, take 50% damage from turrets. Two spawn per wave in each lane when all enemy inhibitors are destroyed. They are much stronger than any available type of minion.
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Final Words

I would like to thank jhoijhoi for her incredible "Guide about making a Guide"

I also want to thank these peoples:
Vincentus "Kryptator" Pansky
Dorian "Lord[not]Beauty" Stinker
Benjamin "Lord[very]Ugly"
Maxiboy69 "Gayvenger1" Simonator
Yannik "Lord[whatever,he changes his name all time so i dont really care about his actual name]" Herpes
League of Legends Build Guide Author LordBlattsalat
LordBlattsalat Caitlyn Guide
LordBlattsalat's Way of Playing Caitlyn ( Solo Top!!)