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Amumu Build Guide by fartfanuger

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League of Legends Build Guide Author fartfanuger

Lost in the Jungle

fartfanuger Last updated on June 6, 2013
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Jungle Role
Ranked #20 in
Jungle Role
Win 50%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 1

Honor Guard

Defense: 25


Utility: 4

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Well, if you made it this far you might as well continue..

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Red: helps with early jungle
Yellow: good for jungling
Blue: this will help with a slight lack of magic resist. If you notice that you are still having problems with AP casters you can take the three points of VIGOR and add them to RESISTANCE.
Quint: What is the point of playing a lonely crybaby mummy who is slow?! ha, surely you jest. You would never be able to catch anyone for a hug..that to me my friend is a fate worse than death.

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Same deal with the runes.. you want to grab talents for a smoother jungle early and increasing mana/5 because you do not really plan on buying items for mana past a philosopher's stone

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after philosopher's stone you can get to help give hugs to your jungle friends and the other team :*D Continue to farm/gank and build up to your then you can upgrade to boots lvl 2 or go right into your once you finish that and your boots look at your enemy team and judge what is a threat and pick the correct items

good items to consider:

You can delay getting level 2 Boots for a decent amount of time because the Greater Quint of Swiftness help compensate while you get tanky

(heavy magic/cc teams)

(heavy AD teams)

(for when you are not having problems and want to really stick to the enemy)

useful when the enemy has a lot of physical damage..slow attacker move speed and attack speed if they attack you. You can also activate it in the middle of the enemy team to screw them all even if they do not attack you.

shurelya's reverie ( entire team move speed boost and gives you extra hp and CDR..turn philosopher's stone into this)

hands down one of the best items to you tons of armor, CDR, and mana which will allow you to engage more often and apply a huge damage nerf to the enemy AD dps..slow all enemies attack speed around you by 20%

(for high burst damage/cc/magic teams. awesome hp and magic resist + spell block)

(Hp to boost tankyness and regen from and slows everyone b/c you are constantly dealing aoe damage but gives no armor or magic resist so think about this when you are ahead)

(for when your team or the enemy has a lot of magic damage. gives damage boost to you and your teams spells and gives you nice magic resist)

(for when you have lots of armor and or magic resist then it is wise to get more hp due to diminishing returns on armor and magic resist)

(buy wards,pots, and oracle's as needed)

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Skill Sequence

{you can go at level 1 if you are going for a fight/gank at level 1 or 2 but most likely you should stick with the plan and start DESPAIR and then same as level 1 most likely you will take and so on until you hit level 4, in this case you take regardless. From here on out prioratize R>W>E>Q (NO EXCEPTIONS!!)

from here on out prioratize R>W>E>Q NO EXCEPTIONS!!

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Summoner Spells

I prefer ghost on Amumu but if for some reason you have an aversion to to it I would recommend one these of these two 1) FLASH 2) EXHAUST to help fill that empty hole in your heart.

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In The Jungle..The Mighty Jungle... Sorry, This Has Nothing To Do With Lion

Start at BLUE or if you have a competent team that wont steal your exp.. you can have them help you attack the WOLF CAMP at 1:40 (make sure you get the first hit on these but not on the GOLEM for BLUE BUFF) and then continue on and have them "Leash" (leach means that another player hits the target before you) the BLUE. From here you can look and see if there is very strong kill potential on a lane and can take bandage toss however if the game is going like normal and they are not over extended by the third minute into the game continue to the WRAITH CAMP and etc.