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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Xin Zhao
Morde works great with Xin because Xin is a really aggressive jungler that goes for early fights in the jungle. Morde often has the priority in the lane so he is able to rotate faster than the enemy mid in invades. Xin also helps him stick to targets easier, the same way a lot of melee champs do.
Xin Zhao
Morde works great with Xin because Xin is a really aggressive jungler that goes for early fights in the jungle. Morde often has the priority in the lane so he is able to rotate faster than the enemy mid in invades. Xin also helps him stick to targets easier, the same way a lot of melee champs do.
Champion Build Guide
In solo queue I've played mostly ADC, Support and Top but I'm familiar with all roles. The way I've climbed in the last couple of years was through mostly choosing one champ and spamming it until I get bored, then moving on to a new champ. I find that to be the easiest and most effective way to climb. I am really knowledgeable about the game and put in a ton of time in researching new stuff and keeping up with the META.
I'm new to Mobafire but excited to provide as much info as I can to people.
Follow LS on his Social Media:
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LS has been known for a few picks such as Tahm Kench, Mordekaiser, Pantheon, Ornn, Soraka, Malzahar, Viktor (and maybe some more that I might be missing).
He's recently reached Master on Korea which is regarded as one of the best if not the best server quality wise playing mostly Mordekaiser with a pretty impressive 64% winrate over 157 games.
+ Not very hard to play
+ Strong objective control
+ Surprise factor, not many people understand how Morde works
+ Gets a lot better in a duo queue setting which we are aiming for
+ Item build synergizes very well - Rylai, Liandry, Morellonomicon
Cons
- Easy to kite
- Immobile
- Not very good if you fall behind
- This particular playstyle is best suited for a duo partner
Summon Aery - Adds a bit of extra poke to your spells early game, works very well with your ultimate since it keeps reapplying on the enemy champion and another important part is that the 'shield' value it gets doesn't get wasted as well - since when you use your W near a teammate, it shields him.
Nimbus Cloak - Synergizes well with your ult since you want to be going in when you use it, and helps solve one of Morde's problems - his lack of mobility
Absolute Focus - Since Morde gets a lot of shields and has a heal in his kit, he's topped off a lot of the time. It also gives you some extra AP to help push creeps as that's what you will be mostly doing throughout the early game.
Gathering Storm - LS seems to prefer the extra AP from Gathering Storm but all runes have merit to them in this section. Scorch might be good for the extra poke especially vs melee matchups, Waterwalking might help you in skirmishes around Dragon as Morde really wants to get it.
For secondary runes LS prefers Domination with Taste of Blood and Ravenous Hunter. But no Shield Bash?! you will ask - Let's go over it:
Most of the time Morde mid will be against a ranged champion which means it's very hard for you to get value out of the damage portion of [Shield Bash]], whereas you can pretty easily procc Taste of Blood from range with E. It helps you go through laning phase a bit easier. Ravenous Hunter helps you the same way and it scales nicely.
Shield Bash and Revitalize can definitely be good into melee matchups and if you play toplane.
Core item build:
Sorcerer's Shoes - He rushes Sorc shoes because of two reasons. Morde has mobility issues and upgrading boots fast helps with that AND he also has high base damage so magic penetration is very good on him. You can obviously make adjustments if the enemy team has a billion CC or if they are full AD - Mercs/Tabi.
Oblivion Orb (Morello after Liandry) - Oblivion Orb is one of the most cost efficient items, has a good build path and gives Morde exactly what he wants - magic penetration and HP.
Liandry's Torment - Alongside Rylai, it's one of Morde's most crucial items - the champion has 2 dots in his kit and his ult has an uptime of 10 seconds which keeps you in combat even if you've ulted and he's gone away, keeping the % dmg up. The extra HP and AP is also good for him.
Liandry also helps you take objectives such as Dragon and Baron even faster, which Morde is already great at.
Rylai's Crystal Scepter - Amazing with your spells since they are all AOE, helps procc Liandry and makes your ult slow a target for 10 seconds straight and then after the target dies - your ghost also slows them.
What LS does in the early game is mostly permanently shoving the enemy laner and playing safe, gaining small advantages through making it hard for the enemy laner to farm under tower. His duo usually plays Xin which is a very aggressive early game jungler that can take crabs fairly easily. With Morde having so much push power, that means it is very easy for LS to rotate first and help his jungle in invades or skirmishes. Playing melee champs with Morde is great because of the way his W works, granting him and a close ally a movement speed buff (THE POWER OF FRIENDSHIP YAY!). A champion like Xin also sticks on targets and helps Morde do the same. (Think of all the best champions with Morde - Alistar, Leona, Blitz, Thresh etc. and logically - a lot of melee junglers with CC)
After he gets to level 6, he looks for taking an early Drake, often calling for his jungler to start it before he's even cleared mid. Morde is amazing at taking Dragon because of the dot from his W which also heals him, he can tank it really well because of the shields, his Q is also super high base damage and his jungler also gets the Aery shield applied. After taking Dragon, he looks to take turret platings on mid with it and pressure the opposing midlaner. Dragon this early in the game is insanely strong and allows him to snowball the game through having cs leads and so much extra gold.
In teamfights he's mostly looking to get as much value out of his kit without going too deep, usually ulting carries (great target for the ghost and also easier to kill)
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