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Lulu Build Guide by Betweenmatt

AD Carry Lulu ADC Build! Reworked and Rewritten!

AD Carry Lulu ADC Build! Reworked and Rewritten!

Updated on May 22, 2013
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League of Legends Build Guide Author Betweenmatt Build Guide By Betweenmatt 6 7 114,494 Views 15 Comments
6 7 114,494 Views 15 Comments League of Legends Build Guide Author Betweenmatt Lulu Build Guide By Betweenmatt Updated on May 22, 2013
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Introduction

Welcome friends to my Lulu ADC build! This is commonly referred to as "Machine gun Lulu" and it may not be a Diamond quality build, it definitely is a fun alternative to play!
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There are some other offensive Lulu builds on here but the difference between those and this one is - my build does not touch ability power, instead focuses on getting high crit and attack damage/speed. A lot of people say crit is a bad choice because it does not scale well with Lulu, but I have tried all of the other builds and mine works best with me so give it a shot!
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Disclaimer: I am not a pro at LoL, I just like trying different things that people don't normally do and wanted to share this one with others. This guide is not completed yet, as I play more I will add more to it. Please don't rate down without even trying it first, that's just rude.
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Disclaimer number two: This build is still a work in progress, and I will be touching up/finishing sections over the next few days.


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Pros / Cons

Pros


+ Nice sustained mid/late game DPS
+ A unique kit that gives you strong survivability paired with strong gank potential
+ You are underestimated as a carry
+ When fed, you are an unstoppable killing machine
Cons


- You're kind of squishy
- Early game can be tough trying to last hit
- You're entirely gear dependent so farming and landing kills/assists is key
- Everyone calls you a noob in champ select lol
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Masteries

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This is a basic ADC mastery page, I picked Veteran's Scars because I don't go Doran's Blade so extra health always helps Lulu.
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The mastery's are personal preference in my opinion, occasionally I have been going with a 21/5/4 route: Meditation to help with early game mana regeneration and Summoner's Resolve especially when going with Cleanse.
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Runes

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Basic rune setup for ADC's
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Other rune options
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Summoner Spells


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Ignite: A great skill for securing early game kills and adding pressure when needed. Ignite falls off late game so I don't feel it is absolutely needed.
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Flash: Needed for as a gap closer or as an escape. Great for jumping through walls, to run/gank/ninja Baron/etc.
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Alternate Summoner Skills
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Heal: This is useful for early game sustain against super aggressive champions like Ezreal or if they have a Thresh or Blitzcrank support
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Barrier: This skill can be more useful for sustain than Heal if used right. Barrier can be great for damage mitigation when being focused down real hard, or when being ganked, especially when paired with Help, Pix! and/or Wild Growth you're unstoppable!
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Cleanse: This is a pro choice for clearing debuffs like Exhaust. There is nothing worse than running away from a gank and getting hit with Exhaust :(
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Clarity: Now this skill gets a lot of **** because of its late game uselessness with most champions, but can really be helpful for early game sustain. Clarity has virtually no late game use, but can be nice for people trying Lulu as an ADC for the first few games until you can understand your kit more. Clarity can also be used to bait yourself. Poke an enemy until you are out of mana, and start letting the ADC push you (assuming they are mindful of your lack of mana lol) and then at the right time Clarity followed by a Glitterlance> Help, Pix! combo to land a kill.
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Skill Sequence

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For skill sequence I first get all my skills, then cap Glitterlance first, followed by Help, Pix! The reason I don't put anything in Whimsy is because I only use it as a gap closer or an escape. You can change that up if you'd like, this is just my personal preference.
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Ability explanation
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Pix, Faerie Companion(Passive): This passive is what makes ADC Lulu possible. The extra attacks make up for the fact that Lulu has lower attack damage than normal carry champions. Also keep in mind that Pix, Faerie Companion's attacks can be caught, use it to your advantage when farming creeps.
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Glitterlance(Q): This is your main harass spell. You max Glitterlance first mainly for the slow, which is great for catching runners. Glitterlance does a ton of magic damage as well, even without buying AP items which makes early game harass much easier. Just be careful... Glitterlance can use tons of mana very quickly and you want some mana in case the jungler goes in for a gank. Also remember that when you use Help, Pix! on something, that Glitterlance can shoot from that target. There is nothing more fun than when someone goes to run at half health and you Glitterlance followed by Whimsy for the speed and then Help, Pix! on them so that when they Flash you can use pix to land Glitterlance again for a kill.
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Whimsy(W): This is mainly used as your gap closer. The speed boost from Whimsy is fantastic for last hitting and turret diving, or running away from a gank, as well as to reposition yourself in team fights/skirmishes. The cc it provides is also very useful for shutting down the enemy when being ganked/ganking. For instance while bursting down an enemy ADC, using Whimsy on Sona at the perfect time will help secure the kill.
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Help, Pix!(E): This is also a two fold skill, which can be either a fantastic shield when being focused, or a great addition to bursting down a champion with the extra damage or pairing it with Glitterlance. Another great feature to Help, Pix! is its show stealth feature. Throw Help, Pix! on an enemy Twitch or Akali and watch them cry as they try to stealth away.
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Wild Growth(R): This is your ultimate ability. There is virtually unlimited use for Wild Growth, all depending on the situation you can use it to stun/slow while ganking, to escape from a gank, to help your support survive a gank.... The list goes on. I enjoy using Flash to get on top of a target (usually a ranged target -.-) followed by Wild Growth for the stun and then Whimsy for speed and watch them cry as they try to run away. This combo can sort of be seen in this clip, I Flash to Nidalee and using Wild Growth for the slow so she cant run.
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Items

Item Sequence

Berserker's Greaves 1100
Statikk Shiv 2900
Phantom Dancer 2800
Infinity Edge 3300
Blade of the Ruined King 3200
Last Whisper 1450
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Start
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Boots and 3x Health Potion is my start of choice since you need the extra mobility early game.

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Main Build
Berserker's Greaves: Main boots for any ADC, the cheapest attack speed boost in the game on top of more movement speed. Should I say more?

Statikk Shiv: Always my second buy unless I go for Runaan's Hurricane(see alt buy) because Statikk Shiv increases your farm by a TON. By like level ten use Glitterlance followed by an auto attack on a line of creeps and they are pretty much all gone. The attack speed really helps, and the crit starts making Frenzy proc more often.

Phantom Dancer: Really helps push Lulu's attack speed to where you want it. By this point your Frenzy should be proccing every encounter because of the huge crit bonus, and the movement speed makes it so you can sell Berserker's Greaves for a late game Bloodthirster(see alt item build).

Infinity Edge: A main purchase for any ADC. Tons of attack damage plus crit, on top of the unique increase in crit damage makes Infinity Edge a tough item to pass up.

Blade of the Ruined King: This item is fantastic for taking down tank champions like Volibear. The passive damage is dreamy, the attack speed bonus puts you at around 1.9 attacks per second, and 15% life steal? DPSing Baron you will walk away without losing any health at all. I will sometimes get this before Infinity Edge if the enemy team is running around with tons of health.

Last Whisper: Usually the last item in my buy. The percent armor penetration helps a ton in dueling tank champions, or anyone who decided to stack armor. I will buy this earlier if the enemy team is running around with tons of armor.

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Alternate build options
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If you are fed early game, and want to go a super ballsy build pick up an early Runaan's Hurricane instead of Statikk Shiv and a Bloodthirster or two. A few times when I am like 10-0 by fifteen minutes its fun to go with 3x Bloodthirster, a Last Whisper and 2x Phantom Dancer which is a ******ed amount of damage and life steal lol.
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Gameplay

still working on this Q.Q
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Support Choices

Sona
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Pro's
+ Has great harass potential with Hymn of Valor and Power Chord
+ Has a heal with Aria of Perseverance
+ Has a movement speed buff with Song of Celerity
+ Crescendo is an awesome AOE stun for escaping ganks or securing kills
+ With her burst damage, Sona can zone out weaker enemies and control bushes.
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Con's
- When things don't go so well, Sona is forced into more passive situations.
- She has low base armor, low base health, and is fairly slow.
- Sona lacks good peel and crowd control outside of her Crescendo.
- Sona is an easy target for gank against aggressive supports like Blitzcrank.
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During the early game lane phase, Sona's job is to poke enemy laners while you farm. Versus more aggressive laners, she can play defensively and heal. Pairing Lulu with Sona can be ideal because both champions possess full support kits, so when played right, you can be able to survive virtually any laner.


Volibear
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Pro's
+ Very very tanky support.
+ Very fast.
+ Has tons of CC including Thundering Smash
+ My favorite support as ADC Lulu
+ Is a bear.
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Con's
- Low basic attack damage.
- Cooldown dependent.
- Can be countered easily.
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Volibear is a fantastic support for ADC Lulu. He has tons of CC, an incredible amount of health, and can help you land kills early game on champions like Ashe who don't have an escape. Volibear is usually my support of choice, because a good one can just harass the enemy laner the whole time with a ton of sustain, while you farm without trouble.


Morgana
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Pro's
+ Black Shield makes you un-CCable.
+ Great harass.
+ Underrated support, for your underrated ADC XD
+ Nice synergy with Lulu because of MR reduction so Glitterlance hurts more.
+ Dark Binding is fantastic for landing early ganks.
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Con's
- No heal.
- Black Shield only blocks magic damage.
- Her passive is useless as a support.
- Very squishy.
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Morgana is another support of choice for my ADC Lulu because of her harass abilities, on top of CC and magic shield. Black Shield is very useful when you have an incoming Udyr trying to Blazing Stampede stun you, it gives you plenty of time to get away. Tormented Shadow is awesome because of the MR debuff which makes your Glitterlance hit harder which can make or break a gank in the laneing phase. She is another support I would strongly suggest trying to pair with.


Alistar
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Pro's
+ Great farm denier.
+ Can be super passive or aggressive.
+ Has a great peel/stun.
+ Has heals.
+ Is a tank.
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Con's
- Nerfed.
- Kind of slow.
- A little difficult to get use to playing with. There is nothing worse than an Alistar who Headbutt's your kill back to their turret lol.
- Can be countered.
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Alistar is one of those up in the air supports that I sometimes roll with when the enemy team grabs Blitzcrank. He is a fair bruiser support similar to Volibear but with heals to help with sustain in lane phase. When used right, his kit can be very useful for trying to kill an enemy or trying to run from a gank, paired with your support skills you can be basically invincible.
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Counters

still working on this Q.Q
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Summary

In summary this build relies a ton on your ability to farm, and land kills early game. Practice harassing early game, and try pairing with a support you know for better coordination.
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Thank you for taking the time to read my build!
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Special thanks to jhoijhoi For her awesome guide on how to write a guide!

Changelog:
4/19/13 - Start
5/21/13 - Rewritten, BBC code added, cleaned up, added Summoner Spell section, changed purchase order around, changed title.
5/22/13 - Updated Support section with Sona, Volibear, Morgana, and Alistar.

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League of Legends Build Guide Author Betweenmatt
Betweenmatt Lulu Guide
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Lulu ADC Build! Reworked and Rewritten!

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