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Spells:
Heal
Flash
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Before We Start
Please:
Don't downvote just to hate, leave a comment saying why - maybe I can alter the guide or your perception.

Hey there and welcome to my
Lulu guide, my name is Rtothef.

Please be aware before commenting/reading this guide - champions are not cookie cutters - there are many ways to build the same champion, even mirror match ups can differ greatly. Please be mindful of this, and remember nothing is set in stone - items/masteries/runes can be switched for personal/team preference.
Lulu] is a new champion: Who most don't know much about yet. So I decided to build a guide for her for those that might be using her for the first time.
Lulu is a spell-caster with support capabilities as well as a fair jungle harass and team support. Her effective support and help with ganks make her nightmare to face, and impossible to ignore.
This guide will focus on her support harass side.


Please be aware before commenting/reading this guide - champions are not cookie cutters - there are many ways to build the same champion, even mirror match ups can differ greatly. Please be mindful of this, and remember nothing is set in stone - items/masteries/runes can be switched for personal/team preference.


This guide will focus on her support harass side.
There has been an outcry for a new League of Legends support character for some time now (March 2012) Riot has finally delivered. Lulu is quite a unique support champion.
She should be played aggressively, as her ability to slow multiple targets - buff friendly targets - make a giant slowing companion and debuff enemies makes her a strong laneing partner. By not last hitting bottom lane minions, your partner will love you and your abilities have great zoning potential.
This will get your lane partner plenty of gold and deny the enemies early game power.
She should be played aggressively, as her ability to slow multiple targets - buff friendly targets - make a giant slowing companion and debuff enemies makes her a strong laneing partner. By not last hitting bottom lane minions, your partner will love you and your abilities have great zoning potential.
This will get your lane partner plenty of gold and deny the enemies early game power.
With the few supports in the League of Legends now, you might be asking yourself: Why choose
Lulu? Besides trying something new and unique – she has quite a few tricks that set her apart.
The first question that everyone should ask themselves when selecting what character to play is “what champions are on your team? If your team already has support champions, then you really shouldn’t pick ]Lulu unless you’re in dire need of a disabler. If you already have one or two “support” champions, then there is really no need for
Lulu.
The reasons you SHOULD pick
Lulu:
If you have one or more of these criteria:
Then you should feel more then obliged to choose
Lulu.
The next question you should ask yourself is this:
Why choose
Lulu over other champions? Every champion has a purpose, place, time and build. You should play what you want to – but if you can align your champion to utilize other’s skills and methods then your team will shine in a group fight and increase your chances of survival. What makes
Lulu good compared to other support/harassers? It lies in her type of support and her jungler assist.
Using
Wild Growth can turn the tables in a team fight, as well as halting a champion fleeing and allowing you and your team to gank them before reaching a tower/close to death under a tower. Alongside this her abilities work in conjunction to her passive:
Pix, Faerie Companion. Pix allows
Lulu's basic attacks to duplicate a homing missile, striking the next target in it's path. Her
Whimsy can also remove key players from a major engagement.

The first question that everyone should ask themselves when selecting what character to play is “what champions are on your team? If your team already has support champions, then you really shouldn’t pick ]Lulu unless you’re in dire need of a disabler. If you already have one or two “support” champions, then there is really no need for

The reasons you SHOULD pick

- Your team needs a support role champion
- Your team will have a jungler to aid
- Your team has an attack speed carry
If you have one or more of these criteria:
Then you should feel more then obliged to choose

The next question you should ask yourself is this:
Why choose


Using




Pros / Cons
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Pros
+ // Great harasser + // Provides unique support + // Able to be played aggressively + // Decent damage, even late game + // Very creative spell usage and combos |
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Cons
- // No heal ability - // Ultimate easy to waste with poor communication - // Not beginner friendly - // You will not be allowed to farm - // Slow duration limited |
Masteries
Masteries for this build are 0/9/21 to maximize mana regen, gold generation and and bringing survivability from your items. The 9 points in defense is to improve your health, magic resist and heal effectiveness (if used) while the 21 points in Utility allow you to stay in lane longer due to early game mana, and speed boost for survivability and chase.
Runes
Precision
Fleet Footwork
Phase Rush
Runes are .Armor for Marks, Flat HP for Seals, Magic regen/lvl for Glyphs and Gold/5 for Quints. The armor and health give early game survivability while Mana regen provides sustainability in lane. The Gold/5 allows you to let your carry score last hits and you rake in gold with assists and Gold/5 itms.
Masteries for this build are 0/9/21 to maximize mana regen, gold generation and and bringing survivability from your items. The 9 points in defense is to improve your health, magic resist and heal effectiveness (if used) while the 21 points in Utility allow you to stay in lane longer due to early game mana, and speed boost for survivability and chase.
Runes
Runes




Runes are .Armor for Marks, Flat HP for Seals, Magic regen/lvl for Glyphs and Gold/5 for Quints. The armor and health give early game survivability while Mana regen provides sustainability in lane. The Gold/5 allows you to let your carry score last hits and you rake in gold with assists and Gold/5 itms.
For Summoner’s spells I go with Clairvoyance or Heal and Flash.
I use
Clairvoyance on
Lulu for the fact that it gives your team a priceless ability, knowledge of where enemies are/are not and when to strike key locations. You should save that
Clairvoyance for just the right moment to discover enemy locations (such as if they are currently engaged with Baron).
Heal on the other hand is a perfect addition to
Lulu also. It suits her perfectly as a support and can save lives, solo or in a team fight.
Flash is very useful on
Lulu to catch up or flee. It’s both defensive and offensive.
The only other possible summoner spell is
Ghost and it is interchangeable with
Flash (depending on your masteries and preferences)
Ignite and
Surge are choices if you are DPS
Lulu, but since this guide is about support I don't suggest them.
See what your team comp is, and what you can afford to get.

I use









The only other possible summoner spell is





See what your team comp is, and what you can afford to get.





The order in which I prioritize my skills are the following: I start off with









About: This is why






About: Her main nuke, and primary harassment. It deals decent damage, can travel in two directions and places a strong slow on the affected enemies. Can deal damage to minions, get it first - max it last.


On ally cast: Target ally gains 35% movement speed and bonus ability power for 5 seconds.
On enemy cast: Polymorphs an enemy champion for a short duration, disabling their ability to attack or cast spells and reducing their base movement speed.
About: This is her harassment ability. Along with Glitterlance, it can shut down and enfeeble a target to remove them from a team fight for their duration. Best used on either a support champ or annoying champion with disables or aura damage.


On ally cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of

On enemy cast: Pix deals magic damage to target enemy unit. Pix also follows and grants vision of them for 6 seconds. [AP Ratio of 0.6]
About: This ability saves lives. It provides a barrier that will absorb damage for an ally which granting them quite the boost in damage (it in essence gives your passive




About: This is her ultimate support spell, it greatly increases the survivability of a target (especially tanks) and allows them to become a mobile slow aura. Great for ganking or pushing a tower.
There are literally more then a dozen ways to build
Lulu.
She is so versatile it can be hard to place what items to use on her.
- Gives tenacty, gives movement speed and M.Def. Interchangeable with Ninja Tabi
abyssal scepterabyssal scepterabyssal scepter
- Gives nearby allies a speed boost, as well as mana and health regen.
InterchaInterchangeable with
Eleisa's Miracle
abyssal scepterabyssal scepterabyssal scepter
- Grants ENORMOUS cooldown reduction, and well as ability power and attack speed.
abyssal scepterabyssal scepterabyssal scepter
- Usable effect to give nearby allies an absorb bubble, has a health regen also.
abyssal scepterabyssal scepterabyssal scepter
- Gives max mana and mana regen, as well as absorbing an enemy ability.
abyssal scepterabyssal scepterabyssal scepter
- Actually interchangeable with many item, this item should fill in gaps that your team has holes in.

The item build that I've found successful for Lulu is a to focus many on early sustain, then late game start building in some more hybrid support/offensive items.
I start the game with a
Faerie Charm, 2x
Health Potion, 2x
Mana Potion and 1x sight ward. I then save up for a
Regrowth Pendant and build into a Philosopher's Stone and then buy
Boots when I can afford it. Now depending on if your/their team has CC you can choose to build a
Eleisa's Miracle/
Ninja Tabi or get
Shurelya's Battlesong/
Mercury's Treads.
Next you build into
Heart of Gold,
Stinger and Catalyst the Protector. I then finish off by building a
Locket of the Iron Solari,
Nashor's Tooth and a
Banshee's Veil.
After that, if the game goes on long enough build into a
Abyssal Mask or a
Aegis of the Legion. This build provides very good survivability, magic regen and decent offensive capabilities. The last slot is very flexible, see what your team has - and build to compensate for any holes.

She is so versatile it can be hard to place what items to use on her.

abyssal scepterabyssal scepterabyssal scepter

InterchaInterchangeable with

abyssal scepterabyssal scepterabyssal scepter

abyssal scepterabyssal scepterabyssal scepter

abyssal scepterabyssal scepterabyssal scepter

abyssal scepterabyssal scepterabyssal scepter


The item build that I've found successful for Lulu is a to focus many on early sustain, then late game start building in some more hybrid support/offensive items.
I start the game with a









Next you build into





After that, if the game goes on long enough build into a


Pultz's results
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Here is a snapshot you can expect from a typical game where nothing too funny happens:
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As a support champion, it usually falls to you or the jungler to assist your team in the purchase of wards - wards are game changing. They allow you to see an incoming attack, or a vulnerable target.
Wards can mean the difference between a kill and death - a win or a loss. Learning how to effectively use wards is a staple of a successful team.
For an extremely detailed guide on warding, I suggest: Panglot's ward guide
How effective a ward is depends entirely where it is place, no ward is wasted - but placing a ward in the most effective way can change the tide of the match.
There are two types of conventional wards (excluding champion abilities) those are:
sight ward
Sight Wards
Vision Wards
Using the right ward for the situation is important, as a Vision Wards can shut down cloaked assassins before they ever begin.
In the image below, here are the most typical locations wards are place - that does not mean wards cannot be placed in other areas such as high traffic bushes and ect. but you can use this as a reference:
Wards can mean the difference between a kill and death - a win or a loss. Learning how to effectively use wards is a staple of a successful team.
For an extremely detailed guide on warding, I suggest: Panglot's ward guide
Wards
How effective a ward is depends entirely where it is place, no ward is wasted - but placing a ward in the most effective way can change the tide of the match.
There are two types of conventional wards (excluding champion abilities) those are:
sight ward
Sight Wards

Vision Wards
Using the right ward for the situation is important, as a Vision Wards can shut down cloaked assassins before they ever begin.
Ward Locations
In the image below, here are the most typical locations wards are place - that does not mean wards cannot be placed in other areas such as high traffic bushes and ect. but you can use this as a reference:

Special thanks to jhoijhoi for tips on guide creation, to all of you who gave great advice and those who tried the build an succeeded. You make this work worthwhile.

Special shout outs:
Pelikins (great first poster, gave good criticism)
Tibbledorf (constructive argument)
Pultz (Proving it works)
KesslerCOIL (Terrific argument for aggressive supports)
A Chubby Baby (Great support and attitude)
Meltrust (For giving me the encouragement to keep going)
TO BE ADDED:
Video gameplay of
Lulu
Detailed usage of
Wild Growth - who really deserves it (no necessarily Cho'gath using surge..)
Ect

Special shout outs:
Pelikins (great first poster, gave good criticism)
Tibbledorf (constructive argument)
Pultz (Proving it works)
KesslerCOIL (Terrific argument for aggressive supports)
A Chubby Baby (Great support and attitude)
Meltrust (For giving me the encouragement to keep going)
TO BE ADDED:
Video gameplay of

Detailed usage of

Ect
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