Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction

In this brief but informative guide I will explain to you how I play



Marks
I take


Seals



Glyphs
I like my



Quintessences
I have my early game AP in the form of




Illumination
Similar to Leona's

Light Binding
To some extent, this skill is similar to Ahri's

Prismatic Barrier
This is an extremely, extremely underrated shield. It can shield your whole team, twice through. However, one of the most helpful uses for this shield is to defend against

Lucent Singularity
Your bread and butter of harassing and nuking is in this spell. It slows by a percentage, making landing it and popping it even easier. While it deals damage, it can also be used for escapes and for zoning. Your passive, particularly during the laning phase, should always be used in conjunction with this ability.
Finales Funkeln

Although it is recommended that

Starting Items
Doran's Ring
The mana renegeration along with the bonus health is quite nice, particularly for the early game. I tend to pick up two of these at the start, but you can get a third or not get any if you like.
Boots
Along with

Core Offensive
Sorcerer's Shoes
I turn my



Rabadon's Deathcap




Void Staff
Again, I try to play


Lich Bane


Offensive/Defensive Items
Abyssal Mask
This is yet another item which reduces magic resist, allowing you to deal a lot of damage. Despite the fact that you will still be extremely squishy at this stage of the game, you will also be dealing a lot of damage.
Zhonya's Hourglass
You should consider purchasing Zhonya's hourglass if they have high physical damage and not so much magic damage. The active will be less useful as you will be staying back from fights.
Rylai's Crystal Scepter
This item is good if you need extra health - however, I do not prefer it as Lux's long cooldowns put her at an all or nothing stage, with the slow then becoming mostly useless apart from in team fights. A

Defensive Items
Rod of Ages and
Banshee's Veil
These are your two defensive items of the game. They can be interchanged as you like, with one being taken over the other on the variable on whether you are getting focused or not. An important thing to notice is that

Counters...
Lux counters a number of short ranged casters, and other casters which are stationary targets
Annie - has quite a short range and is easily outclassed early and late game with well-aimed skillshots
Xerath - is stationary with his Locus of Power and can easily be snared or targeted with Lux's abilities
Malzahar - not so long range, and

Countered by...
Anivia - While snared, she can still unleash her combo which is not simple to dodge while landing your own burst. Her

Vladimir - His infamous 'troll pool' is a pain.
Talon - His silence and jump do a significant amount of burst without you being able to use your shield's output.



As with any character, last hitting is extremely important. If you are playing a champion with high sustain, be prepared to sit there and farm for six minutes - you should only become aggressive as soon as you get your ultimate, or if they aren't doing too well.
Use the range of



You should be relatively safe from ganks as you are a long range caster. However, if you are playing a good





As usual, roaming is done best when your lane is pushed (preferably to their tower). Lux has high potential with ganking top and bottom lane, especially after level six - well aimed lasers can give you between 1-3 kills, based on how many people there are in the lane (and whether you are counter-ganking with the jungler at bot as well).
You can either open with your
Lucent Singularity to do damage and debuff them with
Illumination, or if possible, you can use
Light Binding from the brush and follow up with E and your ultimate.
At approximately level 11, you should be able to one-combo (Q, E, R) squishy carries such as their AD, support and some AD carries. If possible, keep wards by their objectives such as
Crest of the Ancient Golem and
Blessing of the Lizard Elder as well as
Dragon. Well timed Finales Funkeln shots and E's can easily steal them if their smite is down, or they have poor timing ;)
Remember to stay at the back during fights and definitely try not to get caught.
You can either open with your



At approximately level 11, you should be able to one-combo (Q, E, R) squishy carries such as their AD, support and some AD carries. If possible, keep wards by their objectives such as



Remember to stay at the back during fights and definitely try not to get caught.
Again, I cannot stress how important it is for you to stay at the back of fights. If you go in, you will often just melt due to being at no further advantage from being right in the fight.
If you have blue buff, it is important to continuously poke with your E, and ultimate if possible. As Finales Funkeln does significantly more damage with the
Illumination debuff, you can halve the health of others or even kill squishy champions before the fight has even began.
As mentioned before, keeping wards by blue buff, red buff, Dragon and now Baron are all extremely important - if you are able to pull off a Baron steal, it can completely turn around the game, particularly with Lux's poke and ability to sustain fights when the Baron buff is acquired.
With
Lich Bane, it is also possible to push towers quickly - always make sure that you have teammates with you if the area around you is not heavily warded.
If you have blue buff, it is important to continuously poke with your E, and ultimate if possible. As Finales Funkeln does significantly more damage with the

As mentioned before, keeping wards by blue buff, red buff, Dragon and now Baron are all extremely important - if you are able to pull off a Baron steal, it can completely turn around the game, particularly with Lux's poke and ability to sustain fights when the Baron buff is acquired.
With

You must be logged in to comment. Please login or register.