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Evelynn Build Guide by sammyishabunny

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author sammyishabunny

Make them Widows- Evelynn Jungle

sammyishabunny Last updated on September 22, 2016
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Natural Talent
Bounty Hunter
Battering Blows
Piercing Thoughts

Ferocity: 18

Dangerous Game

Cunning: 12

Tough Skin
Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 0

Threats to Evelynn with this build

Show all
Threat Champion Notes
Lee Sin Honesty not sure, I've never had any 1v1 experiences with Lee in the Jungle so give me your feedback. I'll try to implement it.
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Introduction Time!

Hi! I'm Eivon Vroud. I'm currently Bronze II in Season Six, and I'm a Support/Jungle Main. I've played Evelynn ever since her splash art update when I finally noticed her in the store and started working on jungling.

Why listen to Me..?

Well, as I said, I'm Bronze II. Not very high up in the ranks of League. However I thoroughly believe that the build's I make are viable, but the skill in which I use them may be a little off. Hopefully I can be a sort of... Stepping stone. Giving you the basic skills needed to get you where you need to go.

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Pros / Cons

Every Champion has them, so lets just dive right in to begin with. Pros & Cons.


+ Spammable Q
+ Easy Escapes
+ Stealthed from Wards
+ Attack Speed Buff
Honestly, Evelynn is one of the most underrated junglers in my opinion. She actually requires skill to play(unlike Yi) and wards are a useless form of defense against her. She can pop in out of nowhere and startle you, giving her a moment to strike. That's almost all she needs. If she doesn't end up killing you or feeding her lane the kill, she'll make you use your escapes to get out, which can often end up in you wasting flash.


- Kinda Squishy
- Close Ranged Abilities
- No Hard CC
- Relies on Mana
As amazing as she can be, Evelynn just happens to be one of the squishier junglers out there. Her Q uses up a little mana, which is fine. But you'll end up spamming it all the time, which can burn through your mana faster than a Sona casting heal. She also has no crowd control, aside from her ultimate having a slow. She also doesn't have any ranged attacks, and she's gotta be pretty close to use any abilities, which in turn disables her stealth.

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I've mentioned a few of Evelynn's abilities so far, but I don't think that they can be that easily understood. Let's go into some extreme detail..

Passive - Shadow Walk

Shadow Walk passively allows Evelynn to become stealthed when out of combat for 6/5/4/3 seconds at levels 1/6/11/16. Evelynn's stealth isn't like other champions. She is constantly stealthed, invisible to champions, wards, and minions. The only things that can see her are Vision Wards (Pink Wards) and turrets. They always have sight of her. Nearby champions will get glimpses of her as she dances around their range of vision, but until you are inside of her "area of visibility", you can see and target her with spells.

Q - Hate Spike

Hate Spike is your main damage dealing attack. You can literally spam this until you run out of mana. Hate Spike deals 40/50/60/70/80 Magic Damage and scales with 35/40/45/50/55% Ability Power and 50/55/60/65/70% of your bonus Attack Damage. With a cooldown of 1.5 seconds, you can cast this over and over and over again and have little worry other than your mana usage. Cooldown reduction can only help its spammability ;) Go for it.

W - Dark Frenzy

Dark Frenzy is your one and only escape from danger. In addition to granting you 30/40/50/60/70% Movement Speed for the next three seconds, it also removes any slows affecting you and applies the Ghosted buff. Being Ghosted allows you to move freely through units. It's cooldown is reduced every time you hit an enemy champion with an ability, and resets upon champion takedown.

E - Ravage

Ravage will be your jungle boost and your farming skill. Occasionally it'll help during ganks, but not as effectively as in lane. Using ravage causes you to hit the target two times in rapid succession for 35/55/75/95/115 physical damage, and scales with 50% of your Ability Power and bonus Attack Damage. After damage has been dealt, it gives you a buff that grants you 60/75/90/105/120% attack speed. Combined with Ravenous Hydra or Tiamat alone, that lets you recover hp while camping, thus being the best tool for you to use when you wanna rush a camp or speed up your attacks on a stunned enemy.

R - Agony's Embrace

Agony's Embrace is your ultimate. It has a decent Area of Effect and deals 15/20/25% of the target's current health. This only has one way to scale, and thats an extra 1% of the targets current health per 100 Ability Power. As well as this, it applies a 40/60/80% slow to all of the affected enemy champions and shields Evelynn for 150/225/300 hp per champion hit for up to 6 seconds.

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Honestly, I like to start on the red side with the Krugs. Spamming your Q, try to take out the little one first and ping your allies to back away before you smite the bigger one. This should get you directly to level 2. Pop a drink of your Refillable Potion and move on to the Raptors. With the masteries above, and your potion, you'll make it long enough to kill them. Just hit the biggest with your E, and continue to spam q till it's dead. Move directly to the Wolves. Smite the biggest one and continue to kill it. Now, assuming you still have the buff from smiting the Krugs, you can get Gromp. If not, its fine. Just go back for him. Repeat this maybe 2 times, and squeeze in buffs when you have time. Don't go in for any hard ganks until you hit level 6, because then your ult will be up and give you time to escape or to dive in for the kill.

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Lets face it. Warding is hard. But with a little help, you can learn to ward like a pro.

Pink--Vision Ward
Green--Counter Jungling
Blue--If you're ahead
Yellow--If you're behind
Purple--For getting Baron
Red--For getting Dragon

Now obviously, if you're starting on the right side, then switch Blue and Yellow. As for Purple and Red, always place the wards closest to your enemy's side.