Sivir Build Guide by snukumz
Make Your Enemies Quiver With Sivir! - ADC Sivir Guide!By snukumz | Updated on July 26, 2020
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Runes: VS EASY MATCHUP/HIGHEST DAMAGE
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
My in-game name is snu***z and I've been playing league since season 2. I'm currently in Platinum Elo on the NA server, but I will be in Diamond Elo very soon ;)
I haven't played a ridiculous amount of Sivir, but I've watched many challenger level solo que games (link to challenger Sivir game), and read all the good Sivir guides on Mobafire and decided I should make a guide of my own and share the insights I've picked up from playing and what I've learned from others.
The reason I love Sivir is because she is super safe against poke/CC due to her spell shield, she does a ridiculous amount of poke with her boomerang, and late game she can melt the entire enemy team.
My mission with this guide is to cover the most important bits of information that will help you succeed when playing Sivir. The early, mid, and late game sections will tell you exactly what you should be doing at all points during the game in order to win.
Let's get on with the rest of the guide!
"From an early age, Sivir learned firsthand the harsh lessons of Shuriman desert life. With her entire family slain by marauding Kthaons—one of the Great Sai’s most infamous raider tribes—the young girl and other orphans like her could only hope to survive by stealing food from local markets, and delving into half-buried ancient ruins in search of trinkets to sell. They would brave cramped tunnels and forgotten crypts, hunting for anything of value, often scrapping viciously with one another over the best finds."
"Sivir would lead others into the depths, but could rarely hold on to what few treasures she managed to unearth. After being robbed by her supposed friend Mhyra, she swore she would never allow herself to be betrayed again, and in time she joined a group of mercenaries led by the renowned Iha Ziharo, serving as their guide and general lackey."
"Though her flourishing skill at arms eventually led her to become Ziharo’s personal sergeant, Sivir noted that the domineering leader took the greatest share of gold and glory from every raid… even when it was Sivir’s clever strategies that brought them their wealth. Rallying her fellow sellswords, Sivir decided to strike against Ziharo, and replace her as leader. Unwilling to kill her former mentor, though, Sivir left her alone in the desert with a hollow offer of good luck."
"Over the years, Sivir and her new followers earned a fearsome reputation. They accepted any task for good pay, including a commission from a Nashramae patriarch looking for a lost heirloom—a blade known as “the Chalicar”. Accompanied by his personal guards, Sivir searched for many months, until she finally pried a cross-shaped blade from the sarcophagus of some hero of the old Shuriman empire."
"This was a treasure indeed, crafted by cunning and magic in a long-forgotten age. Sivir marveled at it—never had a weapon felt so natural in her grip. When the captain of the guard demanded they return it to their master, Sivir threw the blade in a curved arc, decapitating the captain and cutting down the three men behind him in an instant. She fought her way from the tomb, leaving only the dead in her wake."
+ Hyper-carry that does insane damage in team fights mid to late game
+ The best waveclear in the game (easy to stall enemy when they are pushing your towers/base)
+ Safe to farm with in lane due to long range abilities and spell shield
+ Can regen mana with spell shield
+ Ultimate has great utility for your team, it can engage or disengage team fights
+ Scales really well with items
- High mana costs
- Weak early game, and weak without items
- Vulnerable when spell shield is down, and it has a long cooldown
- Ultimate doesn't do damage so other ADC's will have a damage dealing advantage at level 6
* Lethal Tempo is a great rune for Sivir because the huge boost in attack speed is going to massively increase your damage output. This is the best keystone rune for Sivir if she wants to do the most damage possible.
* Triumph will heal Sivir for 12% of her missing health and grant 20 gold for each kill/assist she gets. This is huge when Sivir just barely survives a fight with someone because the heal will allow Sivir to keep fighting or survive an ignite.
* Legend: Bloodline is a fantastic choice for Sivir. This rune gives Sivir .6% lifesteal for every minion she kills until she gets 20 stacks, which means she'll eventually get 12% life steal from this rune. This is big because it will give Sivir the sustain she needs to survive and also allows her to not need to build any life steal items if she chooses.
* Coup de Grace will allow Sivir to do 8% more damage against targets with less than 40% health. This makes finishing off low HP opponents easier/quicker, and allows you to get your Triumph stack sooner.
* Absolute Focus is going to give you extra attack damage while you are above 70% health. This means you'll have an easier time last hitting minions and do more damage to enemy champions, as long as you stay above 70% HP.
* Gathering Storm is one the best runes in the whole game. This rune will give you a ton of extra AD as the game progresses, making your damage even more ridiculous in the late game.
* Fleet Footwork is a great rune choice when Sivir is playing against a tough lane matchup like Draven, or if the enemy has a lot of poke like Zyra.
* Triumph is still the choice here when playing against a difficult matchup.
* Legend: Bloodline is definitely still the best choice here when playing against a difficult matchup. The sustain will be great for surviving enemy poke.
* Coup de Grace is still a good choice here, and the other options can be good as well.
* Magical Footwear is a good option here because it's going to give us free boots with 10 extra movement speed to allow us to kite better and move around the map faster. Perfect Timing can also be a good option here too to save us in a pinch, especially if we plan on building it into Guardian Angel at some point.
* Biscuit Delivery is the best option here because it's going to help us sustain health and mana while we play against a lane that wants to knock us low and HP and kill us.
BOOMERANG BLADE (Q): "Sivir hurls her crossblade in the target direction. Enemies in its path take 35 / 55 / 75 / 95 / 115 (+50% of ability power) (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 per total attack damage) physical damage reduced by 15−60% (based on non-champions hit). Upon reaching maximum range the crossblade returns to her, dealing the same damage. Each unit can be damaged only once per pass."
This ability is great for chunking the enemy ADC/support because it does a lot of damage, and it's also great for clearing minions waves. Try to poke the enemy and push the wave with each cast if you can. This ability does damage twice, once on its way out until it reaches max range, and once on it's way back. Hitting minions will reduce the damage this does to champions, reduced down to a minimum of 40% damage dealt to champions.
RICOCHET (W): "Sivir's next 3 basic attacks bounce to nearby enemies, dealing 50 / 55 / 60 / 65 / 70% of her attack damage to each additional enemy hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack.
Ricochet's cooldown starts once the ability is cast and the buff duration lasts 4 seconds."
This ability is great for clearing minion waves and doing AoE damage to champions. If the first Richochet strike is a critical hit then each bounce will critically hit as well. Ricochet is an auto attack reset, so if you auto attack you can then instantly use Ricochet to auto attack again. Due to your ultimate's passive you will have a bunch of extra attack speed while you have Richochet active.
SPELL SHIELD (E): "Creates a magical barrier which blocks a single enemy ability used on Sivir. Lasts up to 1.5 seconds. If an ability is blocked by the shield, Sivir regains 80 / 95 / 110 / 125 / 140 mana."
Spell Shield is great for keeping Sivir safe from enemy CC and poke. Spell shield costs you no mana and will give you free mana if you block an enemy ability. If you're low on mana you can bait the enemy into using an ability on you by playing a little too close to them and then blocking their ability to gain some free mana.
ON THE HUNT (R): "Passive: Sivir gains 30 / 45 / 60 % bonus Attack Speed while Ricochet is active.
Active: Sivir rallies her allies for 8 seconds, granting all nearby allies an initial 40 / 50 / 60% Movement Speed bonus that reduces to 20% after 2 / 3 / 4 seconds. Allies that enter On The Hunt's radius after the cast are given the same bonus movement speed value and duration Sivir currently has."
This is Sivir's ultimate ability and it is a great way for your team to engage or disengage a team fight, as well as making Sivir's ability to maneuver to and away from enemy champions second to none. This ability can be combined with Kled's ult, or Shurelya's Reverie for some truly ridiculous movement speed.
*Ricochet is an auto attack reset you so you always want to auto attack first, then use W to fire off another auto attack instantly.
*Starting with Q will give you extra movement speed to help you get within range to land your auto attacks, however, they might run away once they see your boomerang coming. Starting with an auto attack should guarantee you'll be within range to land your full trade combo.
*There are many different different ways to use your ultimate when you are trying to all-in/kill your opponents. You can start with your ultimate to get within range, or you can start things off with one of your normal trade combos and then use your ultimate to chase them down, whereas if you start with your ultimate you might run out of bonus movement speed before you kill one/both of them.
|Doran's Blade is a great starting item for Sivir because it's going to give us extra attack damage for last hitting minions, extra HP for tankiness, and life steal so that we can heal back some of the damage we take from the enemy.|
|Berserker's Greaves is usually the best boots option for Sivir because it's going to increase her attack speed by quite a bit. When playing against lanes with a lot of poke/CC (like Jihn/Zyra), or against teams with a lot of CC, you might be better off picking up Mercury's Treads.|
|Essence Reaver is core on Sivir because it's going to give her a bunch of attack damage, critical strike chance, cooldown reduction, and is going to regen mana when we auto attack minions and champions, and Sivir tends to run out of mana pretty quickly.|
|Phantom Dancer is a great item for Sivir because it's going to give her attack speed for doing more damage, more critical strike chance, more passive movement speed, and more movement speed/ignores unit collision when auto attacking enemy champions. Phantom Dancer also provides a sizable shield when you get knocked below 30% health, similar to Maw of Malmortius, except Phantom Dancer blocks all forms of damage and not just magic damage.|
|Infinity Edge is core on Sivir and provides her with her biggest power spike. Infinity Edge gives Sivir a huge boost in attack damage, increases her crit chance, and increases the maximum damage that her critical hits do by 25%. Infinity Edge is very expensive but very powerful on Sivir.|
|Rapid Firecannon is the offensive version of Phantom Dancer. Their stats are basically identical except Rapid Fire Cannon gives you increase damage and range for one attack (until more energy is built up) and Phantom Dancer gives you extra movement speed/ignores unit collision for 2 seconds when you auto attack a champion and gives you a nice shield to tank damage. Personally I think Sivir already does enough damage and the extra survivability and movement speed/ignore unit collision is better for her.|
|Guardian Angel is a necessary pick up when playing against fed AD champions and high burst damage AD champions like Zed & Rengar. Guardian Angel is also a good item to get in-general because it will revive you when you die and give you an extra chance to turn around a team fight.|
|Bloodthirster can be a good final item to pick up if the enemy doesn't have champions with high amounts of armor. Bloodthirster will give you a bunch of extra attack damage to destroy squishys and a lot more life steal to survive extended trades and sustain enemy poke, as well as a shield to make you tankier.|
|Mercurial Scimitar is very important to get if the enemy has a form of hard CC that will likely result in you getting killed (Malzahar ult for example), as this item will cleanse you of all CC and give you 50% increased movement speed for 1 second. This item also gives a nice amount of attack damage, life steal, and magic resistance.|
|Maw of Malmortius is a necessary pickup when playing against high AP burst damage champions like Leblanc and Fizz because when you are about to get knocked below 30% HP from a magic damage ability you will get a shield that blocks 350 magic damage for the next 5 seconds. This item also gives you a lot of AD, MR, and 10% CDR, as well as a second passive that increases your AD, life steal, and spell vamp once you get knocked below 30% HP.|
|Lord Dominik's Regards is a necessary item to pick up only when the enemy is building a lot of armor, otherwise pick up items that will more greatly increase your damage or survivability.|
|Mortal Reminder won't give you as much damage vs tanks as Lord Dominki's but if you're playing against high sustain/heal champions like Vladimir or Soraka then build Mortal Reminder instead of Lord Domink's. Cancelling out 40% of their sustain/heals is too important against those kinds of champions.|
Focus on last hitting and staying safe. If you have an aggressive support like Thresh/Blitz/Nautilus then don't be afraid to go for kills, their CC will make it very hard for the enemy ADC to out-trade you.
Make sure you or your support always has a ward in the river if you plan on pushing your lane or making an aggressive play. Nothing is worse than losing a 2v2 fight that would have gone in your favor to an enemy jungler or mid laner that showed up because you didn't have vision set up.
If you & your support have better waveclear than your opponents don't be afraid push your minion wave hard and force the enemy to farm under their tower and miss CS, or be forced to use their abilities on minions, thus sparing you & your support from getting harassed by their abilities.
In summary, early game for Sivir is about farming safely, poking the enemy when you can, and looking for kills when either the enemy is low or is disabled by CC and thus not a fair fight for them. Now let's move onto the mid game.
The mid-game for Sivir is about still maintaining good farm because you'll need lots of gold to keep completing items and scaling, but you'll also be involved in more scrappy 2v3/3v2/3v3/3v4/4v3/4v4 fights because of how much your team and their team are roaming around the map due to turrets falling. There usually won't be full 5v5 fights yet, but it will happen sometimes, like when there's an Infernal Dragon to fight for.
Your ultimate will be instrumental in winning fights like this because typically all it takes is one person on the enemy team to get caught and die for your team to have a massive advantage if the fight continues, and usually the rest of the enemy team will scatter like the bilge rats they are once one of them falls. Try to use your ult when you see that one of your allies with CC/engage just needs to be a little bit closer to catch someone out, or if you see that one of the enemies is out of position. Sivir has one of the best team fighting ults in the game because of how fast your entire team can get on top of 1/2+ of the enemies' champions.
When you are in the actual fight you want to stay back behind your tanks/front line so that they can soak up damage and catch people with their CC. Whoever they catch you'll want to use your combos on and melt their HP. Don't dive into the enemy team to reach their carrys, unless their CC abilities are down, otherwise it's highly likely you'll get CC'd and die.
After winning a team fight get towers/inhibs/dragons/baron, try to make winning team fights count for something. If nothing else, or if only 1 person survives the fight and thus can't secure objectives alone, try to push a wave or 2 before recalling so that your team at least has a push advantage and can maybe get an objective once everyone respawns.
Now let's move onto the late game where both teams are grouping up as five and a loss or win here means a loss or win of the entire game.
In team fights, stay back behind your front line and melt whoever gets within range of you. Keep checking your mini-map constantly while you are in a team fight to make sure there isn't an assassin trying to flank and surprise kill you. You will be the #1 target the enemy team is looking to kill in the late game so be extra careful of being dove by the enemy front and back line.
Use your ult just like you did in the mid game. You want to enable your team to quickly dive and kill one or more of the enemies and turn the tide of the battle. You also want to use your ult if you need to save a teammate or two from dying, as them getting picked will likely mean your team won't be able to win the fight. Saving your teammates means they can regroup for another fight, or be able to recall, heal, and get another chance at a fight.
In summary, the late game for Sivir is about not dying, using your ult intelligently to engage or save teammates, doing ridiculous damage with your auto attacks & ricochet, taking objectives, and winning the game.
Don't forget to hit that like button at the top of the page if you learned some useful information here :)
Try out Sivir for yourselves, she can be a really rewarding champion.
If you have any additional questions, or want to see me play live, come join us on the stream.
That's it guys, peace!