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Ryze General Guide by monsterhunter

ManaTank and ManaCarry

ManaTank and ManaCarry

Updated on August 11, 2013
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League of Legends Build Guide Author monsterhunter Build Guide By monsterhunter 1,880 Views 0 Comments
1,880 Views 0 Comments League of Legends Build Guide Author monsterhunter Ryze Build Guide By monsterhunter Updated on August 11, 2013
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The stats NO WILL OF ANCIENTS IN THE CALCULATIONS

Movement Speed:
Ryze his base Movement Speed is 335 + LvL 2 boots + enchantement Alacrity + Movement Speed quints and Nimble (Masteries)= 424,625 Movement Speed

Health: (base LvL 1 Health) 360 + (86 x 17) per LvL up + 630 (fully stacked ROA) + 630 (fully stacked ROA) + 450 (banshee's veil)= 3532 Health

Armor: Base at LvL 1 + 17 (per LvL up) + Runes + Items = 11 + (3,9 x 17) (per LvL up) + 24,3 + 95 = 196,6 Armor = 196,6/ 100 + 196,6 = It will reduce the Attack Damage taken by 66%

Magic Resist Base Magic Resist + Runes + Items = 30 + 24,3 + 55 = 109,3 Magic Resist ( 110 ) = 110/ 100 + 110 = 110/210 = 52,3% less dealt Ability Power

Mana Base LvL 1 Mana + 55 x 17( LvL ups) + Items + Masteries = 250 + (17 x 55) + 650 + 650 + 400 + 1000 + 180 = 4065 Mana

Ability Power: ROA + ROA + Seraph Embrace --> ( 150 + 20% mana = 150 + 813 = 963 ) + 3% mana = 80 + 80 + 60 + 122 = 342 Ap + 8% Magic Penetration + 7,83 FLAT Magic Penetrtion


Guys I know i Took Seven final items but i took the will of ancients for a reserve and the calculations are all done without will of ancients
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Spells and Spell damage NO WILL OF ANCIENTS IN THE DAMAGE

Arcane Mastery: When Ryze casts a spell, all of his other spells have their cooldown reduced by 1 second.

OverloadRange: 600 Cooldown: 3.5 Cost: 60 mana
Passive: Ryze gains cooldown reduction.
Cooldown Reduction: 2 / 4 / 6 / 8 / 10%

Active: Ryze throws a charge of pure energy at an enemy unit, dealing magic damage.
Magic Damage: 60 / 85 / 110 / 135 / 160 (+ 40% AP) --> 144 (+ 6.5% max mana) --> 264
base damage + 408 damage
Projectile speed: 1400


Rune Prison Range: 600
Cooldown: 14
Cost: 60 / 70 / 80 / 90 / 100 mana

Active: Ryze traps an enemy in a cage of magic, dealing magic damage and snaring it for a short time. Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 60% AP) --> 216 (+ 4.5% of max mana) --> 183
Base damage + 399 damage
Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75


Spell Flux Range: 600
Cooldown: 14
Cost: 80 / 90 / 100 / 110 / 120 mana

Active: Ryze unleashes an orb of magical power which bounces to enemy units or himself within 200 range, up to 5 times (for a total of 6 hits). Magic Damage: 50 / 70 / 90 / 110 / 130 (+ 35% AP) --> 126 (+ 1% of max mana) --> 40. Max Magic Damage to One Target: 150 / 210 / 270 / 330 / 390 (+ 105% AP) --> 378 (+3% of max mana) --> 122
Base damage + 500 damage

Against enemies, each bounce deals magic damage and reduces magic resistance for 5 seconds. This reduction does not stack with multiple hits. The orb has no effect on Ryze if it bounces to himself. Magic Resist Reduction: 12 / 15 / 18 / 21 / 24



Desperate Power Cooldown: 70 / 60 / 50
Cost: No cost

Active: Ryze becomes supercharged, gaining spell vamp, movement speed and causing his spells to deal 50% of their damage to other enemies around the original target within 200 range.
Spell Vamp: 15 / 20 / 25%
Movement Speed: 60 / 70 / 80
Duration: 5 / 6 / 7
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WILL OF ANCIENTS

If you want the will of ancients in your build i will recomend you to ditch the second ROA for the will of ancients but i like the TANKY second ROA more :P

Hey guys pls share your opinion, do you guys like the 'style' with the damage calculation or do you guys have advise then just post something and if i'll look this up ever again i'll see I hope you guys enjoyed.
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