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Volibear Build Guide by Kaxul

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Kaxul

Master Volibear

Kaxul Last updated on March 6, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 9

Honor Guard

Defense: 21


Utility: 0

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Hey Voli's fans, here a nice build for the ones that wants to play an aggressive Volibear, usually this champ is used as a strong tank character, getting few kills but a lot of assistance, well, not anymore, this is my build for getting lots of kills, build a strong tank and why not, a very good support in any line, i have been playing top solo or bot, and no difference for me (actually bot is easier because the usually use long range squishy champs that you can get rid of them very quick).

So lets get into this ;)

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So far, the runes pack is most focused in armor and attack, as a tank champ, Voli doesn't require much AD item to become really strong, so based on that, armor runes combined with Chosen of the Storm ability work just great together, attack speed runes with Frenzy make you almost a machine gun, scaling magic resist runes gives you that extra power to initiate any battle

Told you, this is for an aggressive play

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As usual, most of the masteries are focused on defensive things, but this build allow you to spend 9 points on offensive masteries that really make a difference, honestly, there is not too much explanation on this part, you can try some adjustments on this, and if possible let me know :D

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Hard topic I got to say, for my perspective there is no definitive guide on this because it depends on what you want to do with your Voli, so far, this item build works perfect against any champ and any line, usually I got problems with champs like Singed, Dr. Mundo, or Sion, I mean, fighting alone, due to this guys to be very strong tanks, but in team fights, even against those champ, usually you can beat them with no much trouble.

So, Boots of Speed and 3 Health Potion as a standard champ build

Then, Warmog's Armor, 1000 health and 1% health regen every 5 seconds, pretty good to start, it gives you a lot of chance against long range or solo top, and Phage boosting 200 health and slowing down your enemy can be combine with Rolling Thunder so no one escapes from you

I usually at mid game is when upgrade the Boots of Speed for Mercury's Treads, then we got also Giant's Belt to increase health, and finally, here, the master piece, Atma's Impaler that gives you Attack damage equal to 1.5% of your max health, at this point once you get this item, nobody can stop you.

Then at late game change the Phage for Frozen Mallet to reinforce you health and attack damage, taking in consideration that also, you slow down enemies 40%, from here you can work on items to cooldown the abilities like Frozen Heart that is a 20% cooldown reduction plus 400 mana, and Locket of the Iron Solari which gives 10% cooldown and 450 health.

After this, enjoy people running away from you.

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Combo attack

Ok, the way to use the abilities depends on the situation, my standard combo is start with Rolling Thunder(more than obvious i guess) to catch the enemy, while you are running start the Thunder Claws so that when you catch him/her you can continue attacking with the bonus (Important note: When you activate Thunder Claws, Volibear stops running, make sure you keep clicking to keep running), Majestic Roar to slow them down, a little bit of regular attack and Frenzy to wipe them out, if they survive, your Rolling Thunder should be ready to be use again and take them back, so it will be like this
Rolling Thunder - Thunder Claws -Some melee - Majestic Roar - Frenzy-More melee - Rolling Thunder.

Now, another tip is to use Rolling Thunder along with Majestic Roar, here is the deal, start running with Rolling Thunder, the other champion run away from you, so use Majestic Roar while you are running to slow it down, Majestic Roar area effect is very large, so it gives you a chance to catch and fight, also Majestic Roar can be replace with exahust to have a chance

Here a situation where you can take advantage above long range characters, usually long range champs like Ashe for example, are really weak against physical attack, so if you use a combo like Rolling Thunder - Melee- Majestic Roar - Melee - Frenzy, you weak them enough but didn't kill them, here is the trick, they usually use flash to escape, and most of the time, try to use their own minions to block you way, so easy, use Thunder Claws and move forward attacking minions, the bouncing thunder will reach the champ and if is with low health, well, you can count another kill to your score.

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How to play Volibear

Well, for those that already use Volibear, you may know that is a strong champ.

I usually play Voli as a tank - initiator, a lot of responsibility due to you are the one who needs to start the battle, and is kind of hard, so here some tips of my own experience.

- Play safe: never rush or fight under a turret, pretty basic but true, most gamers feel that when they got strong enough with Volibear, they can run against any champ even if the are next to the turret, that's a big mistake, Voli can resist a lot but better not to risk and give a frre kill to the other team.

- Intimidate the others: As a tank, and initiator, Volibear is a champ that is very feared, so use this reputation on key moments for your advantage, for example, when your team is retreating and there is a weak champ behind you, most of the time the enemy team will try to chase him, so, use Rolling Thunder to go back a little bit, as nobody know when Chosen of the Storm will trigger on you, the will stop chasing the weak champ and will prefer to go back to base to heal themselves.

- Brave against turrets: Tank equal to resistance, nothing stands more against a turret than a tank champ, if you have a chance, and you won a team fight, leave your team to the turret using a marker, and tank them to make sure the turret got destroyed.

- Work with teammates: As a tank initiator, there is a lot of team work to do, not only to win the game, also to save yourself every time you get into a team fight, honestly, with this build you will be the strong one of your team, and most probably they will specting for you to guide them into team fight, so take a chance, remember, this is an aggressive Volibear build, so make sure it counts

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Well, this is it, from here only your own experience will be the one that can help you

Any question, complain, advice, etc. put it on the comments

See ya around people and FACE THE STORM!!!