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Recommended Items
Runes: Standard Conq page
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Adaptive Defenses (PASSIVE)
Camille Passive Ability
Threats & Synergies
Jax
Beat him pre 6 and keep him down. If not he will outscale with his mix damage and e cooldown later on in the game. Grasp bone plating
Galio
You ult, he ults, always ends up in a kill. What makes it even better is that he can help you while you are side laning due to his r range.
Galio
You ult, he ults, always ends up in a kill. What makes it even better is that he can help you while you are side laning due to his r range.
Champion Build Guide
If you are looking for a CARRY top laner, amazing mobility, a high skill ceiling with tons of flashy combos and outplay potential, you literally don't have to look anywhere else. Camille is the champion for you.
This is my very first guide on mobafire so I am not very adept at making things looking flashy or attractive so I apologize in advance! But I put alot of indepth knowledge about Camille on this page, which I value more, which is why I posted this. So I really hope you enjoy it and can find some use out of it~
I am unable to show my rank as op.gg and other sites don't take Singapore server accounts into consideration so below is the proof!

- One of the best late game champions
- Strong early game despite good scaling
- Insane mobility
- Outplay potential
- Super strong side lane
- Access to backline
- True damage hits like a truck
CONS
- Has some pretty hard counters
- Harder to master
- Once behind, can be hard to catch up
Why Should you play Camille?
Like mentioned in the introduction, she has one of the BEST carry potentials in the game at the moment, even after the W nerfs, it only influences her early game sustain and poke slightly. Like the pros and cons mentions, mobility, catch, damage are the perks but best of all, is super fun AND rewarding to play. There is also the hidden perk of kicking Teemo over walls
General rune pages can be seen at the top of the page! Please read the notes on each too <3 I wanted this specific portion to speak about when to take which runes.
GRASP OR CONQ?


Examples of grasp matchups: Renekton, Jax
Examples of conqueror matchups: Irelia, Riven

Specific differences







SUMMONER SPELLS
Just wanted to include this section to say that Camille can level either Q, W or E level 1 depending on the match up. It is important to know when to start what, and as long as you have all 3 abilities by level 3 you will be okay.
For example, against a squishy ranged match up, you might want to start E level 1 to trade, get them half hp and all in lvl 2 with Q and E. Against harder match ups, you generally start W to clear minions and trade with sustain while Q start may be good into brute forcing level 1s.


BEST LEGENDARIES



SITUATIONAL LEGENDARIES





BOOTS



- Biggest one I can give you is use practice tool to practice every single combo. If you want to rank straightaway thats fine but getting warmed up using practice tool is super efficient.
- If you are struggling against a certain matchup, it is also a good idea to ask a friend around the same skill level to practice that match up in a custom. This saves time from playing an entire game and flipping the matchup. This requires you to have a friend btw
- E1 on a wall can scan nearby enemies (alcove, baron)
TRADING TIPS
- Use your passive shield, make a habit of looking at the cooldown
- Make a habit of perfecting auto q because the q will still go through as they run away as long as the animation starts
- W has a nice sustain, trade then disengage with w or engage for short trade with w
- Using Q1 on a minion then using W for a auto-Q2 trade can catch people off guard as the movement speed bonus can catch up to them
MECHANICAL TIPS
Easy
- Q1 minion - W - Q1
- Q - R (Q animation cancel
- E1 - W - E2
- W - E1 - E2 or E1 - W - E2
Medium
- E1 - E2 - Flash
- E1 - Flash - E2
- Q1 minion - walk up, e away - Q2
Hard
- Q1 - E - Flash - Q2
- W - E1 - Flash - E2
- E1 - W - Flash - E2
If you prefer a video instead, I made this one for your viewing pleasure
In most solo q games you will be splitpushing. You have insane turret taking potential combined with dueling and mobility to dip in and out when necessary. Take the opposite side of the map where an objective will be contested. So go split top if dragon is up and bottom if baron is up. Do this when you have tp up to join your team if necessary.
Generally the idea of splitpushing is that you are able to contest and or beat the enemy side laner on a 1 on 1. This will allow you to put pressure on the enemy team by solo killing the enemy laner and taking turrets or drawing 2 players bot lane to contest you, giving your team a numbers advantage. If the enemy top laner has no tp and you do, it can also create an advantage as if a teamfight breaks out, you will be able to join while the enemy can't.
The ideal conditions can be: you can beat the enemy side laner, you have tp, your team has wave clear, your team has globals to come join you if necessary
Teamfighting
As Camille you would prefer to side lane but if a team fight is necessary, you generally want to look for a flank. Your e range is insane and a quick comobo of Q1 a ward, e into enemy carry and Q2 into r will do tons of damage to them.
Your role as a teamfighter is to either kill the enemy carries or if you are behind, to either catch people with your r or peel your carries. It's important to recognize when you are able to do what by assessing how far or behind you are in game. Teamfights will happen when fighting over important objectives or when a flank angle can be seen as well. If you are flanking with tp for a teamfight, ping on the way for your team and ping the enemy carry so they have an idea of who you are going for.
I believe in you!
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