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Recommended Items
Runes:
Precision
Sorcery
Spells:
Flash
Heal
Items
Ability Order
Draw a Bead (PASSIVE)
Tristana Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lucian
Ideal
Strong
Ok
Low
None
So you want to main Tristana? Pros and Cons
-
Long range at high level
Easy to learn
Good early game damage
Strong escape (Rocket Jump)
Cons:
-
Rough Mid Game
Rocket Jump not instant
Lacking crowd control


Here's some of Tristana's most popular secondary runes:
1. META (Gives bonus AD while above 70% percent of your maximum health and Stacks AD + AP every 10 minutes)


3. (Gives 18+ attack speed, bonus MS + AD + AP and Stacks AD + AP every 10 minutes)


2. (Receive a stopwatch after 6 minutes and boots after 10 minutes)


3. (Heals and gives bonus 20% AD with every hit (20 sec CD) , and Stacks AP + AD every time you score a kill)


4. (Heals and gives bonus 20% AD with every hit (20 sec CD), and Heal for 2.5% percent of the damage delt by your abilities)


ARAM RUNES






Tristana can be tricky to farm with during early game. If you find yourself falling far behind, try to rush Statik Shiv so you can clear waves faster and catch up.
It's best to master tricks like, placing your explosive on the seige minion at low health and using your splash damage to finish off multiple minions at once
The norm amount of cs an ADC is:
60-100 cs by 10 minutes
150-200 cs by 20 minutes
250-300 cs by 40 minutes
1 kill = 18 cs or 360 gold
As an ADC, Gold cs is the most important factor to focus on throughout the game. If you havn't collect enough gold for your first two items, you'll do little to no damage during team fights.
It's best to master tricks like, placing your explosive on the seige minion at low health and using your splash damage to finish off multiple minions at once
The norm amount of cs an ADC is:
60-100 cs by 10 minutes
150-200 cs by 20 minutes
250-300 cs by 40 minutes
1 kill = 18 cs or 360 gold
As an ADC, Gold cs is the most important factor to focus on throughout the game. If you havn't collect enough gold for your first two items, you'll do little to no damage during team fights.
The main job of an ADC is to provide DPS (damage per second) during teamfights. If you aren't there, the probability of your team winning will greatly decrease.
Tristana is especially good at ganking and sneak attacks. When the time is right, try to help out your team or flank from the side.
Tristana is especially good at ganking and sneak attacks. When the time is right, try to help out your team or flank from the side.
It's always a good idea to place wards. Your first priority should be warding the two bushes in the jungle opening and river on bot lane. This will help you see approaching junglers and avoid potential ganks.


Remember to check your minimap every 5 - 10 seconds.


Remember to check your minimap every 5 - 10 seconds.
If your lane is being pushed back, Brute force wont't help. The best thing you can do is farm under your turret and wait for a gank from your jungler. At times like this, it's important to stay alive and gather as much cs as possible. Winning lane won't matter if you've fed the other team. They'll push back harder and overpower you.
Timing your recalls is very important. Recalling, at the wrong times could lead to the enemy pushing lane and damaging your turret or cause you to lose minion waves. You should try to only recall 2-3 times in the first 10 minutes (To buy B. F. Sword and Pick axe) depending on the situation, you'll want to lose as little farm possible. Its also good to conserve mana so you're able to stay in your lane for longer periods.
Before recalling, always remember to push the last wave.
The best times to recall are:
1. When you are below 25% health
2. After your opponents have recalled
3. When you have enough gold for an item
4. Immediately after destroying the enemy Turret (Do not clear the minion wave)
Before recalling, always remember to push the last wave.
The best times to recall are:
1. When you are below 25% health
2. After your opponents have recalled
3. When you have enough gold for an item
4. Immediately after destroying the enemy Turret (Do not clear the minion wave)
You have to know when to back down from a fight and when to jump in. Never Rocket Jump directly into a team fight (Two or more enemies at once). You should use your w to escape, or to slow down an enemy during a chase. Rocket jump should rarely be used to aid in a fight, unless you are soloing.
You should stay behind your team and cause damage with your auto and Explosive Charges.
You should stay behind your team and cause damage with your auto and Explosive Charges.
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