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Runes:
Inspiration
Precision
Spells:
Flash
Teleport
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Disclaimer
Warning the following content has not been tested in ranked and contains potentially shocking builds that may sound like troll, if you are prone to tilting, intentional feeding and unsportsmanlike conduct please refrain from using the build or read through the guide, viewer discretion is advised.
Ok I know the item build popped your eyes like a balloon and the runes build made you want to drown yourself in a pool of
Zac goo but let me at least explain the hidden potential and then we'll talk.

Pros
-
no one fully understands your monstrous splitpush potential
stickiness
huge 1v1 potential
built-in crit chance
Cons
-
susceptible to CC
mediocre wave clear
weak vs anti-crit(

easily abused against ranged poke champions eg


In the inspiration path I take:
Glacial Augment mainly for stickiness and to avoid spending gold on both
Frozen Mallet and
Blade of the Ruined King.
Magical Footwear to go fast as !@#$ boy
Minion Dematerializer for some faster splitpush.
Time Warp Tonic mainly for the synergy with
Dark Seal +
Refillable Potion.
And in the Precision path I take:
Legend: Bloodline for extra presence in lane towards the mid-game, you already got the extra 20% atk speed bonus anyways
Last Stand... Do I really need to explain? Ok whatever.. it works perfect with your
Undying Rage plus the passive of your
Bloodlust on top of it








And in the Precision path I take:




Passive-
Battle Fury gives you fury when you Auto-attack, Crit and when you kill something, auto-attacks give you the least fury while killing stuff gives you the most, fury stacks up to 100. As fury builds up, your crit chance increases, up to 35%.
Q-
Bloodlust heals for a fixed amount plus an amount scaling with your current fury, both scale with AP hence the dark seal you build in the early game. Using Q consumes your fury
W-
Mocking Shout reduces the AD of nearby enemy champions and slows them if they have their backs turned.
E-
Spinning Slash is a dash that deals damage, each target hit generates fury, a crit reduces
Spinning Slash cooldown by 1 second.
R-
Undying Rage prevents you from dying for 5 entire seconds(doesn't seem like it but its !@#$ing long) and generates fury.

Q-

W-

E-


R-


-
The Q scales with the AP provided
25% increased healing on pots plus 20% increased pot duration makes them extremely efficient




Your only focus until getting your core items is farm, farm and farm some more. No one has got time for roaming, no one has got time for trading but everyone has got time for shoving his lane and steal his jungler's camp. After you get those items the splitpush is on and since the laning phase is probably over by now you should start spliting top. The best part about this build is that it allows you to 'int', that's right even if you are 0/7 you are still relevant in the game.
That is all I have got to share with you in this meta slayer
Tryndamere guide, now we can talk, if there is any special case scenarios you want to know about or if you want to give me feedback, i'll be glad to hear it. Or if you just wanted to call me a troll,well you sir are not open-minded, a trait that is key to success in our society.

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